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Offline oblivion1212

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Re: Pendulum Theory | Pendulum Theory https://elementscommunity.org/forum/index.php?topic=30163.msg383826#msg383826
« Reply #24 on: August 23, 2011, 12:38:14 pm »
Don't forget burrow! Probably should replace steal with burrows
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can haz imba-titandowed-dive-repeat titan endow-messedupcombo??
no because endow disappears after use...
so it switches between "dive" and (weap skill from endow)??
what about the stats? it's still pretty good to have a X|7 Crusader, 8<X<15
:))

Offline Pineapple

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Re: Pendulum Theory | Pendulum Theory https://elementscommunity.org/forum/index.php?topic=30163.msg383835#msg383835
« Reply #25 on: August 23, 2011, 01:14:55 pm »
can haz imba-titandowed-dive-repeat titan endow-messedupcombo??
no because endow disappears after use...
so it switches between "dive" and (weap skill from endow)??
what about the stats? it's still pretty good to have a X|7 Crusader, 8<X<15
:))
No.
If and only if the creature has endow, then its ability will turn into dive.
If the creature uses endow, then the creature will not have endow.
If the creature does not have endow, then its ability will not turn into dive.
Therefore, if the creature uses endow, then its ability will not turn into dive.

Offline Jenkar

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Re: Pendulum Theory | Pendulum Theory https://elementscommunity.org/forum/index.php?topic=30163.msg383927#msg383927
« Reply #26 on: August 23, 2011, 06:54:42 pm »
Don't forget burrow! Probably should replace steal with burrows
I'm not going to include burrow for the following reasons:

Devourers would be better off with Darkness generation than any other skill, really, except Immortality, which is a weapon skill, so it is already paired with Vampire (another weapon skill that creatures have).
Um. Devourer's darkness eatin' is a passive...

Also, http://elementscommunity.org/forum/index.php/topic,11839.0.html much?
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Offline GG

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Re: Pendulum Theory | Pendulum Theory https://elementscommunity.org/forum/index.php?topic=30163.msg384577#msg384577
« Reply #27 on: August 25, 2011, 02:37:33 pm »
...and I thought memorizing all the effects in Chaos Seed or Pandemonium was hard...

I personally dislike the name, mainly because there are already cards in game called Pendulums. I initially thought this card would be some sort of a card that makes a stack of pillars into pendulums or something.
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Offline mildlyfrightenedboyTopic starter

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Re: Pendulum Theory | Pendulum Theory https://elementscommunity.org/forum/index.php?topic=30163.msg386474#msg386474
« Reply #28 on: August 29, 2011, 10:26:00 pm »
Don't forget burrow! Probably should replace steal with burrows
I'm not going to include burrow for the following reasons:

Devourers would be better off with Darkness generation than any other skill, really, except Immortality, which is a weapon skill, so it is already paired with Vampire (another weapon skill that creatures have).
Um. Devourer's darkness eatin' is a passive...

Also, http://elementscommunity.org/forum/index.php/topic,11839.0.html much?
I know that.  I was talking about the part where any creature whose skill is not listed gains a skill where it generates one quanta of its element per turn (which, in this case, would replace burrow).  This would make Devourers generate one darkness quanta and absorb one darkness quanta from the enemy.
This isn't overpowered, really, because, to abuse this, you would have to go out of your way to add a third element to your Vampest for the sake of having one card...
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blarg: