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Evil Hamster

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Nerf Bonewall https://elementscommunity.org/forum/index.php?topic=265.msg5403#msg5403
« Reply #24 on: December 15, 2009, 10:09:55 pm »

Bonewall has already been nerfed. Used to only cost 3 for the un-upgraded version.

As it is- there are so many ways around it, it's ridiculous. Unless you're playing a deck with only 3-4 creatures as your only means of doing damage, then you've met the card created to counter your deck.

armsracer

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Nerf Bonewall https://elementscommunity.org/forum/index.php?topic=265.msg5404#msg5404
« Reply #25 on: December 15, 2009, 10:09:55 pm »

Even with the strategies on how to get around a bone wall, it came into the game as one card and takes up one slot. One specialized card should be enough to take it out. You can't steal 1/2 a Titanium Shield! Why should I have to settle for 1/7 of a Bone Wall?

Evil Hamster

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Nerf Bonewall https://elementscommunity.org/forum/index.php?topic=265.msg5405#msg5405
« Reply #26 on: December 15, 2009, 10:09:55 pm »

More effective is to steal their graveyards. And bonewall decks almost always have graveyards. 15-20 skeletons can rip through even a 50 strength bonewall very quickly. I've done it many times.

armsracer

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Nerf Bonewall https://elementscommunity.org/forum/index.php?topic=265.msg5406#msg5406
« Reply #27 on: December 15, 2009, 10:09:55 pm »

That depends on your play style. If you’re a death dealer than yeah that card works great. But if your deck focuses on any of the following then a Boneyard isn’t going to be too helpful.
--Earth
--Entropy
--Life
--Light
--Time
--Water

LetsGo

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Nerf Bonewall https://elementscommunity.org/forum/index.php?topic=265.msg5643#msg5643
« Reply #28 on: December 15, 2009, 10:09:56 pm »

Yes, but I've never seen a fire/death deck, I don't think. If they're playing rainbow, chances are you will lose anyway.
Theres an AI3 fire/ death deck, so its possible to build one, with fire causing death while death card feed off it.

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Nerf Bonewall https://elementscommunity.org/forum/index.php?topic=265.msg5644#msg5644
« Reply #29 on: December 15, 2009, 10:09:56 pm »

Why hasn't anyone suggested the obvious fix: make all of the Bonewall one shield for the purposes of Deflag/Steal?

<shrug>

Personally, I've never had a problem with Bone Walls.  If you're not fast enough to kill them before they get huge, you should be able to take control of the game enough to work your way through them. 
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

Evil Hamster

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Nerf Bonewall https://elementscommunity.org/forum/index.php?topic=265.msg5730#msg5730
« Reply #30 on: December 15, 2009, 10:09:57 pm »

Why hasn't anyone suggested the obvious fix: make all of the Bonewall one shield for the purposes of Deflag/Steal?

<shrug>

Personally, I've never had a problem with Bone Walls.  If you're not fast enough to kill them before they get huge, you should be able to take control of the game enough to work your way through them. 
Because the card was DESIGNED to be largely immune to deflag/steal. And the people calling for it to be nerfed are playing the type of decks bonewall was created to be the counter for.

Nerf Bonewall https://elementscommunity.org/forum/index.php?topic=265.msg5731#msg5731
« Reply #31 on: December 15, 2009, 10:09:57 pm »

Why hasn't anyone suggested the obvious fix: make all of the Bonewall one shield for the purposes of Deflag/Steal?
Actually, many people have.

Offline pie

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Nerf Bonewall https://elementscommunity.org/forum/index.php?topic=265.msg5732#msg5732
« Reply #32 on: December 15, 2009, 10:09:57 pm »

Why nerf good cards ? Instead , Boost weaker cards OR suggest new cards .

CARD NAME:
ELEMENT:
CARD TYPE:
CARD COST:

ATTACK/HP:

ABILITY:
COST:
EFFECT:
Kitty
Aether
Creature
5

1/1

Kitty attacks 5 times per turn
None
Kitty can not be targeted
Good bonewall killer , Immortal , Costs only 5 because many shields will make this creature useless . ( maybe lower cost ? )

Nerf Bonewall https://elementscommunity.org/forum/index.php?topic=265.msg5733#msg5733
« Reply #33 on: December 15, 2009, 10:09:57 pm »

Why nerf good cards ? Instead , Boost weaker cards OR suggest new cards .

CARD NAME:
ELEMENT:
CARD TYPE:
CARD COST:

ATTACK/HP:

ABILITY:
COST:
EFFECT:
Kitty
Aether
Creature
5

1/1

Kitty attacks 5 times per turn
None
Kitty can not be targeted
Good bonewall killer , Immortal , Costs only 5 because many shields will make this creature useless . ( maybe lower cost ? )
Lol, love the name. Good thing you made it immaterial, or Blessing would make that overpowered. That is a good idea, though. Making creatures that attack multiple times.

Kumlekar

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Nerf Bonewall https://elementscommunity.org/forum/index.php?topic=265.msg5734#msg5734
« Reply #34 on: December 15, 2009, 10:09:57 pm »

Why nerf good cards ? Instead , Boost weaker cards OR suggest new cards .

CARD NAME:
ELEMENT:
CARD TYPE:
CARD COST:

ATTACK/HP:

ABILITY:
COST:
EFFECT:
Kitty
Aether
Creature
5

1/1

Kitty attacks 5 times per turn
None
Kitty can not be targeted
Good bonewall killer , Immortal , Costs only 5 because many shields will make this creature useless . ( maybe lower cost ? )
Thats one counter that would be required to make any deck pheasible after it came out.  There are many cards in this game that are already extremely powerful, but certian counters are too effective.  We need more general counters, not more powerful cards.  I know this doesn't mesh with my recomendations about hero cards on scaredgirl's thread, but those cards are 1 per deck and have some extreme limitations on them, preventing them from being abused too much.  I'm not saying the kitty card doesn't have a cool design, but Bonewall needs to be tweaked whether kitty is there or not.

How bout Deflag's and steal's affect half of the bonewall?  That would turn steals into a card that balances the game state, and deflag could destroy a large number of counters before a large attack.

Evil Hamster

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Nerf Bonewall https://elementscommunity.org/forum/index.php?topic=265.msg6019#msg6019
« Reply #35 on: December 15, 2009, 10:10:00 pm »

How bout Deflag's and steal's affect half of the bonewall?  That would turn steals into a card that balances the game state, and deflag could destroy a large number of counters before a large attack.
Because bonewall is working as intended against steal/deflag. From the developer:

Quote from: zanzarino
Bone Wall:
Yes steal and deflagration work on only 1 shield, it is intended, it is one of the bone wall strength points and it makes steal and deflagration less "mandatory" in a deck build. (http://board.flashkit.com/board/showthread.php?p=4186615#post4186615)

 

anything
blarg: