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Offline moomooseTopic starter

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Pace | Rhythm https://elementscommunity.org/forum/index.php?topic=48960.msg1066236#msg1066236
« on: May 04, 2013, 12:51:52 am »
NAME:
Pace
ELEMENT:
Time
COST:
5 :time
TYPE:
Permanent
ATK|HP:

TEXT:
Heals an additional 3HP for each turn in which you play a card.  Destroyed when you fail to play a card.
NAME:
Rhythm
ELEMENT:
Time
COST:
4 :time
TYPE:
Permanent
ATK|HP:

TEXT:
Heals an additional 3HP for each turn in which you play a card.  Destroyed when you fail to play a card.

ART:
http://www.sxc.hu/photo/844639
IDEA:
moomoose
NOTES:
a thematic heal for time.  each turn the player plays a card from their hand, the pace/rhythm increases its healing by 3.

example:
turn1) heals for 3 (it itself is played)
turn2) heals for 6 (a pillar or whatever is played)
turn3) heals for 9 (a pharaoh is played)
turn4) removed (no card is played from hand)
SERIES:

moose dont say moo.

Offline andretimpa

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Re: Pace | Rhythm https://elementscommunity.org/forum/index.php?topic=48960.msg1066244#msg1066244
« Reply #1 on: May 04, 2013, 01:10:35 am »
The fact that healing increases every turn may make this a little strong in my opinion (it is not too hard to keep playing cards for many turns, barring a silence from your opponent, mainly because of pillars). Does it stack if I have more than one copy on play?
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Offline GamerJL

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Re: Pace | Rhythm https://elementscommunity.org/forum/index.php?topic=48960.msg1066246#msg1066246
« Reply #2 on: May 04, 2013, 01:18:27 am »
The fact that healing increases every turn may make this a little strong in my opinion (it is not too hard to keep playing cards for many turns, barring a silence from your opponent, mainly because of pillars). Does it stack if I have more than one copy on play?
wow hourglass cards + photon (just to keep rythm alive) is epic
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Offline moomooseTopic starter

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Re: Pace | Rhythm https://elementscommunity.org/forum/index.php?topic=48960.msg1066250#msg1066250
« Reply #3 on: May 04, 2013, 01:22:53 am »
there are many counters for this beyond silence- quanta control, pc, nightmare, and rewind come to mind as possibilities.  if a player wants to hold on to pillars/towers to keep this going, i am glad that they put thought into it- but the downside for them would be the reduction in quanta production.  yep, stacks.  can always reduce it to 2hp/turn if 3 turns out to be too much, but as it it seems close enough to get the concept across.

as far as 0 cost cards to keep this going, youre hindering your deck if you put them in just to keep this card going.
moose dont say moo.

Offline Raptor6789

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Re: Pace | Rhythm https://elementscommunity.org/forum/index.php?topic=48960.msg1066256#msg1066256
« Reply #4 on: May 04, 2013, 01:51:17 am »
If stackable, I think there should be an upkeep cost, similar to that of Flooding. Or maybe a cap on healing. Seems too powerful at the moment, especially when combined with Time's draw power.

Offline skyironsword

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Re: Pace | Rhythm https://elementscommunity.org/forum/index.php?topic=48960.msg1066268#msg1066268
« Reply #5 on: May 04, 2013, 02:47:48 am »
... so, let me just be better than all kinds of heals in any element, no big deal

Offline moomooseTopic starter

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Re: Pace | Rhythm https://elementscommunity.org/forum/index.php?topic=48960.msg1066270#msg1066270
« Reply #6 on: May 04, 2013, 02:52:05 am »
youre not very bright if you see this as the best heal in the game. it can be down tuned if need be, but your feedback was nearly worthless.
moose dont say moo.

Offline skyironsword

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Re: Pace | Rhythm https://elementscommunity.org/forum/index.php?topic=48960.msg1066274#msg1066274
« Reply #7 on: May 04, 2013, 02:57:57 am »
ur naut vry brite eiter if u spel liek dis

No, seriously, this is a lot better than SoG or Sanctuary. It's only slightly more expensive than a Sanctuary, and easily gets twice as much healing.

Offline moomooseTopic starter

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Re: Pace | Rhythm https://elementscommunity.org/forum/index.php?topic=48960.msg1066275#msg1066275
« Reply #8 on: May 04, 2013, 02:58:51 am »
get out of my thread, jerk
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Offline skyironsword

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Re: Pace | Rhythm https://elementscommunity.org/forum/index.php?topic=48960.msg1066278#msg1066278
« Reply #9 on: May 04, 2013, 03:01:42 am »
 :rainbow  :rainbow
 _____
/          \

Now I'm sad. You completely ignored the second line :(

Offline moomooseTopic starter

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Re: Pace | Rhythm https://elementscommunity.org/forum/index.php?topic=48960.msg1066285#msg1066285
« Reply #10 on: May 04, 2013, 03:16:36 am »
it wasnt there when you initially submitted it.  i dont like you, youve rubbed me the wrong way each time i have talked to you in previous threads, please do not post in any of my threads any further, ill do the same for you.

as far as comparing to other heals:
EB: 0-23 healing per turn per EB
SoG: 3 or 5 healing per turn per *SoG (edited from EB)
heal: instant 20hp
granite skin: adds to maximum life as well, based on quanta possessed
purify: low, spell based, 1/turn, anti poison
sanctuary: 4hp/turn and added protection
miracle: full-1 hp heal, quanta drain
flash: 10hp 0 quanta
vampire/ls: healing based on damage
antimatter: debuff turns atk to heal

this card has a self destruct mechanism that is novel, and an increasing effectiveness which is also novel.  it could be moved to 1hp or 2hp for all i care, that part is trivial.

« Last Edit: May 04, 2013, 03:22:18 am by moomoose »
moose dont say moo.

Offline skyironsword

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Re: Pace | Rhythm https://elementscommunity.org/forum/index.php?topic=48960.msg1066286#msg1066286
« Reply #11 on: May 04, 2013, 03:21:38 am »
You don't have to do the same for me, I don't mind if you respond to my input. You have consistently provided helpful feedback, even though I don't like to admit it. Also, I'm pretty sure you don't get a warning for saying "Get the <please stand by> out of my thread, you jerkface"

Actually, no, wait, I know a guy who got a warning for just that. Never mind.

 

anything
blarg: