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Neutrino | Tachyon https://elementscommunity.org/forum/index.php?topic=34004.msg428929#msg428929
« on: November 21, 2011, 11:55:02 pm »
NAME:
Neutrino
ELEMENT:
:light
COST:
4 :light
TYPE:
Creature
ATK|HP:
2|I
TEXT:
Momentum.
Shield shatter: When Neutrino successfully attacks, destroy enemy shield.
NAME:
Tachyon
ELEMENT:
:light
COST:
4 :light
TYPE:
Creature
ATK|HP:
3|I
TEXT:
Momentum.
Shatter shield: When Tachyon successfully attacks, destroy enemy shield.
ART:
www.sxc.hu
IDEA:
TII
NOTES:
- If you look at the HP of the card, it might look like a 1, but it's actually the letter "I", standing for imaginary number (I=-1^0.5)
- What an imaginary HP value means is that this card can't be destroyed. Period. However, you can target the creature, lobotomize, antimatter, guard, etc.
- I just thought :light needed some kind of PC
- new rule to the imaginary HP, any reduction of it won't kill, but will lower the attack by the same amount

Offline Shrink

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Re: Neutrino | Tachyon https://elementscommunity.org/forum/index.php?topic=34004.msg428931#msg428931
« Reply #1 on: November 21, 2011, 11:59:34 pm »
Whoa overpowered just a tad you think?
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Ekki

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Re: Neutrino | Tachyon https://elementscommunity.org/forum/index.php?topic=34004.msg428935#msg428935
« Reply #2 on: November 22, 2011, 12:08:04 am »
This whole thing of the imaginary number makes me think "too hard to code", otherwise, looks like a "no more shields, bro" statement.
Is shield shatter an active or a passive skill?? If lobotomizing is the way, so be it.
Also, what about immaterial/PA'd shields?? I guess they aren't destroyed.
I'd like to see too, how would this affect hp-based spells (like catapult, devour and skull shield -if you manage to lobo it-) and auto-kill-ish spells, like RT, freeze+shockwave, catapult (again).
Well, the fact that it has imaginary health makes it so complicated that it needs more notes...

Offline agentflare

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Re: Neutrino | Tachyon https://elementscommunity.org/forum/index.php?topic=34004.msg428938#msg428938
« Reply #3 on: November 22, 2011, 12:13:39 am »
should be a lower case i.
I=Current.
i=(-1)^0.5

also, lower case i makes it easier to see.

Offline Naesala

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Re: Neutrino | Tachyon https://elementscommunity.org/forum/index.php?topic=34004.msg428944#msg428944
« Reply #4 on: November 22, 2011, 12:23:35 am »
The imaginary HP just causes to many problems. Also, I dont think momentum should be taken out of Gravity, Gravity is suffering as it is and momentum is definatly its thing. Since it shatters the shield when it attacks anyways it should be fine.
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Re: Neutrino | Tachyon https://elementscommunity.org/forum/index.php?topic=34004.msg428947#msg428947
« Reply #5 on: November 22, 2011, 12:27:00 am »
Not really too big of a fan of it right now. Having imaginary health just means that it's invincible, yet still targettable. A rage potion used on it would just make it's stats 7|i-5. It also seems to be a bit overpowered because it instantly and always destroys opponent's shields. Even immaterial shields. Finally, what would happen if you put gravity pull on it? Would you have an invincible shield?

Offline I8SumOrangesNItWasK

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Re: Neutrino | Tachyon https://elementscommunity.org/forum/index.php?topic=34004.msg428951#msg428951
« Reply #6 on: November 22, 2011, 12:30:05 am »
WAY too OP. Also, terrible concept for an immaginary number. Doesn't fight :light at all. Barely even fits :gravity.

