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Offline DoubleCapitalsTopic starter

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Flame Carrier | Ignis Carrier https://elementscommunity.org/forum/index.php?topic=62195.msg1236321#msg1236321
« on: June 27, 2016, 01:18:14 pm »
NAME:
Flame Carrier
ELEMENT:
Fire
COST:
5 :fire
TYPE:
Creature
ATK|HP:
2 | 1
TEXT:
Deal damage equal to its attack to a random enemy creature instead of opponent at the end of each turn
NAME:
Ignis Carrier
ELEMENT:
Fire
COST:
7 :fire
TYPE:
Creature
ATK|HP:
4 | 1
TEXT:
Deal damage equal to its attack to a random enemy creature instead of opponent at the end of each turn

ART:
No Art
IDEA:
qwerter/DoubleCapitals
NOTES:
Inspired by a certain Hearthstone card (duh). It's a passive. It might be OP/UP, I'm not sure, high casting cost to err on the side of caution.
SERIES:
None
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Offline MasterofPun

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Re: Flame Carrier | Ignis Carrier https://elementscommunity.org/forum/index.php?topic=62195.msg1236322#msg1236322
« Reply #1 on: June 27, 2016, 01:52:49 pm »
This enhances Fire's already strong ability to destroy enemy creatures. Seems like a good concept to me - and I like its execution as well.

Sadly, this counters Gravity even harder... so that's a problem. It also combos with devouring strategies, as you can reduce the health of enemy creatures.
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Offline Sera

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Re: Flame Carrier | Ignis Carrier https://elementscommunity.org/forum/index.php?topic=62195.msg1236324#msg1236324
« Reply #2 on: June 27, 2016, 02:00:34 pm »
Isn't this terribly weak against gravity because you'll be randomly hitting the durable creatures?

Offline dragtom

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Re: Flame Carrier | Ignis Carrier https://elementscommunity.org/forum/index.php?topic=62195.msg1236325#msg1236325
« Reply #3 on: June 27, 2016, 02:19:35 pm »
for balance purposes this should be compared to fire shield.
fire shield deals damage to each creature, this only to 1.
Fire shield only deals damage to creatures that deal direct damage.
you can only have 1 fire shield.
fire shield requires pc, this requires (any!) cc.

I think it is UP with the high cost and how fragile it is.
However, having a single ignis carrier on the field disrupts the opponent a lot, being able to kill most creatures within 2 turns.
Perhaps ignis carrier should also only have 3 attack, with a lower cost?

There are a few interactions that should be specified:

adrenaline (attacking random creatures or the same one with every hit?);
liquid shadow (overhealing?);
gravity pull on opponent's creature;
an empty field on the opponent;
a field with only immaterial creatures/ a field with partially immaterial creatures;
same with burrowed, if different;
be quick- time is quanta.

Offline Basman-1453

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Re: Flame Carrier | Ignis Carrier https://elementscommunity.org/forum/index.php?topic=62195.msg1236326#msg1236326
« Reply #4 on: June 27, 2016, 02:35:52 pm »
There are a few interactions that should be specified:

adrenaline (attacking random creatures or the same one with every hit?);
liquid shadow (overhealing?);
gravity pull on opponent's creature;
an empty field on the opponent;
a field with only immaterial creatures/ a field with partially immaterial creatures;
same with burrowed, if different;

Also, can you specify what'll happen when someone get Flame/Ignis Carrier to deal momentum damage or spell damage (last time I checked, they'll make the affected creature nail the opponent even if the opponent have someone on their side under Grav Pull)?
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Offline Monox D. I-Fly

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Re: Flame Carrier | Ignis Carrier https://elementscommunity.org/forum/index.php?topic=62195.msg1236332#msg1236332
« Reply #5 on: June 27, 2016, 05:07:15 pm »
If the opponent has no creatures, does this card do Direct Attack?
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Re: Flame Carrier | Ignis Carrier https://elementscommunity.org/forum/index.php?topic=62195.msg1236509#msg1236509
« Reply #6 on: June 30, 2016, 04:09:29 pm »
Isn't this terribly weak against gravity because you'll be randomly hitting the durable creatures?
^ My sentiments exactly...

This card would be good at grinding down small numbers of large creatures over time or taking out high cost low HP creatures.

Against large numbers, its high cost, coupled with the limitation of only hitting a single creature makes this creature very inefficient against swarms when compared with standard mass CC (firestorm, fireshield, thunderstorm, etc)

For dealing dealing with high HP creatures, its not really that great. Particularly if there is more than one, or worse, if the opponent can heal them in some way (although I have no real problem with that effective sidebuff to angels).

Compared to most other CC, I think this card is very weak.
It is much more expensive than most CC cards, so it would take several turns of activity to make up for this fact.
E.g.
The above deals 5 damage to a chosen target for 2 :underworld
This card deals 2 damage to a random target each turn for 5 :underworld ....
so, assuming it survives, it will take 3 turns to exceed the raw card cost quanta efficiency.
The situation is far worse when it comes to mass CC where cards like firestorm or lightning storm will greatly outshine it.

now, the one potential benefit is that you could buff this card's ATK in order to compensate... however, given its low HP, rage potions are a no go... So there is no way for :fire to buff this creature without pulling from a second element.

all in all, I have to agree that this card is quite significantly UP as it stands right now.
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