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Offline OdinVanguardTopic starter

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Sludge Pump Pillar | Sludge Pump Tower https://elementscommunity.org/forum/index.php?topic=53664.msg1124752#msg1124752
« on: February 04, 2014, 10:10:21 pm »
NAME:
Sludge Pump Pillar
ELEMENT:
Death
COST:
2 :death
TYPE:
Permanent
ATK|HP:

TEXT:
Inflicts 1 poison on 1 random enemy target each turn. Poisons owner and all ally creatures if destroyed.
NAME:
Sludge Pump Tower
ELEMENT:
Death
COST:
1 :death
TYPE:
Permanent
ATK|HP:

TEXT:
Inflicts 1 poison on 1 random enemy target each turn. Poisons owner and all ally creatures if destroyed.

ART:
OdinVanguard

Created using Bryce7 and Hexagon
Upgraded and unupgraded card images form a 3D stereoglyph
IDEA:
OdinVanguard
NOTES:
"Today the old must give way to the new"

"Ever had a septic tank burst next door? This is worse."


Card text is pretty self explanatory.

The main reason for naming this card as a pillar / tower is so that players realize they may target it with earthquakes. I'm not sure if it would be OP if more than 6 copies are allowed in a deck or not, however.

The pillar's ability can target the enemy player as well as enemy creatures.

SERIES:

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Offline Naii_the_Baf

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Re: Sludge Pump Pillar | Sludge Pump Tower https://elementscommunity.org/forum/index.php?topic=53664.msg1124767#msg1124767
« Reply #1 on: February 05, 2014, 01:04:40 am »
Can I suggest putting this in Hybrid :entropy :death?
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Offline OdinVanguardTopic starter

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Re: Sludge Pump Pillar | Sludge Pump Tower https://elementscommunity.org/forum/index.php?topic=53664.msg1124769#msg1124769
« Reply #2 on: February 05, 2014, 01:47:51 am »
Can I suggest putting this in Hybrid :entropy :death?
It does seem to fit that theme well...

There doesn't appear to be a card back created for that hybrid yet :( otherwise I would remake the card now.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline OdinVanguardTopic starter

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Re: Sludge Pump Pillar | Sludge Pump Tower https://elementscommunity.org/forum/index.php?topic=53664.msg1124773#msg1124773
« Reply #3 on: February 05, 2014, 02:15:03 am »

What do you think?

I'll have to post this background to hybrids page I think
Spoiler for De'Ent Card Back:

Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

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Re: Sludge Pump Pillar | Sludge Pump Tower https://elementscommunity.org/forum/index.php?topic=53664.msg1124791#msg1124791
« Reply #4 on: February 05, 2014, 05:22:51 am »
Not op at all if it targets also owner's creatures. But a question, if I have only immortal creatures, is AI going to skip them and target only enemy creatures, or there will be no effect if AI would be supposed to target any of my creatures?

Well, usable against creature rushes, in stalls and if you have immortal or big creatures. I think it's enough to make this card viable thus I approve of it :)
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Offline Keolino

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Re: Sludge Pump Pillar | Sludge Pump Tower https://elementscommunity.org/forum/index.php?topic=53664.msg1124803#msg1124803
« Reply #5 on: February 05, 2014, 09:25:17 am »
The effect is a lot slower (and weaker) than plague, so why does it need that additional negative effect? Even with 6, you can't lock the opponent down anyway because every one of his creatures can attack at least twice before dying (once he plays it it attacks, then you poison it, than it attacks and gets damage from poison/dies) With a rush, the few attacks before you get enough of those towers out + two attacks with creatures after that are enough (asuming that all your creatures would die after one round of poison, which wouldn't happen to quite a lot of creatures).

And even if it can target the opponent himself, compared to arsenic (2-4 damage+poison, for 1-2 quanta, weapon) or neurotoxin this card would be fine without that drawback of poisoning you and your creatures when dying.

And even in Poison Dials, this card wouldn't be as good, because you need the opponents creatures to survive and gain nearly nothing from poisoning/killing his creatures.

I think the card is UP as it is now.
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Offline OdinVanguardTopic starter

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Re: Sludge Pump Pillar | Sludge Pump Tower https://elementscommunity.org/forum/index.php?topic=53664.msg1124839#msg1124839
« Reply #6 on: February 05, 2014, 06:37:45 pm »
The effect is a lot slower (and weaker) than plague, so why does it need that additional negative effect? Even with 6, you can't lock the opponent down anyway because every one of his creatures can attack at least twice before dying (once he plays it it attacks, then you poison it, than it attacks and gets damage from poison/dies) With a rush, the few attacks before you get enough of those towers out + two attacks with creatures after that are enough (asuming that all your creatures would die after one round of poison, which wouldn't happen to quite a lot of creatures).

And even if it can target the opponent himself, compared to arsenic (2-4 damage+poison, for 1-2 quanta, weapon) or neurotoxin this card would be fine without that drawback of poisoning you and your creatures when dying.

And even in Poison Dials, this card wouldn't be as good, because you need the opponents creatures to survive and gain nearly nothing from poisoning/killing his creatures.

I think the card is UP as it is now.
Would dropping the cost, and / or removing the 6 per deck limit help?

The explosion is there both as a counter and with a sneaky combo in mind. Think of the poison potential if you pop this in a voodoo doll stall deck. (Up to 36 poison to opponent in 1 turn plus 36 damage when the voodoo dolls take the poison)
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline ChemMan13

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Re: Sludge Pump Pillar | Sludge Pump Tower https://elementscommunity.org/forum/index.php?topic=53664.msg1124844#msg1124844
« Reply #7 on: February 05, 2014, 07:03:20 pm »
Quote
The main reason for naming this card as a pillar / tower is so that players realize they may target it with earthquakes. I'm not sure if it would be OP if more than 6 copies are allowed in a deck or not, however.

With this card essentially being a pillar, if this card was targeted with nymphs tears, or the nymph queen's ability, would this be transformed into a death (or possibly entropy) nymph?

(Sorry for the incomplete quote, it is from the OP of this topic, and I did not want to quote all of that post)
« Last Edit: February 05, 2014, 07:05:12 pm by ChemMan13 »

Offline OdinVanguardTopic starter

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Re: Sludge Pump Pillar | Sludge Pump Tower https://elementscommunity.org/forum/index.php?topic=53664.msg1124845#msg1124845
« Reply #8 on: February 05, 2014, 07:06:32 pm »
Quote
The main reason for naming this card as a pillar / tower is so that players realize they may target it with earthquakes. I'm not sure if it would be OP if more than 6 copies are allowed in a deck or not, however.

With this card essentially being a pillar, if this card was targeted with nymphs tears, or the nymph queen's ability, would this be transformed into a death (or possibly entropy) nymph?
Good point. I didn't think about nymphs when I made it...
If this were a hybrid, then I suppose it would randomly be either a purple or grey nymph. That could be interesting.

Of course, doing so would unleash the plague explosion right before it is destroyed.

Since this card seems to be UP at the moment, what if the plague explosion hit everything instead of just the owner's side?
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline ChemMan13

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Re: Sludge Pump Pillar | Sludge Pump Tower https://elementscommunity.org/forum/index.php?topic=53664.msg1124899#msg1124899
« Reply #9 on: February 06, 2014, 03:31:46 am »
Sure, the more sludge, the merrier. Fits the death theme perfectly. Does this effect activate before or after the nymph is created (as 50% of the time the single poison counter would kill the new borne entropy nymph.)

Offline Keolino

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Re: Sludge Pump Pillar | Sludge Pump Tower https://elementscommunity.org/forum/index.php?topic=53664.msg1124918#msg1124918
« Reply #10 on: February 06, 2014, 07:20:03 am »
Since this card seems to be UP at the moment, what if the plague explosion hit everything instead of just the owner's side?

^^this would get fun if it can be triggered by nymph tears :) But this seems like this card would mostly be played by you destroying it. So why not making this card more expensive as well as increasing the primary skill (a random target gets 2 poison counters? or 2 random enemy targets per turn get one counter each? only the upped one or the unupped as well?)
What's the speed of dark?

 

anything
blarg: