Hello,
After thinking for a while, I came up with this new element (and a complementing set of cards) that I think will add a new dimension to game play. The name "Particle" refers to elementary particles... the deck is characterized by being extremely regenerative but with initially low power.
Hope you like it,
Ilya
Creatures:
Name: Electron Neutrino
Cost: 1 pq (Particle Quanta)
Ability: Momentum, Adrenaline
Attack/Defense: 1/0
Upgrades to "Tau Neutrino" which has no cost
Note: I realize that unless it gains HP, it will die after doing 1 damage.
Name: Quantum Dragon
Cost: 10pq
Ability: Quantum Tunneling , 1pq, target creature has momentum for one turn
Attack/Defense: 5/6
Upgrades to QCD Dragon, cost goes to 12pq, attack/defense 10/6
Name: Electron
Cost: 2pq
Ability: None
Attack/Defense: 2/1
Upgrades to Tau muon, gains ability to produce 1pq per turn
Name: Boson
Cost: 4pq
Ability: Impart Mass, 2pq, target creature gains +0/3
Attack/Defense: 0/6
Upgrades to "Higgs Boson", Ability changes to Make Massive, 2pq, target creature gains +0/5
Name: Quantum Nymph
Cost: 5pq
Ability: Quantum Fluctuation, 5pq, destroy target creature
Attack/Defense: 3/5
Upgrades to "Elite Quantum Nymph", Ability cost changes to 3pq
Permanents
Pillar/Tower - Self explanatory
Name: Accelerator
Cost: 5pq
Ability: Add energy, 3pq, target creature gains +3/0
Upgrades to Particle Accelerator, ability cost changed to 1pq
Name: Cyclotron
Cost: 6pq
Ability: Generate particle, 1pq, either an electron neutrino, electron, or a boson is created (which one is random)
Upgrades to synchrotron, produces either a tau neutrino, a tau meson, or a Higgs Boson.
Name: Light Source
Cost: 2 pq
Ability: Generates one photon per turn
Upgrades to Coherent Source, generates on ray of light per turn
Shield:
Name: Potential Well
Cost: 6 pq
Ability: All creatures with less than 3 HP get stuck in time bubble for 3 turns after attacking
Upgrades to Large potential well, cost is now 8pq, ability changes so that all creatures with less than 5 HP get stuck in time bubble for 3 turns after attacking
Name: Decoherence Wall
Cost: 7 pq
Defense: 1
Ability: Blocks all damage inducing spells against the player and his creatures
Upgrades to Decoherence Defense, same cost and ability, defense ups to 2.
Rare Weapon:
Name: X - ray
Cost: 6 pq
Ability: Momentum
Damage: 5
Upgrades to Gamma-Ray, gain additional ability: Radiation Poisoning, 1 pq, target creature or player gains 1 additional poison.
Spells:
Impart Mass, 2pq, gain 0/3, Upgrades to Make Massive, 2pq, gain 0/5
Irradiate, 1pq, target creature or player gains 1 additional poison. Upgrades to improved irradiate, same ability but 1 random quanta cost.
Quantum Coherence, 3pq, copy target permanent. Upgrades to Bose Statistics, 3pq, copy target permanent or creature.
Quantum Fluctuation, 5pq, destroy target creature. Upgrades to "Improved quantum fluctuation", 3 pq, ability is the same.