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Offline OldTrees

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Re: Null Fracture | Null Rift https://elementscommunity.org/forum/index.php?topic=21563.msg276497#msg276497
« Reply #12 on: February 22, 2011, 07:51:05 pm »
0 attack + adrenaline causes either 5(Ray of Light) or 2(Pest) instances of the effect.
I assume this will follow the 2 pattern?
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Offline EvaRia

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Re: Null Fracture | Null Rift https://elementscommunity.org/forum/index.php?topic=21563.msg276558#msg276558
« Reply #13 on: February 22, 2011, 09:34:08 pm »
I don't like the way the upkeep works with this card, because if I understand correctly, it will just generate quanta for your opponent and can destroy card indefinitely...

Offline OldTrees

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Re: Null Fracture | Null Rift https://elementscommunity.org/forum/index.php?topic=21563.msg276564#msg276564
« Reply #14 on: February 22, 2011, 09:43:40 pm »
I don't like the way the upkeep works with this card, because if I understand correctly, it will just generate quanta for your opponent and can destroy card indefinitely...
Yes you understood it correctly. How is it different than infection that also affects permanents?
I replied to the wrong thread.
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Offline EvaRia

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Re: Null Fracture | Null Rift https://elementscommunity.org/forum/index.php?topic=21563.msg276743#msg276743
« Reply #15 on: February 23, 2011, 01:54:46 am »
I just don't think the upkeep justifies the power of it, especially since you can play it with no quanta requirements whatsoever. I could be wrong, but especially in decks that use mark splashing, just being able to play something like this at the start of the game is a bit off...

I'm not saying the idea is bad, but perhaps there can be some other requirement for playing Void cards rather than just giving quanta to your opponent?

Maybe you need a certain amount of quanta to be able to play them, but they are still free?

Offline ZephyrPhantom

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Re: Null Fracture | Null Rift https://elementscommunity.org/forum/index.php?topic=21563.msg276765#msg276765
« Reply #16 on: February 23, 2011, 02:12:30 am »
I just don't think the upkeep justifies the power of it, especially since you can play it with no quanta requirements whatsoever. I could be wrong, but especially in decks that use mark splashing, just being able to play something like this at the start of the game is a bit off... Well you opponent does gain quanta.

I'm not saying the idea is bad, but perhaps there can be some other requirement for playing Void cards rather than just giving quanta to your opponent?

Maybe you need a certain amount of quanta to be able to play them, but they are still free? That would require extra space on the card text and I think it would be tricky to code.
Also OT is correct here, Thorn Carparace is more power than this since it can actually kill the creature much more easiler while this may not if you keep playing non-pillar/pendulum Void cards.

Offline BloodshadowTopic starter

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Re: Null Fracture | Null Rift https://elementscommunity.org/forum/index.php?topic=21563.msg276863#msg276863
« Reply #17 on: February 23, 2011, 04:43:12 am »
Excellent! Now work something out for Adrenaline. If I buff it so it has 1 attack, that means it attacks repeatedly. Does this influence card destruction?
The ability only activates every other attack, like Devourer.
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Offline OldTrees

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Re: Null Fracture | Null Rift https://elementscommunity.org/forum/index.php?topic=21563.msg276868#msg276868
« Reply #18 on: February 23, 2011, 04:47:57 am »
Excellent! Now work something out for Adrenaline. If I buff it so it has 1 attack, that means it attacks repeatedly. Does this influence card destruction?
The ability only activates every other attack, like Devourer.
Addition: Every 1st and 3rd attack. Devourer does not drain on the 5th adrenaline'd "attack".
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Offline BloodshadowTopic starter

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Re: Null Fracture | Null Rift https://elementscommunity.org/forum/index.php?topic=21563.msg276881#msg276881
« Reply #19 on: February 23, 2011, 05:05:03 am »
Meh... Too lazy to correct that.

BTW, the reason I don't want an activation cost for this is that I don't want to have an ability that has a chance of failure even after you pay the price.
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Offline BloodshadowTopic starter

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Re: Null Fracture | Null Rift https://elementscommunity.org/forum/index.php?topic=21563.msg299836#msg299836
« Reply #20 on: March 28, 2011, 03:43:29 am »
Bump. I made card art for this.
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Re: Null Fracture | Null Rift https://elementscommunity.org/forum/index.php?topic=21563.msg300175#msg300175
« Reply #21 on: March 28, 2011, 05:44:20 pm »
Excellent ART!
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Re: Null Fracture | Null Rift https://elementscommunity.org/forum/index.php?topic=21563.msg302577#msg302577
« Reply #22 on: March 31, 2011, 08:49:25 pm »
The Void series is by far one of my favorite series on this site. And cards like this are one of the reasons why. Although, I found a potentially exploitable strategy.

Null Rift + Animate Weapon + Mitosis

Given the "cost" of Null Rift, this would lead to a very powerful deck destruction strategy. Sure, it would allow your opponent to gain MASSIVE amounts of quanta, but what good is it with no cards to spend it with?

However, I can't be sure, as there's no real way to test this out.

Either way, amazing work Bloodshadow. Keep it up. ^^

Offline ZephyrPhantom

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Re: Null Fracture | Null Rift https://elementscommunity.org/forum/index.php?topic=21563.msg302578#msg302578
« Reply #23 on: March 31, 2011, 08:50:54 pm »
The Void series is by far one of my favorite series on this site. And cards like this are one of the reasons why. Although, I found a potentially exploitable strategy.

Null Rift + Animate Weapon + Mitosis

Given the "cost" of Null Rift, this would lead to a very powerful deck destruction strategy. Sure, it would allow your opponent to gain MASSIVE amounts of quanta, but what good is it with no cards to spend it with?

However, I can't be sure, as there's no real way to test this out.

Either way, amazing work Bloodshadow. Keep it up. ^^
Mitosis does not work on animated weapon, so that issue is fine.  ;)

 

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