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bobcamel

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Re: Seed Dibber https://elementscommunity.org/forum/index.php?topic=3691.msg35112#msg35112
« Reply #12 on: March 08, 2010, 03:47:18 pm »
Don't use it on the enemies, use it on your creatures and buff them!

Every time it does the two steps. Let's say you use it on a FFQ, many times, unupped version.

Turn 0, you play FFQ 3/7 and Seed Dibber, ability not charged yet.
Turn 1, you Plant, FFQ was 3/7 and becomes becomes 2/5. At the end of the turn, it gets +1/+1, so 3/6.
One seed on FFQ.
Turn 2, you Plant, FFQ was 3/6 and becomes 2/4. At the end of the turn, it gets +2/+2 from 2 seeds, so 4/6.
Two seeds on FFQ.
Turn 3, you Plant, FFQ was 4/6 and becomes 3/4. At the end of the turn, it gets +3/+3 from 3 seeds, so 6/7.
Three seeds on FFQ.
Turn 4, you Plant, FFQ was 6/7 and becomes 5/5. At the end of the turn, it gets +4/+4 from 4 seeds, so 9/9.
Four seeds on FFQ.
Turn 5, you Plant, FFQ was 9/9 and becomes 8/7. At the end of the turn, it gets +5/+5 from 5 seeds, so 13/12.
The oldest seed has given +1/+1 5 times now, so it stops. There were 5 but one affected for the last time, so 4.
Turn 6, you Plant, FFQ was 13/12 and becomes 12/10. At the end of the turn, it gets +5/+5 from 5 seeds, so 17/15.
The oldest seed has given +1/+1 5 times now, so it stops. There were 5 but one affected for the last time, so 4.
Turn 7, you Plant, FFQ was 17/15 and becomes 16/13. At the end of the turn, it gets +5/+5 from 5 seeds, so 21/18.
The oldest seed has given +1/+1 5 times now, so it stops. There were 5 but one affected for the last time, so 4.
Turn 8, you Plant, FFQ was 21/18 and becomes 20/16. At the end of the turn, it gets +5/+5 from 5 seeds, so 25/21.
The oldest seed has given +1/+1 5 times now, so it stops. There were 5 but one affected for the last time, so 4.
And then I get bored and leave what happens next to you.

All of this has cost you 26 Life quanta (2 initial 8x3 ability) and 6 Air for FFQ, as well as 8 turns not counting the one you play both things. FFQ hasn't lost her ability for the whole time and could have been spawning Fireflies.

As you can see, the lowest HP you could obtain was 4 after two consecutive uses. That's just 3 less than there was before, so it is not suited for creature control. And it costs 6 Life to use the ability two times, so... not worth it, really.

Upped version probably looks similar, but CBA.

Offline Bloodshadow

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Re: Seed Dibber https://elementscommunity.org/forum/index.php?topic=3691.msg35136#msg35136
« Reply #13 on: March 08, 2010, 05:10:08 pm »
Er... Bob, I suggest you don't make it stack 5 times. +5/+5 per turn is just plain broken. Maybe a maximum cap of 3?
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

bobcamel

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Re: Seed Dibber https://elementscommunity.org/forum/index.php?topic=3691.msg35144#msg35144
« Reply #14 on: March 08, 2010, 05:44:22 pm »
Upgraded one has a cap of 3.

Also, +5/+5 per turn is not plain broken when it takes 5 turns to set up, lasts one turn and then starts dropping by -1/-1 per turn, and costs you 3 Life per turn of setting up.

TheMadEvil

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Re: Seed Dibber https://elementscommunity.org/forum/index.php?topic=3691.msg35168#msg35168
« Reply #15 on: March 08, 2010, 08:01:45 pm »
what if you have multiples out? 4 flying + one in weap slot?

bobcamel

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Re: Seed Dibber https://elementscommunity.org/forum/index.php?topic=3691.msg35171#msg35171
« Reply #16 on: March 08, 2010, 08:08:05 pm »
You can stack up to 25 Seeds on a creature, duh.