Re: Neutrino | Tachyon https://elementscommunity.org/forum/index.php?topic=34004.msg428952#msg428952
« Reply #7 on: November 22, 2011, 12:31:04 am »
Not really too big of a fan of it right now. Having imaginary health just means that it's invincible, yet still targettable. A rage potion used on it would just make it's stats 7|i-5. It also seems to be a bit overpowered because it instantly and always destroys opponent's shields. Even immaterial shields. Finally, what would happen if you put gravity pull on it? Would you have an invincible shield?
u can't put gravity pull on it, as it has an imaginary mass, it has an imaginary gravity pull too

I still don't know why this is OP, it does cost a lot for 2/3 attack, I mean, it can't be destroyed, and it destroys even invulnerable shields, but would it really be OP?

as for the rage pot thing, if attack is the energy, a reduction on the imaginary mass  would decrease the attack too, so rage pot wouldn't do anything to this card

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Re: Neutrino | Tachyon https://elementscommunity.org/forum/index.php?topic=34004.msg428958#msg428958
« Reply #8 on: November 22, 2011, 12:40:12 am »
An imaginary number is a coding nightmare. In fact, it's dead impossible. The defense of creatures is likely saved as an int (or integer). Computer's can't handle imaginary numbers unless you build a specific class for them (object oriented programming). This class would emulate imaginary numbers by having two ints, a and b, and b would be the imaginary part. This class would then need to have all the possible functions of math with imaginary numbers, such as multiplication, subtraction, addition, subtraction, square roots, and more. Then this class would have to have a to string method so that the game would know how to output an imaginary number onto the screen.

Then, after this class was finally created, all game programming that involves a creature's defense would need to be altered to accept objects of this ImaginaryNumber class instead of an integer, and all creature cards would need to be changed to having an object of class ImaginaryNumber as their defense too. And the code within these methods (for instance, the code that makes basilisk blood add 20 hp on) would need to be altered too -- not only the method heading.

This amount of reworking to emulate an imaginary number for health would then need a lot of debugging to make sure it works.

All this work for a single creature? No thank you.

And if you have no clue what I was talking about for all of that, rest easy knowing you are a) not a nerd and b) that this card is mechanically impossible.

Re: Neutrino | Tachyon https://elementscommunity.org/forum/index.php?topic=34004.msg428961#msg428961
« Reply #9 on: November 22, 2011, 12:44:31 am »
An imaginary number is a coding nightmare. In fact, it's dead impossible. The defense of creatures is likely saved as an int (or integer). Computer's can't handle imaginary numbers unless you build a specific class for them (object oriented programming). This class would emulate imaginary numbers by having two ints, a and b, and b would be the imaginary part. This class would then need to have all the possible functions of math with imaginary numbers, such as multiplication, subtraction, addition, subtraction, square roots, and more. Then this class would have to have a to string method so that the game would know how to output an imaginary number onto the screen.

Then, after this class was finally created, all game programming that involves a creature's defense would need to be altered to accept objects of this ImaginaryNumber class instead of an integer, and all creature cards would need to be changed to having an object of class ImaginaryNumber as their defense too. And the code within these methods (for instance, the code that makes basilisk blood add 20 hp on) would need to be altered too -- not only the method heading.

This amount of reworking to emulate an imaginary number for health would then need a lot of debugging to make sure it works.

All this work for a single creature? No thank you.

And if you have no clue what I was talking about for all of that, rest easy knowing you are a) not a nerd and b) that this card is mechanically impossible.
well, the coding basically links the card's HP to its attack (any alternation of the HP alters the attack by the same amount, and program it to not be able to destroyed)

and there we go, imaginary HP

but seriously though, i don't aim to get this card into the game, I made the card for fun mostly

Offline I8SumOrangesNItWasK

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Re: Neutrino | Tachyon https://elementscommunity.org/forum/index.php?topic=34004.msg429042#msg429042
« Reply #10 on: November 22, 2011, 03:50:46 am »
I still don't know why this is OP, it does cost a lot for 2/3 attack, I mean, it can't be destroyed, and it destroys even invulnerable shields, but would it really be OP?
LOL, really?

And if you didn't expect it to be in the game, why argue like you are? And frankly...why make it?

Re: Neutrino | Tachyon https://elementscommunity.org/forum/index.php?topic=34004.msg429043#msg429043
« Reply #11 on: November 22, 2011, 04:01:18 am »
I still don't know why this is OP, it does cost a lot for 2/3 attack, I mean, it can't be destroyed, and it destroys even invulnerable shields, but would it really be OP?
LOL, really?

And if you didn't expect it to be in the game, why argue like you are? And frankly...why make it?
what's your problem?
not everything has to be all serious, I did this for fun

and just because I didn't make it for it to be added into the game, doesn't mean i shouldn't argue about balance, it will help for future cards

 

blarg: