Ooo, a thread to talk about divinity/void concepts.
First off, the name divinity is derived from "divine", which I associate with life. A name like "unity" would be better, showing how it's all elements, not one.
Secondly, I've always though 1 "divinity" quanta should represent one of each quanta.
As far as adding cards for them goes, I like the idea of void's creatures having all negative attack but powerful abilities. Like a -2|3 poison (that only works if the attack is positive), or a -6|6 growth. I also like the idea of the spell "ascended" for divinity that upgrades a card, and "fallen" for void that downgrades a card. Discard would be cool for void too.
I just worry people will have a hard time distinguishing between divinity and light, and void and darkness. Sometimes I feel like these were made by people with hardons for dark/light and REFUSE to accept that "good/evil" might be added to those two elements. Despite being heavily implied. Heavily.
Still, it'll be interesting to see what people come up with.