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NAME: | Haste
| ELEMENT: | Time
| COST: | 8
| TYPE: | Spell
| ATK|HP: | | TEXT: | Discard and replace all cards in your hand. Get quanta equal to the cost of the discarded cards.
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| NAME: | Hurry
| ELEMENT: | Time
| COST: | 7
| TYPE: | Spell
| ATK|HP: | | TEXT: | Discard and replace all cards in your hand. Get quanta equal to the cost of the discarded cards.
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ART: | http://www.sxc.hu/photo/611159
| IDEA: | Vara
| NOTES: | This card discards all cards in your hand instantly and will also be instantly replaced. You also get quanta equal to the cost of the cards which were discarded. "Replace" means that you draw as many cards as the amount of cards this discarded. Note that the Haste/Hurry wont be redrawn or refunded, as that card is consumed before the effect triggers.
For example, if you hand consists out of: + Devonian Dragon; + Crimson Dragon; + Time Factory; + Haste. And you play Haste, you'll discard Devonian Dragon, Crimson Dragon and Time Pillar (Haste will be consumed too), you'll lose 8 , recieve 10 and 10 and get three new cards in your hand.
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Balance notes:This means that you get an instant great quanta burst, but you will need to sacrafice your current hand to get it. Even though you'll end up with the same amount of cards (minus one, the "haste" card doesn't get replaced), this means that you'll have much less cards left in your deck, which increases the cances of deck-out. Eternity can help against this, but what if you were forced to discard it...?
The fact that this may force you to discard crucial cards makes you need to always put multiple copies in your deck of cards which are the key for your strategy, which makes you unable to put much variance in this deck. Alternatively you could use huge 60-card decks, but that will make you suffer from randomness of the draws.
The limit of six cards in a deck also works against you. You could try to use this gard to fund dragons, but to play three of those, you need to discard three other dragons. Eternity won't be happy either rewinding dragons to avoid deck-out.
Also note the massive cost of Haste. It will take some turns before it can be played, which slows it down for a rush deck. Immolation and Supernova can be played much earlier and get the damage out much faster too. This card needs Time Pillars, and won't work basted on other rainbow quantum generation.
This card may open a whole new sort of rush strategies.