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Felecorr

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Couple of cards! https://elementscommunity.org/forum/index.php?topic=1780.msg15564#msg15564
« on: January 04, 2010, 03:53:54 pm »
Couple ideas I came up with qhile playing! I really like this game and I want to see it develop.

Name: Plague Sower
Card type: Creature
Cost: 5 Death

At end of each turn, add a poison damage(s) to each player

2//4

Name: Tree of Life
Card type: Life
Cost: 3 Life

At the end of each turn, gain life equal to Tree of Life's defense.
(1 Time) : Tree of life gets +0/+1
0//2

Name:Damp Out
Type: Spell
Cost: 4 (3)? Water
Target permanent has no abilities (I.E. Lobotomize a permanent! but it stays in play useless.)

NEW WEAPONS/SHIELDS!

Name: Stoneweller
Type:Shield
Cost: 4 (3)? Earth
At the end of each turn, you gain maximum hp +2.
Improved; -1 damage.

Name:Aether Lance
Type:Weapon
Cost:5 (6)? Aether
At the end of turn, deal 5 damage(s) to your opponent.
AeAeAe: Deal 5 damages to the target. Aether lance is delayed until the end of your next turn.

bobcamel

  • Guest
Re: Couple of cards! https://elementscommunity.org/forum/index.php?topic=1780.msg15569#msg15569
« Reply #1 on: January 04, 2010, 04:36:36 pm »
I say, nice, original ideas. I like them.

Plaguesower: Could be cheaper if it hurts both players.
Tree of Life: Awesome concept, I must admit. Would be very useful with multiples of those, HevE Armor, Blessings and whatever. And the cost isn't barrierish.
Damp Out: Permanent Lobotomy, also a new concept. Good card. And I don't know if 3 or 4 Water, but I'd say 3. Deflagration can get rid of a permanent immediately for like 2 Fire, this for 3 Water makes it useless, so it's sort of the same.
Stoneweller: +2 max HP is a bit low, especially that it is a shield so you can have just one in play. I'd boost the efect to 4-5 and raise the cost to 5-6, and make it block 1 damage even in the base card.
Aether Lance: Lighting every two turns. I suggested delay as a way of balancing, and... you practically did this. Just, ability cost?

Felecorr

  • Guest
Re: Couple of cards! https://elementscommunity.org/forum/index.php?topic=1780.msg15570#msg15570
« Reply #2 on: January 04, 2010, 05:02:57 pm »
The thing about damp out is if you damp a shield or weapon, it still hold the slot. that would require an AI change, so they know to swap it out if its useless.

The thing about stoneweller is that if your max HP goes up by 5 every urn, and you have SoG's, you can be nigh invincible. Worse, the earth FG's would be impossible to kill.

For Aether lance, i meant to use the wording on the Procrastination shield. I'll update the cost.

bobcamel

  • Guest
Re: Couple of cards! https://elementscommunity.org/forum/index.php?topic=1780.msg15576#msg15576
« Reply #3 on: January 04, 2010, 06:06:03 pm »
ABILITY COST. AS IN, HOW MANY QUANTA DO I SPEND TO USE THE AETHER LANCE ABILITY.

This, and... well, it could be something, but... one shield, so even with +5 MAXHP per turn it's still 50 turns of battle max until one of the sides decks out. So, +250 MAXHP, but painfully slow, and in normal environment you wouldn't be getting even like 10 turns or whatever. And it still can be destroyed. Still, I guess more like 3 would be alright.

Felecorr

  • Guest
Re: Couple of cards! https://elementscommunity.org/forum/index.php?topic=1780.msg15578#msg15578
« Reply #4 on: January 04, 2010, 06:12:02 pm »
3 Aether to trigger it. (I wrote AeAeAe: before the ability because i sdont know how to make the symbols.)

bobcamel

  • Guest
Re: Couple of cards! https://elementscommunity.org/forum/index.php?topic=1780.msg15588#msg15588
« Reply #5 on: January 04, 2010, 06:51:57 pm »
No one knows how to do symbols. Just say 3 Aether. Or put your cards like this.

Card name: Creature stats or other classification name (Cost)
Ability (cost if any): What it does

Aether Lance: 5 Weapon (5 Aether quanta)
Charge (3 Aether): Deal 5 damage to a target creature. Aether Lance is stalled for a turn.

 

blarg: