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Offline teffyTopic starter

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New ideas for older cards (Earthquake,Anubis) and cards in development. https://elementscommunity.org/forum/index.php?topic=1538.msg13858#msg13858
« on: December 22, 2009, 03:48:35 pm »
Hello Forum Members

Here are some ideas, to strenghen Mono-Decks and to weaken Rainbow- Decks and to balance overpowered cards, i posted them in the wiki (Card Ideas) , but i think you can better discuss it here,

Ideas for potions:

Antimatter: Choose 2 cards in game (even permanents, min 1 on your side). If these cards are a pair, like in the game memory, both cards get destroyed.
It doesnt matter if card is upgraded or not.
Has more chances to be used as could be seen immediately.
Countercard to Aflatoxin, cause there´s a turn with exactly 2 cells on your side.

Quintessence: Creature is immortal, but cannot attack or use ablilities. This can be reversed without costs, that means, creature can be mortalized, and is able to attack and use abilities then. Abilities are available 1 turn after creature is mortalized, so you can´t overcome the 1 turn rule for abilities.

This is a stasis for creatures.

Use: Shift Important creatures out of play for short time, if they are threatened. Shift enemy creatures out of play for 1 turn to gain time to counter them.


Effect for Earthquake: 3 random elements are chosen. For each of these elements 1 pillar is destroyed, which can generate its quanta (if possible),(perhaps even your own ones) Earthquake becomes a spell without target .If it is hard to programm, use enemy health as target.

This makes Earthquake to a card, which is mainly played by Mono-Decks against Rainbow-Decks and not the other way round. And rainbow is always able to use enchant artifact, which will make the stack immune to this, as usual.

-> Balancing mono-decks against Rainbow decks. Special threat for Rainbow- Decks.


Effect for Life or Light Shields (perhaps for the worse ones) :
The weapon in the weapon slot gets blocked (except Titan)  => Light/Life get a countercard to Fahrenheit, Arsenic and Discord.


Ideas to weaken Anubis (for Mono-Decks, its almost impossible to get 8 HP Damage, without losing all creature damaging spells, or high quanta reserves, Damage must be dealt to Anubis  in 1 turn,)
- Immortal status gets lost, if no Anubis is on field (hostile Anubis does count ?). Not for Immortal, Phase Dragon.
- Anubis cannot immortalize himself or his twin of Parallel Universe but other Anubis cards on field. 2 Anubis can immortalize each other.

This way, Anubis of Rainbow Decks is worse than Anubis of Time-Aether, since common Rainbow Decks have little Anubis cards, because they need balance in the elements.

Pillar Idea:

Mirror Pillar
Choose one of your pillars or your mark.  The Miror Pillar gets this color. Enchanted Pillars cant be used .
(For better Duo Decks)


Upgraded Otyughs are too strong, (and +6 Plate Armor, too). Plated Otyugh is 0/11 which can kill almost everything with only two cards.
I suggest: Otyugh:0/4, Plate Armor 0/4 in upgraded version.


New Card:
Oak Tree (about ?/4, not too strong) Regenerates its health at the end of turn (makes it partial resistant against poison and immune to fire shield).

Other possible effect to think of:
wisdom of age: Oak tree gets +1/+1 in every turn without damage for each player. (That´s the time for the tree to grow),


I`m teffy, here - and Ringat on Kongregate

Xavius

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Re: New ideas for older cards and cards in development. https://elementscommunity.org/forum/index.php?topic=1538.msg13875#msg13875
« Reply #1 on: December 22, 2009, 06:53:54 pm »
Pillar Idea:

Mirror Pillar
Choose one of your pillars or your mark.  The Miror Pillar gets this color. Enchanted Pillars cant be used .
(For better Duo Decks)
Well, an idea is to make it like the "Clone" card in MtG, and have it be a spell that creates a copy of any pillar or tower on the field.
Like Parallel Universe, but for a pillar.
Or, you can have it so it produces a random quanta that is the same as the type of mark or one of the pillars/towers you control, not including quantum towers (those count as element-less, to balance against rainbow decks)

Offline teffyTopic starter

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Re: New ideas for older cards and cards in development. https://elementscommunity.org/forum/index.php?topic=1538.msg13877#msg13877
« Reply #2 on: December 22, 2009, 07:47:49 pm »
I didnt want much freedom to choose pillars, so i didnt choose parallel pillar.
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Xavius

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Re: New ideas for older cards and cards in development. https://elementscommunity.org/forum/index.php?topic=1538.msg13896#msg13896
« Reply #3 on: December 22, 2009, 09:38:04 pm »
I didnt want much freedom to choose pillars, so i didnt choose parallel pillar.
Well, the clone idea would still work, allowing you to only create new pillars that are only available if you have other pillars. Would prevent you from spamming them into your deck. After all, they would be primarily be for filling in the gaps when you have a deficiency on one side or another of your quanta production.

 

anything
blarg: