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Offline mildlyfrightenedboyTopic starter

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Negative Space | Negative Force https://elementscommunity.org/forum/index.php?topic=32131.msg406170#msg406170
« on: October 08, 2011, 02:04:33 am »
NAME:
Negative Space
ELEMENT:
Entropy
COST:
9 :entropy
TYPE:
Spell
TEXT:
For the remainder of this turn, you can play any card costing only :entropy for free.  Drain all remaining :entropy.
NAME:
Negative Force
ELEMENT:
Entropy
COST:
11 :entropy
TYPE:
Spell
TEXT:
For the remainder of this turn and the next, you can play any card costing only :entropy for free.  Drain all remaining :entropy.
ART:
http://www.sxc.hu/photo/1284218 and Zanzarino (and a minuscule amount of effort on my part)
IDEA:
MildlyFrightenedBoy
NOTES:
Doesn't the Entropy mark look so pretty with that background? (@.@)
Perfect for mutation decks that you just can't seem to play fast enough!  Kill off all of your quanta reserves to play that cards that you "need now".
Pretty darned expensive though.
NOTE: This card does not work for cards that cost random quanta, even though, technically, you could play a neutral card with only  :entropy.
Other than that, pretty self-explanatory. 

Hmm. 

The notes section feels so empty without a makeshift table.
I will add one.

Card  -  Cost (with Negative Space / Negative Force)
Micro Abomination - 0
Improved Antimatter - 0
Improved Mutation - 0
Fallen Druid - 0
Purple Nymph - 0
Pandemonium - 0
Amethyst Dragon - 0
Chaos Power - 0

Spoiler Explaining The Above Chart:
(This isn't all of them.  This table is bullshit.  It just seems that all of my other card ideas have big explanations or tables, and this one looked so... empty.  I just needed it to fill the void in my heart... the... negative space.)
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

Offline furballdn

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Re: Negative Space | Negative Force https://elementscommunity.org/forum/index.php?topic=32131.msg406179#msg406179
« Reply #1 on: October 08, 2011, 02:17:39 am »
I can just see somebody making an amethyst dragon OTK using this...

Offline TuckingFypo

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Re: Negative Space | Negative Force https://elementscommunity.org/forum/index.php?topic=32131.msg406255#msg406255
« Reply #2 on: October 08, 2011, 06:33:03 am »
How about a decrease in cost for the upped version?  The effect lasting one more turn means you only can play one more card for free, which I'm not sure is worth 2 more quanta.

Offline OldTrees

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Re: Negative Space | Negative Force https://elementscommunity.org/forum/index.php?topic=32131.msg406275#msg406275
« Reply #3 on: October 08, 2011, 07:09:16 am »
Wow.
1) Does Entropy need another alt cost? (see nova)

2) Playing the rest of the hand for free is powerful.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Re: Negative Space | Negative Force https://elementscommunity.org/forum/index.php?topic=32131.msg406384#msg406384
« Reply #4 on: October 08, 2011, 02:53:09 pm »
I don't usually think game balance too much because these are just ideas and it's the developer who later does the balancing. However, this card seems so OP that it has to be nerfed somehow or the idea is unusable. This would give you an insane advantage early in the game because you could very fast dump the whole hand on the table and rush to victory.

Offline mildlyfrightenedboyTopic starter

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Re: Negative Space | Negative Force https://elementscommunity.org/forum/index.php?topic=32131.msg406587#msg406587
« Reply #5 on: October 08, 2011, 07:09:22 pm »
I don't usually think game balance too much because these are just ideas and it's the developer who later does the balancing. However, this card seems so OP that it has to be nerfed somehow or the idea is unusable. This would give you an insane advantage early in the game because you could very fast dump the whole hand on the table and rush to victory.
Here was the other idea that I had in mind; more of a "Go For Broke" mechanic for the end of a game.
All of your pillars are destroyed.  Any pillars in your hand or deck are lost.  For two turns, you have unlimited quanta and do not take damage of any form.  The effect does not stack and you cannot play the card while it is already in effect.
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

Offline OldTrees

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Re: Negative Space | Negative Force https://elementscommunity.org/forum/index.php?topic=32131.msg406645#msg406645
« Reply #6 on: October 08, 2011, 08:32:30 pm »
I don't usually think game balance too much because these are just ideas and it's the developer who later does the balancing. However, this card seems so OP that it has to be nerfed somehow or the idea is unusable. This would give you an insane advantage early in the game because you could very fast dump the whole hand on the table and rush to victory.
Here was the other idea that I had in mind; more of a "Go For Broke" mechanic for the end of a game.
All of your pillars are destroyed.  Any pillars in your hand or deck are lost.  For two turns, you have unlimited quanta and do not take damage of any form.  The effect does not stack and you cannot play the card while it is already in effect.
1) You are drastically overvaluing the loss of pillars/pendulums/marks/Cremations/Supernovas.
2) Not taking damage for 2 turns is better than 2/3 of a Dimensional Shield
3) Unlimited quanta is VERY valuable. Especially with Fractal Dragons.

4) A "Go For Broke" effect needs a very heavy cost that is not directly related to the benefit it provides. (Miracle costs lots of  :light and provides lots of healing. Note that healing is not directly related to quanta production.)
5) The higher the magnitude of the effect the harder it is to balance at a usable cost.

Cremation and Miracle are good examples of large resource conversions.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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blarg: