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Offline KakerlakeTopic starter

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Protection | Benediction https://elementscommunity.org/forum/index.php?topic=26721.msg339493#msg339493
« on: May 24, 2011, 10:53:56 am »
NAME:
Protection
ELEMENT:
Light
COST:
1 :light
TYPE:
Spell
TEXT:
Heal yourself for 10 HP.
Protect your hand and quanta pool for one turn.
NAME:
Benediction
ELEMENT:
Light
COST:
1
TYPE:
Spell
TEXT:
Heal yourself for 10 HP.
Protect your hand and quanta pool for one turn.
ART:
N/A
IDEA:
Kakerlake
NOTES:
It's a one turn Sanctuary with a little more healing.
Couldn't find a fitting picture but when I encounter one, I'll update it.

avantasia666

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Re: Protection | Benediction https://elementscommunity.org/forum/index.php?topic=26721.msg339495#msg339495
« Reply #1 on: May 24, 2011, 11:01:05 am »
I really like the Idea. Especially the upped costing random quanta. Take that early discord   :D

Offline Thalas

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Re: Protection | Benediction https://elementscommunity.org/forum/index.php?topic=26721.msg339512#msg339512
« Reply #2 on: May 24, 2011, 11:44:36 am »
Do we really need this card in the game?

Offline Nepycros

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Re: Protection | Benediction https://elementscommunity.org/forum/index.php?topic=26721.msg339547#msg339547
« Reply #3 on: May 24, 2011, 12:45:55 pm »
It almost outshines Holy Light in terms of productivity, even though it's lower in terms of versatility. I think a card that is less versatile than an almost identical card, and yet has an increased benefit simply reduces the meta-game. You see Holy Light rarely enough. Now, you want mini-Sanctuaries that any element can use? No. I don't like it.
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Offline ddevans96

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Re: Protection | Benediction https://elementscommunity.org/forum/index.php?topic=26721.msg339671#msg339671
« Reply #4 on: May 24, 2011, 05:21:23 pm »
We already have two light cards that heal 10 HP and one that protects hand and quanta for one turn. Why would this be a good addition to the game?
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Offline OldTrees

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Re: Protection | Benediction https://elementscommunity.org/forum/index.php?topic=26721.msg339690#msg339690
« Reply #5 on: May 24, 2011, 05:47:35 pm »
Do we really need this card in the game?
See quote.
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Offline KakerlakeTopic starter

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Re: Protection | Benediction https://elementscommunity.org/forum/index.php?topic=26721.msg339736#msg339736
« Reply #6 on: May 24, 2011, 07:28:53 pm »
Didn't much think about this card when I submitted the idea. It was just an annoying pushy idea that kept staying on my mind, so I had to write it down ;)

Do we really need this card in the game?
Nope, we don't really need this card. Elements will still be an enjoyable game and I won't quit the community if this idea won't get any support :P

We already have two light cards that heal 10 HP and one that protects hand and quanta for one turn. Why would this be a good addition to the game?
Though this card doesn't give anything new, it still could be useful in some situations. As an example, when facing an early discord, you won't be able to collect those 4 (3) light quanta for a few turns, until the scrambling gets overloaded. When you finally manage to play it, it's mostly too late anyway.
This card would help to give a bridge to collect quanta for one turn. Since that effect alone wouldn't be that great, I added the +10 health to the effect.
Another idea of what to add as an effect was to cancel out Silence. But that somehow just seemed wrong.

 

blarg: