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Offline waterzxTopic starter

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New Series : Progress of Weapons https://elementscommunity.org/forum/index.php?topic=37185.msg466623#msg466623
« on: March 03, 2012, 04:31:31 am »
NAME:
Progress
ELEMENT:
Time
COST:
4 :time
TYPE:
Permanent
ATK|HP:
0 | 3 when flying
TEXT:
Weapon : Deal 0 damage.
+1 damage whenever you draw a card from deck. Delay all creatures when destroyed.
NAME:
Stay
ELEMENT:
Time
COST:
3 :time
TYPE:
Permanent
ATK|HP:
9 | 3 when flying
TEXT:
Weapon : Deal 9 damage.
-1 damage when opponent's deck size reduces by 3.
:time :time  : Delay target creature
ART:
waterzx
IDEA:
waterzx
NOTES:
The latest version of Progress | Stay.

Progress is now the normal card while Stay is the upgraded card, given the consideration that Progress would be more easy to use in most decks.


Cost of Progress is raised so you can't play it too early and this limits the potential damage of Progress.

But in order not to make Progress too weak, new passive kill is added to discourage opponent from destroying it. Of course you can destroy your own Progress if you really want to delay opponent's creature as well as yours.



Stay has a higher initial damage but its damage will drop at a higher rate now. This adjustment makes this card more suitable for rush deck.(while Progress is better for Stall)

As a compensation, new active skill is provided, which in turns gives synergy with Turtle Shield as well as Earth element, which also features delay


SERIES:
NAME:
Mjölnir
ELEMENT:
Aether
COST:
3 :aether
TYPE:
Permanent
ATK|HP: 3+X | 3 when flying
TEXT:
Weapon : Deal 3+X damage.
X = number of sparks / ball lightning on field.
:aether  : Produce Spark
NAME:
Anger of Thor
ELEMENT:
Aether
COST:
4 :aether
TYPE:
Permanent
ATK|HP: 3+X when flying
TEXT:
Weapon : Deal 3+X damage.
X = number of sparks / ball lightning on field.
:aether  : Produce ball lightning
ART:
waterzx
IDEA:
waterzx
NOTES:
Kind of shocked to see that I'm the first one who made use of the name of Mjölnir to make a card
(I searched the entire forum and found nothing, tell me if the search system is broken)

Incredible synergy with Aether, Fractal in particular, and is probably overpower
SERIES:
Waterzx's elemental weapons
NAME:
Flashover
ELEMENT:
Fire
COST:
3 :fire
TYPE:
Permanent
ATK|HP:
3 | 4 when flying
TEXT:
Weapon : Deal 3 damage.
:fire : Target creatures keeps attacking and -3 HP for each attack until it dies.
NAME:
Final Burst
ELEMENT:
Fire
COST:
3 :fire
TYPE:
Permanent
ATK|HP:
5 | 4 when flying
TEXT:
Weapon : Deal 5 damage.
:fire : Target creatures keeps attacking and -3 HP for each attack until it dies.
ART:
waterzx
IDEA:
waterzx
NOTES:
Another creature control card. The target creature "must" die but at the same time, the more HP the target has, the more damage will be done to you.

This brings more counters to high HP / low attack creatures which can only be countered by reverse time / BB

This card also brings more strategy than simple creature control. You can target your own creatures for extra damage but you will lose that creature forever, so use it at your own risk.

Good synergy with and counters against various shields (note : Turtle shield would not stop the attack chain)
SERIES:
Waterzx's elemental weapons
NAME:
Spear of Virginity
ELEMENT:
Water
COST:
3 :water
TYPE:
Permanent
ATK|HP:
4 | 6 when flying
TEXT:
Weapon : Deal 4 damage.
:water : Remove 2 poison counters on target creature/player and heal target 2 HP
NAME:
Spear of Purity
ELEMENT:
Water
COST:
3 :water
TYPE:
Permanent
ATK|HP:
4 | 6 when flying
TEXT:
Weapon : Deal 4 damage.
:water : Remove 2 poison counters on target creature/player and heal target 3 HP
ART:
waterzx
IDEA:
waterzx
NOTES:
This is different from the cards in my another thread because someone told me that similar ideas had been posted.

This new version is a soft counter against poison deck. It won't add purify counter to you but it can remove poisons on both yourself and creatures.

The healing ability makes it more useful even against non-poison deck.
SERIES:
Waterzx' Elemental Weapon
NAME:
Defender
ELEMENT:
Light
COST:
4 :light
TYPE:
Permanent
ATK|HP:
4 | 8 when flying
TEXT:
Weapon : Deal 4 damage.
Creature which deals the largest damage to you is blinded (60% to miss you)
NAME:
Divine Defender
ELEMENT:
Light
COST:
4 :light
TYPE:
Permanent
ATK|HP:
4 | 8 when flying
TEXT:
Weapon : Deal 4 damage.
Creature which deals the largest damage to you receives 2 damage.
ART:
waterzx
IDEA:
waterzx
NOTES:
The new version for a previous card Conscience | Remorse. More balanced and more thematic.

For defender : creature A deals 10 damage to opponent while B deals only 2 damage. A will be be blinded for one turn while B will not be affected
SERIES:
NAME:
Dagger of  Tragedy
ELEMENT:
Death
COST:
3 :death
TYPE:
Permanent
ATK|HP:
2+X | 4 when flying
TEXT:
Weapon : Deal 2+X damage
X = number of poisoned creatures. :death : Add poison to all creatures and players.
NAME:
Dagger of  Sin
ELEMENT:
Death
COST:
2 :death
TYPE:
Permanent
ATK|HP:
2+X | 4 when flying
TEXT:
Weapon : Deal 2+X damage
X = number of poisoned creatures. :death : Add poison to all creatures and players.
ART:
Waterzx
IDEA:
Waterzx
NOTES:
Synergy with, well, death element.
SERIES:
waterzx's Elemental Weapons

Offline waterzxTopic starter

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Re: New Series : Progress of Weapons https://elementscommunity.org/forum/index.php?topic=37185.msg467707#msg467707
« Reply #1 on: March 05, 2012, 01:37:02 pm »
NAME:
Order
ELEMENT:
Gravity
COST:
4 :gravity
TYPE:
Permanent
ATK|HP:
5 | 7 when flying
TEXT:
Weapon : Deal 5 damage and convert up to 5 quanta of opponent to mark's element.
:gravity : Reverse effect of Order
NAME:
Principle
ELEMENT:
Gravity
COST:
4 :gravity
TYPE:
Permanent
ATK|HP:
5 | 7 when flying
TEXT:
Weapon : Deal 5 damage and convert up to 7 quanta of opponent to mark's element.
:gravity:Reverse effect of Principle.
ART:
waterzx
IDEA:
waterzx
NOTES:
Reversed version of Discord. Instead of converting quanta randomly, it converts quanta into one single element.


Synergy with:

Quanta denial card, prevent opponent from using quanta other than quanta of his/her mark. Rainbow killer.

Black hole. Second ability of this card allows you to reverse any effect caused by the Order/Principle.
You can force opponent to store quanta of certain element. If that quanta is not used fast enough, you can reverse the effect and re-distribute the quanta back to other elements and then Black Hole :)



Note for the Reverse ability
It does bot change the primary ability of Order | Principle. Instead, it undoes the quanta distribution effect of this card.

For example, you have changed 10  :life to  :gravity in total. When you hit the reverse ability, 10  :gravity is reversed back to 10 :life

But this card is obviously useless against mono-deck. Not sure how to fix this
SERIES:
Progress of Weapons

Offline Anarook

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Re: New Series : Progress of Weapons https://elementscommunity.org/forum/index.php?topic=37185.msg467864#msg467864
« Reply #2 on: March 05, 2012, 09:09:50 pm »
Im fairly certain the aether card(Second wep) has been done, someone help confirm this?
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Offline waterzxTopic starter

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Re: New Series : Progress of Weapons https://elementscommunity.org/forum/index.php?topic=37185.msg467967#msg467967
« Reply #3 on: March 06, 2012, 12:36:36 am »
Im fairly certain the aether card(Second wep) has been done, someone help confirm this?
There is a card that produces sparks or photons in Armory, but not a weapon which depends on sparks for attack.

 

blarg: