« on: March 14, 2017, 08:08:50 pm »
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NAME: | Emerald Sentinel Golem
| ELEMENT: | Life
| COST: | 4
| TYPE: | Creature
| ATK|HP: | 5 | 4
| TEXT: | Each turn, a marked ally gains +1|+1 and an additional +2 HPs if it was marked by you. : Mark target held card.
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| NAME: | Malachite Battle Golem
| ELEMENT: | Life
| COST: | 5
| TYPE: | Creature
| ATK|HP: | 7 | 4
| TEXT: | Siphons 1|1 from a marked enemy. If marked by you, 2 HPs are also siphoned to you. : Mark a card in each hand.
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ART: | OdinVanguard, created using Hexagon, Bryce7, and GIMP
| IDEA: | OdinVanguard
| NOTES: | "Today is a great day to be ALIVE."
"Wow... those statues look like they could just come to life don't they? -Last words of long dead fool"
The first entry of the second set of the card mark mechanics series
This second series will focus on multi-element interaction cards (e.g. each element will directly promote an off element in addition to its main card element)
This creature will use either or to buff allies or CC enemies (and buff itself) respectively.
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Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky