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Atze123

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Neverland | Neverland https://elementscommunity.org/forum/index.php?topic=37576.msg471990#msg471990
« on: March 18, 2012, 03:01:54 pm »
NAME:
Neverland
ELEMENT:
Time
COST:
6 :time
TYPE:
Permanent
ATK|HP:
TEXT:
:time :time: Revert
Revert the last status change of the targeted creature.
NAME:
Neverland
ELEMENT:
Time
COST:
4 :time
TYPE:
Permanent
ATK|HP:
TEXT:
:time :time: Revert
Revert the last status change of the targeted creature.
ART:
Atze123
IDEA:
Atze123
NOTES:
Simple but very powerful card. It negates the last status change of the targeted creature, eg. One of your creatures gets poisoned, you can use Neverlands ability to remove the poison counter from your creature. Or a Forest Spirit/Lava Golem etc. uses his ability, you can negate the buff. Or you can remove gravity pull from an Armagio...

I think this is card fits perfectly in the Time concept, but there aren't similar spells/permanents ingame, so i made one  :D.
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Offline kimham8a

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Re: Neverland | Neverland https://elementscommunity.org/forum/index.php?topic=37576.msg472018#msg472018
« Reply #1 on: March 18, 2012, 04:47:08 pm »
Original idea... how about being able to target players as well?
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Re: Neverland | Neverland https://elementscommunity.org/forum/index.php?topic=37576.msg472024#msg472024
« Reply #2 on: March 18, 2012, 04:56:21 pm »
Original idea... how about being able to target players as well?
That would become an issue.  Canceling Shard of Sacrifice, Miracle, and any other healing?  Or maybe that Purify to get rid of Neuro, seeing as this is Time.  It seems rather unfair to have a reusable effect as that to affect a player.

Offline kimham8a

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Re: Neverland | Neverland https://elementscommunity.org/forum/index.php?topic=37576.msg472025#msg472025
« Reply #3 on: March 18, 2012, 05:01:25 pm »
It wouldn't affect Miracle as it's not a status effect. As for SoSa, I'm not complaining. Also this wouldn't act as a purify because it only affects the last status change, so if the opponent poisons you twice, you only remove one of them.
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Offline swishy

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Re: Neverland | Neverland https://elementscommunity.org/forum/index.php?topic=37576.msg472104#msg472104
« Reply #4 on: March 18, 2012, 08:07:36 pm »
A simple yet versatile idea that fits in very well with the element; I love it. Possibly a bit situational, but there's a wide range of things it counters (antimatter, adrenaline, SoR, freeze, delay...). It could maybe be extended to unfreezing/delaying weapons (players might be a bit much) but I'm not sure how that could be worded.

Offline Drake_XIV

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Re: Neverland | Neverland https://elementscommunity.org/forum/index.php?topic=37576.msg472109#msg472109
« Reply #5 on: March 18, 2012, 08:18:16 pm »
It wouldn't affect Miracle as it's not a status effect. As for SoSa, I'm not complaining. Also this wouldn't act as a purify because it only affects the last status change, so if the opponent poisons you twice, you only remove one of them.
Ah, well I assumed "change" also meant changes in health.

Offline Aves

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Re: Neverland | Neverland https://elementscommunity.org/forum/index.php?topic=37576.msg472110#msg472110
« Reply #6 on: March 18, 2012, 08:24:31 pm »
According to the card text, it does- see the example of lava golem. So as it is, no player, definitely.
Good concept, but I think status effect should be limited to actual status effects- things with turn counters or stat icons like frozen, poison, adrenaline, delayed, momentum, etc.
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Atze123

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Re: Neverland | Neverland https://elementscommunity.org/forum/index.php?topic=37576.msg472317#msg472317
« Reply #7 on: March 19, 2012, 02:23:25 pm »
Hi,
first, thank you for your feedback guys :D.
I thought about leaving the cost of the upgraded card at 6 :time and decreaseing the skill cost to only 1 :time, but i don't know if it would be lil' bit overpowered...

Offline OdinVanguard

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Re: Neverland | Neverland https://elementscommunity.org/forum/index.php?topic=37576.msg473099#msg473099
« Reply #8 on: March 22, 2012, 03:34:03 am »
From a coding point of view this may be a little tricky to implement since the previous state of each card would need to be stored along with its current one. Not sure how feasible that would be.

Interesting concept though. Fits time's theme very well. Nice!
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