*Author

Rare card for other elements except water and light https://elementscommunity.org/forum/index.php?topic=1114.msg10549#msg10549
« on: December 15, 2009, 10:10:19 pm »

I think it is not so fair with that only Light and Water get another rare card. So, the following cards are designed: They are either a powerful spell (but with a quite high cost) or creature with a useful ability.

Quantum Sink
Element: Darkness
Type: Spell
Cost: 15 Darkness
Effect: Empty all quantums from both player.

Concept: A powerful spell effect for mono-darkness deck. It also hosts rainbow, fire bolt deck and entropy shield, though darkness can always steal it….

Force of Nature
Element: Life
Type: Creature
Cost: 9 Life
Statistics: 1+X/1+X
Unity: X = number of Life creatures you control except itself. (Change at end of turn after battle)

Doppelganger
Element: Entropy
Cost: 9 Entropy
Statistics: 2/2
Ability: Shapechange - 3 Aether
Its power/HP becomes target's power/HP.

Untouchable
Element: Fire
Cost: 8 Fire
Type: Creature
Statistics: 5/3
Effect: Burning Aura - All spells and ability targets it become unless, that spell or ability 's controller loses 5 HP.

Flame from the Hell
Element: Death
Cost: 15 Death
Type: Spell
Effect: Destroy all creatures. For each creatures destroyed, you lose 10 HP. Empty all your Death Quantum.

P.S.: Don't know it is broken or not. I am just talking about Feral Bond + boneyard and waiting quantum for this. Though, Life + Death Deck seems cool. Also, a good partner with bone wall?... OK. If you have 10 creatures, this spell is stopped.

Time Walk
Element: Time
Cost: 20 Time
Type: Spell
Effect: You gain 1 extra turn after this turn. Empty your Time quantum.

P.S.: I think there is nearly impossible to produce 20 Time quantum in 1 turn?... A deck with 20 Time pillar and you play all of them?!...

Phoenix
Element: Air
Cost: 8 Air
Type: Creature
Statistics: 5/7
Ability: Immolation – 3 Fire, put it on top of your library
Effect: Add 7 Fire quantums plus 1 quantum for each other element to your quantum pool.

P.S.: I know phoenix seems to be more fire-like, though… it is still a flying creature which should related to air, except those dragons?...

Black Hole
Element: Gravity
Cost: 20 Gravity
Type: Spell
Effect: Destroy all creatures and sacrifice all your permanent.

P.S.: Will it have a use?...

Aether Storm
Element: Aether
Cost: 20 Aether
Effect: You cannot lose until your end of next turn. Empty all your Aether quantum.

P.S.: Will it be a bit difficult to program it?..


bobcamel

  • Guest
Rare card for other elements except water and light https://elementscommunity.org/forum/index.php?topic=1114.msg10550#msg10550
« Reply #1 on: December 15, 2009, 10:10:19 pm »

Sink - Pretty useful. As long as you have more pillars, that is.

Force-A-Nature - NOOB WEPON! Also, good idea and is good. Forms a good combo with PU and Frogspam.

Dopple - Not really good. Sometimes you may have high-power creatures, but rather not with Entropy, and it can be controlled out the first turn it is played. And it has unfitting ability cost.

Untouchable - I don't even get what this does.

Hellflame - So, yes. You suicide and it's your fault, as you have a crapload of skeletons being Death. And you lose the quanta, too.

Timewalk - Pretty useful. Double damage is always nice.

Phoenix - So, it makes an Immolation spell for cost every turn? Intrysting concept. And another deckout preventor. Good thing, Eterniting was getting boring.

Black hole - Then, the opponent plays creatures and you don't have anything to pay for creatures.

Aetherstorm - Could possibly be useful when you need ONEMORETURN to win with a crapload of EPDs you summoned up. A bit pricy for one turn stall, though. A Phase Shield could do this except for an enemy running permanent destruction or Firelances.



 

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