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Offline ZephyrPhantomTopic starter

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Path of the Dark Roses | Path of the Dark Roses https://elementscommunity.org/forum/index.php?topic=21485.msg274797#msg274797
« on: February 20, 2011, 08:41:23 pm »
NAME:
Path of the Dark Roses
ELEMENT:
Life
COST:
4 :life
TYPE:
Permanent
ATK|HP:
TEXT:
All non- :life creatures enter the field delayed. When a :death creature is played gain death.
NAME:
Path of the Dark Roses
ELEMENT:
Life
COST:
4 :life
TYPE:
Permanent
ATK|HP:
TEXT:
All non- :life/ :death creatures enter the field poisoned. When a creature dies gain :death :death 
ART:
Emeraldtiger
IDEA:
Zblader
NOTES:
I know Nepycros has made a similar idea using the sane image, but I'd just like to clarify that this idea was thought up by itself.
SERIES:

Offline OldTrees

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Re: Path of the Dark Roses | Path of the Dark Roses https://elementscommunity.org/forum/index.php?topic=21485.msg274801#msg274801
« Reply #1 on: February 20, 2011, 08:44:41 pm »
Seems overly complex (multiple cards shoved into one)
Also battles rarely take place over large enough areas for a path to make sense as a landmark.
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Offline Nepycros

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Re: Path of the Dark Roses | Path of the Dark Roses https://elementscommunity.org/forum/index.php?topic=21485.msg274811#msg274811
« Reply #2 on: February 20, 2011, 08:50:58 pm »
Seems overly complex (multiple cards shoved into one)
Also battles rarely take place over large enough areas for a path to make sense as a landmark.
Sorry, sometimes this CD skips. *resets cd*

This card isn't too bad, except the upped is basically a soul catcher that delays all non-life creatures. I recommend you change that.

Paths and landmarks are suitable for any situation. I assume you know the scale of a battlefield based on comparison to actual ground? We have Flooding, which tends to happen in wide areas. Saying that an environmental card shouldn't be implemented because its imagery is "too big" for a pixelated and bland "battlefield" is, imo, not important.
Perception is the source of misunderstanding.

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Offline OldTrees

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Re: Path of the Dark Roses | Path of the Dark Roses https://elementscommunity.org/forum/index.php?topic=21485.msg274820#msg274820
« Reply #3 on: February 20, 2011, 08:55:15 pm »
Seems overly complex (multiple cards shoved into one)
Also battles rarely take place over large enough areas for a path to make sense as a landmark.
Sorry, sometimes this CD skips. *resets cd*

This card isn't too bad, except the upped is basically a soul catcher that delays all non-life creatures. I recommend you change that.

Paths and landmarks are suitable for any situation. I assume you know the scale of a battlefield based on comparison to actual ground? We have Flooding, which tends to happen in wide areas. Saying that an environmental card shouldn't be implemented because its imagery is "too big" for a pixelated and bland "battlefield" is, imo, not important.
I was more referring to how it seems absurd to play a path as a card. Sure with quanta you can move the moon, sun or water but I still find it out of place to move a specific road like having a card called Main ST.

Nightfall and Flooding's effects can be felt on small areas. Paths tend to only have an effect over distances and travel.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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Offline ZephyrPhantomTopic starter

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Re: Path of the Dark Roses | Path of the Dark Roses https://elementscommunity.org/forum/index.php?topic=21485.msg274824#msg274824
« Reply #4 on: February 20, 2011, 09:00:13 pm »
Seems overly complex (multiple cards shoved into one)
Also battles rarely take place over large enough areas for a path to make sense as a landmark.
Sorry, sometimes this CD skips. *resets cd*

This card isn't too bad, except the upped is basically a soul catcher that delays all non-life creatures. I recommend you change that.

Paths and landmarks are suitable for any situation. I assume you know the scale of a battlefield based on comparison to actual ground? We have Flooding, which tends to happen in wide areas. Saying that an environmental card shouldn't be implemented because its imagery is "too big" for a pixelated and bland "battlefield" is, imo, not important.
I was more referring to how it seems absurd to play a path as a card. Sure with quanta you can move the moon, sun or water but I still find it out of place to move a specific road like having a card called Main ST.

Nightfall and Flooding's effects can be felt on small areas. Paths tend to only have an effect over distances and travel.
Think of it this way - the forest growth has been manipulated to force the creatures being played onto this path. It's full of thorny roses, and creatures "not favored" by the forest get cut by the thorns. What nobody knows is the venom these thorns hide...

Offline Nepycros

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Re: Path of the Dark Roses | Path of the Dark Roses https://elementscommunity.org/forum/index.php?topic=21485.msg274828#msg274828
« Reply #5 on: February 20, 2011, 09:02:21 pm »
What nobody knows is the venom these thorns hide...
Freakin' spoilers. >.>
Perception is the source of misunderstanding.

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Offline OldTrees

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Re: Path of the Dark Roses | Path of the Dark Roses https://elementscommunity.org/forum/index.php?topic=21485.msg274835#msg274835
« Reply #6 on: February 20, 2011, 09:06:10 pm »
Would not a field be more appropriate then a path given your explanation?
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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Offline ZephyrPhantomTopic starter

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Re: Path of the Dark Roses | Path of the Dark Roses https://elementscommunity.org/forum/index.php?topic=21485.msg274844#msg274844
« Reply #7 on: February 20, 2011, 09:11:19 pm »
Would not a field be more appropriate then a path given your explanation?
Well, it conflicts with image IMHO. I don't see enough plants to call it a garden or forest.

Offline Nepycros

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Re: Path of the Dark Roses | Path of the Dark Roses https://elementscommunity.org/forum/index.php?topic=21485.msg274853#msg274853
« Reply #8 on: February 20, 2011, 09:16:23 pm »
Rose Sentinels? Looks like they're guarding something.
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Offline EmeraldTiger

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Re: Path of the Dark Roses | Path of the Dark Roses https://elementscommunity.org/forum/index.php?topic=21485.msg275236#msg275236
« Reply #9 on: February 21, 2011, 06:56:47 am »
They need to settle on a concept then the two topics may need to be merged.
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
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Offline Nepycros

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Re: Path of the Dark Roses | Path of the Dark Roses https://elementscommunity.org/forum/index.php?topic=21485.msg275320#msg275320
« Reply #10 on: February 21, 2011, 12:51:33 pm »
I still think it should be a :life / :darkness duo card, seeing as how it says DARK and ROSES. >.>
Perception is the source of misunderstanding.

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Offline ZephyrPhantomTopic starter

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Re: Path of the Dark Roses | Path of the Dark Roses https://elementscommunity.org/forum/index.php?topic=21485.msg275658#msg275658
« Reply #11 on: February 21, 2011, 08:24:50 pm »
I still think it should be a :life / :darkness duo card, seeing as how it says DARK and ROSES. >.>
It doesn't necassily have to be. Akiza Izinski / Aki Izayoi (yay copypasting :P ) from Yugioh is the "Black Rose Witch" and yet her Black Rose Dragon is Fire.

And besides, I think the current effect could make for a potentially good duo between :life and :death.

 

blarg: