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Offline BloodshadowTopic starter

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Null Fracture | Null Rift https://elementscommunity.org/forum/index.php?topic=21563.msg275927#msg275927
« on: February 22, 2011, 01:47:19 am »
NAME:
Null Fracture
ELEMENT:
Other
COST:
5
TYPE:
Permanent
ATK|HP:
0|5 when flying
TEXT:
Weapon: Each turn the top card of your opponent's deck has a 33% chance to be destroyed.
Upkeep:
NAME:
Null Rift
ELEMENT:
Other
COST:
7
TYPE:
Permanent
ATK|HP:
0|5 when flying
TEXT:
Weapon: Each turn the top card of your opponent's deck has a 50% chance to be destroyed.
Upkeep:
ART:
Bloodshadow
IDEA:
Bloodshadow
NOTES:
The "" symbol does NOT denote a new element. Instead, that symbol means that when the card is played, your opponent gains that amount of quanta matching his or her Mark. I am using this symbol because there isn't enough space to put all this text in the card description.

This card is a part of my Void series. Using Void cards give your opponent quanta, while Void Pillars take those quanta away. Both the Pillars and other Void cards can be put into normal decks, or they can be used together in a Mono-Void deck.

This weapon does not deal damage. The only reason it's a weapon is because it goes into your weapon slot. Such are the unorthodox ways of Void. The ability doesn't work if the weapon is delayed/frozen.

A player's hand is generally considered to be his or her "safe zone", where the cards cannot be touched; players do not feel happy when their hands are tampered with (e.g. forced discard). However, messing with a player's deck shouldn't matter as much, since you won't get penalized for not playing the card sooner.

The upkeep is a part of the ability. So if you Endow this with Crusader, you also Endow the upkeep. The upkeep simply means that your opponent gains 3 quanta matching his or her Mark per turn.

If Adrenaline is applied to a creature with this Null ability, it only activates every other attack, similar to Devourer.
SERIES:
Void (http://elementscommunity.org/forum/index.php/topic,21514.0.html)
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Offline Nepycros

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Re: Null Fracture | Null Rift https://elementscommunity.org/forum/index.php?topic=21563.msg275935#msg275935
« Reply #1 on: February 22, 2011, 01:56:13 am »
Hmm. I'm thinking that it should require an activation cost of void quanta, since once you play the 5 quanta, there's no more benefit for your opponent, but you're constantly getting chances to destroy cards. Imagine multiple flying rifts and crusaders! Deck destruction to the max!
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Re: Null Fracture | Null Rift https://elementscommunity.org/forum/index.php?topic=21563.msg275947#msg275947
« Reply #2 on: February 22, 2011, 02:09:42 am »
if there were multiples out, would it have a chance to destroy more than one card a turn?

Offline Rutarete

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Re: Null Fracture | Null Rift https://elementscommunity.org/forum/index.php?topic=21563.msg275999#msg275999
« Reply #3 on: February 22, 2011, 03:04:23 am »
if there were multiples out, would it have a chance to destroy more than one card a turn?
Well, if you include the crusaders and flying weapons, i'd say you've got a pretty good anti-rush deck.
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Offline BloodshadowTopic starter

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Re: Null Fracture | Null Rift https://elementscommunity.org/forum/index.php?topic=21563.msg276126#msg276126
« Reply #4 on: February 22, 2011, 05:35:15 am »
Dang, forgot about Crusaders.

Hmm... I think I'll give this an upkeep of 3 Void quanta. And if you Endow the ability with Crusader, you also Endow the upkeep.
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Offline Nepycros

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Re: Null Fracture | Null Rift https://elementscommunity.org/forum/index.php?topic=21563.msg276217#msg276217
« Reply #5 on: February 22, 2011, 12:53:41 pm »
Dang, forgot about Crusaders.

Hmm... I think I'll give this an upkeep of 3 Void quanta. And if you Endow the ability with Crusader, you also Endow the upkeep.
Excellent! Now work something out for Adrenaline. If I buff it so it has 1 attack, that means it attacks repeatedly. Does this influence card destruction?
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Re: Null Fracture | Null Rift https://elementscommunity.org/forum/index.php?topic=21563.msg276225#msg276225
« Reply #6 on: February 22, 2011, 01:12:56 pm »
Unless I missed something, the only use to this would be to deck out the opponent. How would this be an anti-rush cards?

Offline Nepycros

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Re: Null Fracture | Null Rift https://elementscommunity.org/forum/index.php?topic=21563.msg276243#msg276243
« Reply #7 on: February 22, 2011, 01:45:37 pm »
Unless I missed something, the only use to this would be to deck out the opponent. How would this be an anti-rush cards?
If they don't have any rush cards to draw, that's pretty much anti-rush, anti-stall, anti-grind, etc.
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Re: Null Fracture | Null Rift https://elementscommunity.org/forum/index.php?topic=21563.msg276256#msg276256
« Reply #8 on: February 22, 2011, 02:06:33 pm »
But this card doesn't prevent the opponent from drawing. It just removes one card from their deck. And unless you combo with Rewind, you don't know what the top card of he's deck is, and removing it may be good or bad for him, with equal chances. There's no reason for the top card to be better (or worse) than the second.

Offline Nepycros

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Re: Null Fracture | Null Rift https://elementscommunity.org/forum/index.php?topic=21563.msg276279#msg276279
« Reply #9 on: February 22, 2011, 03:01:41 pm »
But this card doesn't prevent the opponent from drawing. It just removes one card from their deck. And unless you combo with Rewind, you don't know what the top card of he's deck is, and removing it may be good or bad for him, with equal chances. There's no reason for the top card to be better (or worse) than the second.
Ever had that one moment where you realize your next draw decides everything? Yeah, this thing has 33% chance of making you lose the card you may very well need to win. It's a pretty big deal. Whatever the next card is decides what the outcome of the game will be. Besides, a bunch of these things flying, and with Crusaders, that won't even matter. There's just so much destruction!
Perception is the source of misunderstanding.

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Re: Null Fracture | Null Rift https://elementscommunity.org/forum/index.php?topic=21563.msg276347#msg276347
« Reply #10 on: February 22, 2011, 04:46:49 pm »
Ever had that one moment where you realize your next draw decides everything? Yeah, this thing has 33% chance of making you lose the card you may very well need to win. It's a pretty big deal. Whatever the next card is decides what the outcome of the game will be. Besides, a bunch of these things flying, and with Crusaders, that won't even matter. There's just so much destruction!
I just realized something - this card could actually bring the concept of milling/deck destruction into ETG(and since Void has so much momentum behind it, the possiblity only becomes even bigger).  How powerful would this strategy be in comparison to the current strategies like Firestall, Domination, Frogtal etc... ?

Re: Null Fracture | Null Rift https://elementscommunity.org/forum/index.php?topic=21563.msg276444#msg276444
« Reply #11 on: February 22, 2011, 06:55:40 pm »
The card's ability may be needed to be an active ability which needs to be activated rather than keep an upkeep; this should clear things up such as adren but still keep it "free" cast, considering that void doesn't affect your quanta?

 

blarg: