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Offline HyroenTopic starter

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Paragon | Paragon https://elementscommunity.org/forum/index.php?topic=45995.msg1032148#msg1032148
« on: January 15, 2013, 12:24:55 am »
NAME:
Paragon
ELEMENT:
Light
COST:
4 :light
TYPE:
Creature
ATK|HP:
2 | 3
TEXT:
Triumph: If your HP is higher than the opponent's your creatures gain +1|0. If lower, heal 2 HP per turn.
NAME:
Paragon
ELEMENT:
Light
COST:
5 :light
TYPE:
Creature
ATK|HP:
2|4
TEXT:
Triumph: If your HP is higher than the opponent's your creatures gain +1|+1. If lower, heal 2 HP per turn.

ART:
edited SOURCE
IDEA:
Hyroen
NOTES:
In honour of Team Light in War 6.

I've kept this gem in my collection of unreleased mechanics in my Portfolio and was just waiting for some good art. I finally decided to find good art and release this card, with some modifications, in honour of my team.

Fairly straightforward, Triumph is a skill that -can- be lobotomized and will trigger each turn, analyzing conditions each turn. The Triumph buff and healing will stack with each Paragon.

Triumph will add a passive +1|0 / +1|+1 per each Paragon on the field, which is not compounded each turn, and the buff will disappear once your health is below the opponents.


If current health amounts are exactly equal, there will be no buff and no healing.


Thoughts? Oh and any love for new avvy? ^_^
SERIES:

« Last Edit: January 15, 2013, 02:57:53 am by Hyroen »
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Offline artimies7

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Re: Paragon | Paragon https://elementscommunity.org/forum/index.php?topic=45995.msg1032164#msg1032164
« Reply #1 on: January 15, 2013, 02:04:34 am »
The avatar is exellent work, Hy. The card is original and useful, if not balanced. (But then who am I to speak on that topic?)
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Re: Paragon | Paragon https://elementscommunity.org/forum/index.php?topic=45995.msg1032166#msg1032166
« Reply #2 on: January 15, 2013, 02:09:00 am »
This card has so many possible synergies, which is really what makes it useful. Adrenaline, Miracle, Fractal, even as a risky card in Fractal Ball Lightning decks. I don't think there are any completely new ideas here, but the card having essentially two different abilities makes it much more interesting.

I think you know my opinion of your avatar. ;)
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Offline Drake_XIV

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Re: Paragon | Paragon https://elementscommunity.org/forum/index.php?topic=45995.msg1032169#msg1032169
« Reply #3 on: January 15, 2013, 02:15:38 am »
So, it gains +1|0 for every turn you remain above or is it +1 just once?

Offline Rutarete

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Re: Paragon | Paragon https://elementscommunity.org/forum/index.php?topic=45995.msg1032170#msg1032170
« Reply #4 on: January 15, 2013, 02:17:04 am »
So, it gains +1|0 for every turn you remain above or is it +1 just once?
Every turn, looks like to me.

The avatar is exellent work, Hy. The card is original and useful, if not balanced.

I think -1 to the cost of both upped and unupped would be fine.
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Offline HyroenTopic starter

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Re: Paragon | Paragon https://elementscommunity.org/forum/index.php?topic=45995.msg1032176#msg1032176
« Reply #5 on: January 15, 2013, 02:41:21 am »
Hm, it should be just a passive +1|0 / +1|+1 per each Paragon on the field, and not compounded each turn, which disappears once your health is below the opponents.
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Re: Paragon | Paragon https://elementscommunity.org/forum/index.php?topic=45995.msg1032177#msg1032177
« Reply #6 on: January 15, 2013, 02:44:04 am »
And the health healed is yours, not the Paragon's?

Offline HyroenTopic starter

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Re: Paragon | Paragon https://elementscommunity.org/forum/index.php?topic=45995.msg1032178#msg1032178
« Reply #7 on: January 15, 2013, 02:45:45 am »
Yes, your health is healed. I guess I should either clarify in the notes or in the wording. Any suggestions?
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Offline andretimpa

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Re: Paragon | Paragon https://elementscommunity.org/forum/index.php?topic=45995.msg1032180#msg1032180
« Reply #8 on: January 15, 2013, 02:50:22 am »
So it would be a buff like nightfall, but stackable and conditional. Technical detail: if the HPs are equal nothing happens?

« Last Edit: January 15, 2013, 03:10:22 am by andretimpa »
Every time a graboid evolves, an elemental gets his wings.
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Offline HyroenTopic starter

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Re: Paragon | Paragon https://elementscommunity.org/forum/index.php?topic=45995.msg1032182#msg1032182
« Reply #9 on: January 15, 2013, 02:56:59 am »
Indeed, I guess if current health amounts are exactly equal, there will be no buff and no healing. Important detail for game start.
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Offline wumbla

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Re: Paragon | Paragon https://elementscommunity.org/forum/index.php?topic=45995.msg1032185#msg1032185
« Reply #10 on: January 15, 2013, 03:07:55 am »
I like it, I think the cost is just fine.
To determine which opponent's health is higher, is it based on who has the higher percentage of health left or the higher number of HP points.
I personally think it should be percentage-wise, so arena decks with buffed HP won't have too much of an advantage.
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Re: Paragon | Paragon https://elementscommunity.org/forum/index.php?topic=45995.msg1032187#msg1032187
« Reply #11 on: January 15, 2013, 03:09:07 am »
For the wording you could use "While your HP is higher than the opponent's your creatures gain X. If your HP is smaller than your opponent's heal yourself 2 HP per turn"
Every time a graboid evolves, an elemental gets his wings.
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