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Lanidrak

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Re: Catapult / Trebuchet https://elementscommunity.org/forum/index.php?topic=5848.msg60253#msg60253
« Reply #12 on: April 28, 2010, 10:14:51 am »
If that is the case, I think it is very underpowered.

Maybe it should take the creatures 'hit points' into account. For example.

Currently it does this:
Deal N damage to target.
N is 2x loaded creature's attack + 5.
If target is Permanent, Destroy it.
Gain Load

With Hitpoints taken into account, this:
Deal N damage to target.
N is loaded creature's attack + hit points + 5.
If target is Permanent, Destroy it.
Gain Load.



This would be extremely overpowered when throwing Titans around...
A thrown Titan would do 7 + 70 + 5 = 82 damage. But, it would require a three card combination: Trebuchet/Catapult, Titan and Animate Weapon. The Gravity & Air combination makes this even more possible... Maybe, Weapons cannot be thrown?

Another example is to throw a Massive Dragon at your opponent...
It would do 8 + 30 + 5 = 43 damage. It would cost a lot of quanta to pull off though, 12 :gravity for the dragon, 5 :earth for the catapult, 1 :gravity to load, 1 :air to throw... So, might be balanced?

One final, and perhaps most unbalanced example would be:
A Massive Dragon + 6 Basilisk's Bloods. Cost would be as above, +6 :earth.
Thrown, this would do 8 + 30 + 120 + 5 = 163 damage...



My final solution to this problem would be that creatures with more than 20 hit-points cannot be loaded.

And my reason for suggesting this is, that when a creature is thrown from a catapult - I don't think it's attack rating should determine the damage it does, it should be it's size and bulk which determines how much damage it does. Which is why Hitpoints + Attackpoints should be the damage it does, instead of it's Attackpoints x2.

Khimera

  • Guest
Re: Catapult / Trebuchet https://elementscommunity.org/forum/index.php?topic=5848.msg60308#msg60308
« Reply #13 on: April 28, 2010, 02:22:47 pm »
Perhaps only smaller creatures can be loaded? That puts more emphasis on the higher health higher cost upgrade, and allows you to have damage + health + 5 without risk of overpowered Titans and Massive Dragons.

dragonhuman

  • Guest
Re: Catapult / Trebuchet https://elementscommunity.org/forum/index.php?topic=5848.msg60336#msg60336
« Reply #14 on: April 28, 2010, 04:06:10 pm »
what if it did weaker damage to the opponets and more to creatures

ie: Creatures power+5 to enemy life
creatures power+ toughness+ 5 to creatures

miniwally

  • Guest
Re: Catapult / Trebuchet https://elementscommunity.org/forum/index.php?topic=5848.msg60448#msg60448
« Reply #15 on: April 28, 2010, 07:48:19 pm »
I agree with a limit to health as due to there size they'd just destroy the catapult.

If a creature with more than 20hp is loaded catapult is destroyed (to put it in card text terms)

assassim

  • Guest
Re: Catapult / Trebuchet https://elementscommunity.org/forum/index.php?topic=5848.msg60451#msg60451
« Reply #16 on: April 28, 2010, 07:52:01 pm »
    I know that while a weight limit would make sense, it would just be too wordy to fit on a card. Making it consider the defense +attack would also be quite wordy and it might be OP (look at Landirk's reasons), and also remember this is a creature so you can have multiples of this on the field. I might be changing the load ability from  :gravity to  :earth to make it more dual-friendly

kintar

  • Guest
Re: Catapult / Trebuchet https://elementscommunity.org/forum/index.php?topic=5848.msg60549#msg60549
« Reply #17 on: April 28, 2010, 10:37:04 pm »
Make it so that the catapult can only load creatures with less hp than itself? That way you can't throw massive dragons unless you spam heavy armors on the catapult.

Khimera

  • Guest
Re: Catapult / Trebuchet https://elementscommunity.org/forum/index.php?topic=5848.msg61015#msg61015
« Reply #18 on: April 29, 2010, 11:45:42 pm »
@Kintar: I said the exact same thing several posts up >_>

 

anything
blarg: