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oaky180

  • Guest
Vampire Boost https://elementscommunity.org/forum/index.php?topic=327.msg4197#msg4197
« Reply #12 on: December 15, 2009, 10:09:51 pm »

Neat idea, but it definately needs to be a Darkness card. =/ Also, if you used this on a Vampire, would that Vampire make you gain twice the life, because it would gain the effect twice? o-o
i think it should, it would be cool.
Agree, and maybe make it more powerful just for vampire cards?

Pegasus

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Vampire Boost https://elementscommunity.org/forum/index.php?topic=327.msg6605#msg6605
« Reply #13 on: December 15, 2009, 10:10:02 pm »

but its for all elements

Forfeit

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Vampire Boost https://elementscommunity.org/forum/index.php?topic=327.msg6606#msg6606
« Reply #14 on: December 15, 2009, 10:10:02 pm »

It is for all elements, but it could be cool if it helped the one it was derived from just a bit more.

midg3333

  • Guest
Vampire Boost https://elementscommunity.org/forum/index.php?topic=327.msg7185#msg7185
« Reply #15 on: December 15, 2009, 10:10:04 pm »

Neat idea, but it definately needs to be a Darkness card. =/ Also, if you used this on a Vampire, would that Vampire make you gain twice the life, because it would gain the effect twice? o-o
I don't think so. I wouldn't use it on a vampire anyway. I would use it on a golem with 30|23 or a scavenger mutant with high attack or a supper buffed dragon.
i myself would just use it on a creature, PU it, then the copy of the creature would permanently have a higher attack and life draining (like what happens with dive and PU)  ;D

GPS

  • Guest
Re: Vampire Boost https://elementscommunity.org/forum/index.php?topic=327.msg18085#msg18085
« Reply #16 on: January 16, 2010, 03:41:08 am »
good idea but i think if it is 1 turn it should cost like 5 Q.

Pegasus

  • Guest
Re: Vampire Boost https://elementscommunity.org/forum/index.php?topic=327.msg18110#msg18110
« Reply #17 on: January 16, 2010, 10:33:22 am »
but you get +5/+0 for 1 turn...  + vampire....
ok..... 7 is to much.... 5 or 6 is ok

GPS

  • Guest
Re: Vampire Boost https://elementscommunity.org/forum/index.php?topic=327.msg18810#msg18810
« Reply #18 on: January 21, 2010, 01:07:55 am »
but dose the +5 stay after that turn? if not that would seem good, really good with fire monsters!

Pegasus

  • Guest
Re: Vampire Boost https://elementscommunity.org/forum/index.php?topic=327.msg18832#msg18832
« Reply #19 on: January 21, 2010, 05:04:16 am »
no

Lanidrak

  • Guest
Re: Vampire Boost https://elementscommunity.org/forum/index.php?topic=327.msg18855#msg18855
« Reply #20 on: January 21, 2010, 11:10:21 am »
It's an interesting idea... But, its just another way of doing a heal.

If you buffed a creature for 1 turn, I'm presuming, you cast this, end your turn, that creature attacks and loses the buff. It is in extremely rare cases when you have a creature with more than 20+ attack, one example I can think of is a Lava Destroyer played early in a FG fight. Even then, you would most likely Quintessence it to avoid the False God from using Twin Universe, Antimatter or Freeze/Rewind etc... So, if it is Quintessence'd, you wouldn't be able to use this card on it anyways.

If, as suggested by someone on the previous page, you were to use this as a way to secure Elemental Mastery... It is already too easy in my opinion to get mastery: Firefly Queen + Firefly spam, Boneyard + Fire Storm/Otyughs... combined with 2 or more Feral Bonds.

Heal would pretty much do the same as this, if not better. +20hp for a couple Life Quanta.

My suggestion to make this more viable (in my opinion), is to make Liquid Shadow only poison your opponents creatures but not poison your own - or alternatively, poison non-darkness creatures but buff darkness-creatures. Or to create a Permanent that lasts for 1 turn that makes all the damage your creatures do at the end of this turn, return to you as health.

eg.

Vampires Skull - Permanent for 1 Turn
Cost: 5 Darkness
Ability: All damage you do this turn is returned to you as health.

 

blarg: