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Offline reshiucSTopic starter

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Re: Laser | Heavy Laser https://elementscommunity.org/forum/index.php?topic=47402.msg1047944#msg1047944
« Reply #12 on: March 04, 2013, 12:43:15 pm »
@Chapuz:
1. (Steamies) In case you mean Steam Machines. This card works differently because the +5/+0 Bonus is not cumulative, there it only costs 1 :light which i reproduced. Steam Machine needs two :fire to sustain much more fire power.

@mesaprotector:
1. (synergies) Yes, that's a problem i fear could cause this card to fail because it technically has two abilities, "Charge" and when used "bioluminescence". So maybe that causes some issues while implementing, but my idea is that if its skill is changed it should loose both "Charge" and "bioluminescence". Therefore it should keep the +5/+0 when used acceleration/overdrive on it. To make up for being vulnerable to skill overriding abilities in his opponents turn, because it's useless after that.

@furballdn:
1. (multi-usable) Yes, it is multi-usable (but only once per turn!) and both the attack bonus and the light emitting  only stays for 1 turn. So at the end of turn it produces the light you used to charge it.

@Arthanasios:
1. (OP) Thanks to reason why you think it's op, some people dont bother to do so. You say it's to easy to gain 5 attack for gravity, but actually it's 5 attack for gravity/light combo. Therefore its used is limited and will be weaker ingame than a 5/3 unit for 4 gravity. So i think it's fine for now.
2. (steam machine) See answer to Chapuz.
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Re: Laser | Heavy Laser https://elementscommunity.org/forum/index.php?topic=47402.msg1047985#msg1047985
« Reply #13 on: March 04, 2013, 04:12:57 pm »
@Arthanasios:
1. (OP) Thanks to reason why you think it's op, some people dont bother to do so. You say it's to easy to gain 5 attack for gravity, but actually it's 5 attack for gravity/light combo. Therefore its used is limited and will be weaker ingame than a 5/3 unit for 4 gravity. So i think it's fine for now.
2. (steam machine) See answer to Chapuz.
Yes, but it would be better if you included in the notes that "Laser's ability is like Lycanthope's one; it gains a certain +5 buff and, despite the fact it can be used again, it only produces :light quanta without adding any more atk points." or something like that. :)
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Offline mesaprotector

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Re: Laser | Heavy Laser https://elementscommunity.org/forum/index.php?topic=47402.msg1048036#msg1048036
« Reply #14 on: March 04, 2013, 06:22:23 pm »
The card is actually slightly weaker than Lycanthrope/Werewolf, so if anything it's UP. Comparison:

Lycanthrope: 6|6 for 1 turn and :entropy :entropy :darkness :darkness
Laser: 5|3 for 1 turn and :gravity :gravity :gravity :light

Werewolf: 6|6 for 1 turn and :entropy :entropy :darkness
Heavy Laser: 5|6 for 1 turn and :gravity :gravity :light

The only real advantages of Laser | Heavy Laser here would be that you can choose not to use its skill, as if, for example, your opponent has SoSa or Thorn Carapace in play.
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Offline reshiucSTopic starter

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Re: Laser | Heavy Laser https://elementscommunity.org/forum/index.php?topic=47402.msg1048046#msg1048046
« Reply #15 on: March 04, 2013, 07:11:03 pm »
Yes, to make this clear, it's not like the werewolf, the +5/+0 does only apply for 1 turn, so it wears off after the attack (so does the light emitting). Like mesaprotector i think it's easier to call this card underpowered than overpowered.
« Last Edit: March 05, 2013, 11:14:29 am by reshiucS »
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Offline Zaealix

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Re: Laser | Heavy Laser https://elementscommunity.org/forum/index.php?topic=47402.msg1048058#msg1048058
« Reply #16 on: March 04, 2013, 07:50:22 pm »
Hrm...If it is UP, then I think maybe give it basic attack power, or, maybe have the effect change in one of several ways:
1. Cost 1 :gravity instead of 1 :light.
2. Change the attack to spell damage, which will give more of a reason to not run the thing, in case of reflective shields and enable it to bypass most normal shields.
3. separate the effect from the actual creature's attack-making it useful even if the opponent pulls a gravity shield or something that would punish a normal attack (fire shield, thorn carapace, etc, etc.)
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Re: Laser | Heavy Laser https://elementscommunity.org/forum/index.php?topic=47402.msg1048217#msg1048217
« Reply #17 on: March 05, 2013, 02:47:14 am »
Quote
@furballdn:
1. (multi-usable) Yes, it is multi-usable (but only once per turn!) and both the attack bonus and the light emitting  only stays for 1 turn. So at the end of turn it produces the light you used to charge it.
Thank you for clarifying.

Thematically speaking, how does a laser fit into gravity? And why does it need light to activate, so it can shoot back light? The exact thematic tie I feel is sort of weak.

Laser is a 0|3 creature for 3 :gravity. However, with its ability, a better view of it would be a 5|3 creature for 3 :gravity + 1 turn (I neglected the initial start up because it isn't enough to count as 1 :underworld, but it's probably more than 0.5 :underworld). Compare that to some other growth creatures already in the game.

Werewolf is 6|6 for 2 :entropy + 2 :darkness + 1 turn.
Graboid is 8|3 for 3 :earth + 1 :time + 1 turn.
Laser is 5|3 for 3 :gravity + 1 turn + startup.

Does that seem balanced to you?

Offline reshiucSTopic starter

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Re: Laser | Heavy Laser https://elementscommunity.org/forum/index.php?topic=47402.msg1048362#msg1048362
« Reply #18 on: March 05, 2013, 11:28:54 am »
@Zaealix:
1. (basic power) I don't think basic attack power doesn't make sense thematically.
2. (cost) I want that light to stay in there by thematically reasons. A Laser using only gravity is not what i have in mind.
3. (spell damage) Change it to spell damage is a good idea. I'll keep that in mind.
4. I don't know what you mean by separating the effect from the actual creature's attack. Therefore i dont know what it has to do with gravity shield etc.

@furballdn:
1. (theme) I feel machines are best put in gravity (or earth). The Laser bundles light, therefore it uses light to emit light.
2. (up) Probably you're right. I'll going to buff the Laser in a way.

I did some changes: The attack bonus is increased from 5 to 6. The charged Laser does spell damage now.
« Last Edit: March 05, 2013, 11:41:45 am by reshiucS »
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Offline Zaealix

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Re: Laser | Heavy Laser https://elementscommunity.org/forum/index.php?topic=47402.msg1048375#msg1048375
« Reply #19 on: March 05, 2013, 01:20:19 pm »
@4. By this I mean, instead of a straight attack boost, it just does damage...Like, think catapult instead of lycantrope, or something like that.
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Offline reshiucSTopic starter

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Re: Laser | Heavy Laser https://elementscommunity.org/forum/index.php?topic=47402.msg1048530#msg1048530
« Reply #20 on: March 05, 2013, 09:54:43 pm »
@Zaealix: You mean as instant spell damage to the opponent. That's actually a good idea but how could it work with the refund of that lightquantum? I don't want to let it come back that instant. I'll think about it. Maybe i'll increase the damage and one doesn't get the light back.
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