*Author

becarem

  • Guest
Re: Soul Engine/Soul Engine https://elementscommunity.org/forum/index.php?topic=3206.msg29741#msg29741
« Reply #12 on: February 26, 2010, 04:42:34 pm »
Okay, the card can be Death, but still Time cost to Hasten. I mean, what's the problem? Just splash it. And Time has monopoly over Hasten in the same way as Scarabs still need Gravity to Devour.
Agreed, my point exactly.  Thanks for thinking of a better comparison than I did.

If you really, really wanted to share in Time's one unique ability, then what if you made it 2 Death to play, 2 Death to activate, lose 5hp/turn?

bobcamel

  • Guest
Re: Soul Engine/Soul Engine https://elementscommunity.org/forum/index.php?topic=3206.msg29747#msg29747
« Reply #13 on: February 26, 2010, 04:50:22 pm »
2 Death to play, 1 Tie to activate, 5HP/turn even when not used, upgrade can make it any quanta to play, maybe?

becarem

  • Guest
Re: Soul Engine/Soul Engine https://elementscommunity.org/forum/index.php?topic=3206.msg29749#msg29749
« Reply #14 on: February 26, 2010, 04:59:51 pm »
2 Death to play, 1 Tie to activate, 5HP/turn even when not used, upgrade can make it any quanta to play, maybe?
Eh, sounds about right.  Ability should still use Time, though.  I'm not really a fan of any element having to fork over its namesake ability just to make decks without it happy.

bobcamel

  • Guest
Re: Soul Engine/Soul Engine https://elementscommunity.org/forum/index.php?topic=3206.msg29750#msg29750
« Reply #15 on: February 26, 2010, 05:05:59 pm »
2 Death to play, 1 Tie to activate, 5HP/turn even when not used, upgrade can make it any quanta to play, maybe?
Eh, sounds about right.  Ability should still use Time, though.  I'm not really a fan of any element having to fork over its namesake ability just to make decks without it happy.
...didn't I say it does?

becarem

  • Guest
Re: Soul Engine/Soul Engine https://elementscommunity.org/forum/index.php?topic=3206.msg30919#msg30919
« Reply #16 on: March 01, 2010, 04:20:01 am »
2 Death to play, 1 Time to activate, 5HP/turn even when not used, upgrade can make it any quanta to play, maybe?
Eh, sounds about right.  Ability should still use Time, though.  I'm not really a fan of any element having to fork over its namesake ability just to make decks without it happy.
...didn't I say it does?
Right, you did.  I agree with you, is all I meant to say.

 

anything
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