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Offline ArumTopic starter

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Orbitation/Collision https://elementscommunity.org/forum/index.php?topic=37702.msg473544#msg473544
« on: March 24, 2012, 01:15:37 am »
NAME:
Orbitation
ELEMENT:
Gravity
COST:
7 :gravity
TYPE:
Spell
ATK|HP:
TEXT:
Switch hands for one turn.  The field is also switched.
At the end of the turn, switch everything back.
NAME:
Collison
ELEMENT:
Gravity
COST:
6 :gravity
TYPE:
Spell
ATK|HP:
TEXT:
For one turn for you and your opponent, all creatures and permanents work as one.
ART:
From NASA, Neutron star collision.
IDEA:
Arum
NOTES:
For the second card, Collision, it sort of works like Chimera, in the sense that all creatures and permanents attack/give you quanta etc. Then it works for the opponents team, and then wears off, til you play it again.                     
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Offline ArumTopic starter

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Re: Orbitation/Collision https://elementscommunity.org/forum/index.php?topic=37702.msg473589#msg473589
« Reply #1 on: March 24, 2012, 04:33:35 am »
Seriously, no comments?
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Offline furballdn

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Re: Orbitation/Collision https://elementscommunity.org/forum/index.php?topic=37702.msg473593#msg473593
« Reply #2 on: March 24, 2012, 05:10:55 am »
Don't really see the point of collison at all. And I assume you mean collision.

Offline waterzx

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Re: Orbitation/Collision https://elementscommunity.org/forum/index.php?topic=37702.msg473598#msg473598
« Reply #3 on: March 24, 2012, 05:20:08 am »
Orbitation looks good except the ability of switching hands make it a bit OP. I suggest remove that function and reduce the cost 1 or 2

Collision...well, I don't see the reason why it is the upgrade of Orbitation

Offline ArumTopic starter

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Re: Orbitation/Collision https://elementscommunity.org/forum/index.php?topic=37702.msg473818#msg473818
« Reply #4 on: March 24, 2012, 08:03:48 pm »
Don't really see the point of collison at all. And I assume you mean collision.
Collision is kind of like a final Chimera or whatever. Would be useful in False-God decks.
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Offline ArumTopic starter

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Re: Orbitation/Collision https://elementscommunity.org/forum/index.php?topic=37702.msg473821#msg473821
« Reply #5 on: March 24, 2012, 08:07:22 pm »
Orbitation looks good except the ability of switching hands make it a bit OP. I suggest remove that function and reduce the cost 1 or 2

Collision...well, I don't see the reason why it is the upgrade of Orbitation
How is switching hands and fields bad? Your quanta pool remains the same, so you actually would need the quanta to play the opponents cards. It's sort of like a sneak peak.
Collision is actually very similar, in the way that it's like a final Chimera. You play with your creatures and with your opponents creatures. Same with permanents. Then your opponent gets his creatures, and your creatures. It's a sort of gamble.
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Offline waterzx

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Re: Orbitation/Collision https://elementscommunity.org/forum/index.php?topic=37702.msg473981#msg473981
« Reply #6 on: March 25, 2012, 01:56:39 am »
Orbitation looks good except the ability of switching hands make it a bit OP. I suggest remove that function and reduce the cost 1 or 2

Collision...well, I don't see the reason why it is the upgrade of Orbitation
How is switching hands and fields bad? Your quanta pool remains the same, so you actually would need the quanta to play the opponents cards. It's sort of like a sneak peak.
Collision is actually very similar, in the way that it's like a final Chimera. You play with your creatures and with your opponents creatures. Same with permanents. Then your opponent gets his creatures, and your creatures. It's a sort of gamble.
The point is, Orbitation is like the combination of Precognition + Antimatter + Dimensional Shield, I think it's too much for one card.

Maybe you can take collision out and make it a separate card. And make "switch hands" the function of unupped card while "switch fields" the function of upped card

Offline ArumTopic starter

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Re: Orbitation/Collision https://elementscommunity.org/forum/index.php?topic=37702.msg473986#msg473986
« Reply #7 on: March 25, 2012, 02:15:53 am »
Pregocnition, sure I realize that. But Antimatter? What? Who said dat? Also, who said anything about DIM shield?
It's just that pillars and creatures on your opponents side change for 1 turn. That means your creatures attack you, and your opponents creatures attack the opponent. Your HP remains the same, so how is it antimatter/dim shield?
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Offline waterzx

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Re: Orbitation/Collision https://elementscommunity.org/forum/index.php?topic=37702.msg473988#msg473988
« Reply #8 on: March 25, 2012, 02:26:51 am »
Pregocnition, sure I realize that. But Antimatter? What? Who said dat? Also, who said anything about DIM shield?
It's just that pillars and creatures on your opponents side change for 1 turn. That means your creatures attack you, and your opponents creatures attack the opponent. Your HP remains the same, so how is it antimatter/dim shield?
It's similar to Antimatter because you are using the opponent's creatures to harm the opponent

It's similar to dim.shield because if you have no creature/weapon, then you are immune for one turn

Offline ArumTopic starter

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Re: Orbitation/Collision https://elementscommunity.org/forum/index.php?topic=37702.msg474048#msg474048
« Reply #9 on: March 25, 2012, 04:52:42 am »
Pregocnition, sure I realize that. But Antimatter? What? Who said dat? Also, who said anything about DIM shield?
It's just that pillars and creatures on your opponents side change for 1 turn. That means your creatures attack you, and your opponents creatures attack the opponent. Your HP remains the same, so how is it antimatter/dim shield?
It's similar to Antimatter because you are using the opponent's creatures to harm the opponent

It's similar to dim.shield because if you have no creature/weapon, then you are immune for one turn
Actually, Antimatter heals the opponent, not harms the owner.
Good call on Dim sheild likeness, though I doubt someone will just wait for 6-7 gravity quantum to come strolling by.
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Offline Drake_XIV

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Re: Orbitation/Collision https://elementscommunity.org/forum/index.php?topic=37702.msg474050#msg474050
« Reply #10 on: March 25, 2012, 05:01:43 am »
Well, not solely Antimatter, but Liquid Shadow + Antimatter.

Offline waterzx

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Re: Orbitation/Collision https://elementscommunity.org/forum/index.php?topic=37702.msg474058#msg474058
« Reply #11 on: March 25, 2012, 05:24:47 am »
Actually, Antimatter heals the opponent, not harms the owner.
Good call on Dim sheild likeness, though I doubt someone will just wait for 6-7 gravity quantum to come strolling by.
Healing the opponent with your creature is as bad as hurting yourself with your creatures, in terms of "HP difference" instead of absolute HP values

 

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