...and then it gets mutated into an Abomination and gets eaten by an 1/6 Elite Otyugh. Same as your Dibbers, probably, as they're only 1/2... what did you expect from a gardening tool?

But yes, spreading the seeds amongst Frogs and Cockatrices on your side gives you a nice army of growing creatures, and is easier with multiples.

TheMadEvil

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Re: Seed Dibber https://elementscommunity.org/forum/index.php?topic=3691.msg35180#msg35180
« Reply #17 on: March 08, 2010, 08:18:09 pm »
First, was this implied:
You can stack up to 25 Seeds on a creature, duh.
because if so, I must have missed that

Second:
 
Quote
as they're only 1/2
Where is this stated before this post?

I'd like to say that I like the idea behind the card, and would much like to see more cards with abilities that target other cards, rather than built in abilities that become OP with Quint...I like that you can take all the time to build up a creature, just to get it reversed, mutated, or whatnot.

Also, I don't really like to be treated like I'm an idiot. The questions I asked were not answered previously in the thread, and were asked as actual questions, not criticizing the post or poster. Honestly, though, is it really needed to add the 'duh' at the end of the first sentence? Being civil creates a better, more hardworking community, which in turn creates better, more specialized card ideas. Is there a reason to treat me like a child?

ScytherLoL

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Re: Seed Dibber https://elementscommunity.org/forum/index.php?topic=3691.msg35181#msg35181
« Reply #18 on: March 08, 2010, 08:19:43 pm »
I'd say a Light/Life combo with this would be a great addition. Being able to heal with your angels (an Archangel with this on them would become almost indestructable quite quickly).

I like the way it can stack and think that would work well.

I suppose the only time you would cast on your enemy is to eat it, Paradox it or kill it. I nice use as creature control.

Be interesting on a Massive Dragon as well.

Thanks

Scyther

bobcamel

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Re: Seed Dibber https://elementscommunity.org/forum/index.php?topic=3691.msg35200#msg35200
« Reply #19 on: March 08, 2010, 08:37:39 pm »
With one Dibber, you can have up to 5 Seeds planted in the same time.
With five of them, (4 flying + one in weap slot), you can do the math of 5x5.

Quote
Where is this stated before this post?
I looked at all the weapon cards that have graphics and none of those contained the flown version's stats on it either.

Quote
Is there a reason to treat me like a child?
Sorta, five times five is pretty simple math. But, if I have offended you, then I hereby apologize for that.

I'd say a this would be a great addition for a Light/Life combo. Being able to heal with your angels could offset the 2 damage creatures take from the ability. (an Archangel with this on them would become almost indestructible quite quickly).

I like the way it can stack and think that would work well.

I suppose the only time you would cast on your enemy is to eat it, Paradox it or kill it. I see it has a nice use as creature control.

It could be interesting when used on a Massive Dragon as well.

Thanks

Scyther
Quote from: GMan
Rather than offering you the illusion of flawlessness, I will take the liberty of correcting your statements...
Thanks for appreciation and such. Actually, I'm a bit worried if the seeds stacking could be codable, as it may be hard to manage them getting off after 5 turns, each at its own time. Freeze just overwrites the previous one when multiple ones are placed, but those would stack in effect...

ScytherLoL

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Re: Seed Dibber https://elementscommunity.org/forum/index.php?topic=3691.msg35208#msg35208
« Reply #20 on: March 08, 2010, 08:48:04 pm »
Yes coding is always an issue. I think it could work along the lines of growth although a slight change made to the mechanic to make it automatic for 5 turns. That would be the only option I can think of.

Thanks for the notice.

Scyther

Offline sirboomalot

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Re: Seed Dibber https://elementscommunity.org/forum/index.php?topic=3691.msg38357#msg38357
« Reply #21 on: March 14, 2010, 09:18:41 pm »
wow, i say its a great idea and i hope it will be ingame 1 day

 

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