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Elements the Game Forum - Free Online Fantasy Card Game
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Elements the Game
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Card Ideas and Art
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Necrokinesis|Necrokinesis
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AnonymousRevival
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Necrokinesis|Necrokinesis
https://elementscommunity.org/forum/index.php?topic=12466.msg156377#msg156377
«
on:
September 11, 2010, 02:12:25 pm »
NAME:
Necrokinesis
ELEMENT:
Death
COST:
9
TYPE:
Spell
ATK|HP:
None
TEXT:
Summons 3 4|4 undead warriors.
NAME:
Necrokinesis
ELEMENT:
Death
COST:
11
TYPE:
Spell
ATK|HP:
None
TEXT:
Summons 4 4|4 undead warriors.
ART:
media.photobucket.com
IDEA:
Anonymous
NOTES:
None
SERIES:
Soon
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bored_ninja777
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Re: Necrokinesis|Necrokinesis
https://elementscommunity.org/forum/index.php?topic=12466.msg156403#msg156403
«
Reply #1 on:
September 11, 2010, 02:34:10 pm »
This one i like actually. idk about the cost though. divided up for unupped its 3 4/4 creatures for 3 quantum each.. upped its just under 3 per creature and u get a 4th. so maybe lower it to summons 2 / 3 or raise cost..
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AnonymousRevival
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Re: Necrokinesis|Necrokinesis
https://elementscommunity.org/forum/index.php?topic=12466.msg156405#msg156405
«
Reply #2 on:
September 11, 2010, 02:35:20 pm »
Okay, but just so you know, I actually thought of these series as rare cards.
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bored_ninja777
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Re: Necrokinesis|Necrokinesis
https://elementscommunity.org/forum/index.php?topic=12466.msg156411#msg156411
«
Reply #3 on:
September 11, 2010, 02:39:20 pm »
rares are fine to make but the cost per monster is still pretty strong.. what other 4/4 creatures come out for 3? u get a 4/2 with FFQ and the life rush decks cost 5 to play their 5/3 and 5/5s
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Gower
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Re: Necrokinesis|Necrokinesis
https://elementscommunity.org/forum/index.php?topic=12466.msg156416#msg156416
«
Reply #4 on:
September 11, 2010, 02:43:01 pm »
It would be nice to see the monsters the card summons, for the art and/or abilities.
The mechanic of this card is very nice, but it need a nerf. To raise the cost of it sounds best to me.
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PhantomFox
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Re: Necrokinesis|Necrokinesis
https://elementscommunity.org/forum/index.php?topic=12466.msg156433#msg156433
«
Reply #5 on:
September 11, 2010, 03:09:08 pm »
In general, when making a creature card, 1 attack is worth 1 cost, before adding in other factors. Thus, this should be 12
and 16
respectively. However, this is three/four cards for the deck-space of one card, so that along should justify its rarity status.
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guolin
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Re: Necrokinesis|Necrokinesis
https://elementscommunity.org/forum/index.php?topic=12466.msg156620#msg156620
«
Reply #6 on:
September 11, 2010, 07:26:30 pm »
Also, Rarity is NOT an excuse to make a card stronger in comparison to other cards, especially since they can be won from T50. Even the nymphs are balanced with annoyingly high costs, and they are epic rare.
Moderator Comment Let's keep the text normal-sized, please.
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AnonymousRevival
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Re: Necrokinesis|Necrokinesis
https://elementscommunity.org/forum/index.php?topic=12466.msg157007#msg157007
«
Reply #7 on:
September 12, 2010, 05:33:15 am »
Okay, I will change it to 12 and 15, because of upgrade purposes, just for a little benefit.
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Necrokinesis|Necrokinesis (2nd Version)
https://elementscommunity.org/forum/index.php?topic=12466.msg157059#msg157059
«
Reply #8 on:
September 12, 2010, 07:55:38 am »
NAME:
Necrokinesis
ELEMENT:
Death
COST:
12
TYPE:
Spell
ATK|HP:
None
TEXT:
Generates 3 Undead warriors.
NAME:
Necrokinesis
ELEMENT:
Death
COST:
16
TYPE:
Spell
ATK|HP:
None
TEXT:
Generates 3 Undead Guardians.
ART:
media.photobucket.com
IDEA:
Anonymous
NOTES:
None
SERIES:
Soon
NAME:
Undead Warrior
ELEMENT:
Death
COST:
4
TYPE:
Creature
ATK|HP:
4|4
TEXT:
When its summoned, it stays frozen for one turn. It cannot be affected while its frozen.
NAME:
Undead Guardian
ELEMENT:
Death
COST:
5
TYPE:
Creature
ATK|HP:
6|6
TEXT:
When its summoned, it stays frozen for one turn. It cannot be affected while its frozen.
ART:
media.photobucket.com
IDEA:
Anonymous
NOTES:
None
SERIES:
Soon
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bored_ninja777
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Re: Necrokinesis|Necrokinesis (2nd Version)
https://elementscommunity.org/forum/index.php?topic=12466.msg157368#msg157368
«
Reply #9 on:
September 12, 2010, 07:59:38 pm »
thats better. Only problem i see is that when a creature starts out frozen 1 turn you want it to be immortal as well but only for that turn. i suppose a counter for how long its immortal would work. maybe just drop the immortal part.. the only thing thats really doing is stopping shockwave from instant killing it.
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Re: Necrokinesis|Necrokinesis
https://elementscommunity.org/forum/index.php?topic=12466.msg157647#msg157647
«
Reply #10 on:
September 13, 2010, 03:45:24 am »
Like you said before in one of my series, each quanta equals to 1|1 monster, so four quanta equals to 4|4. However, because it is frozen, to make it fair, just make it immortal for one turn.
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PhantomFox
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Re: Necrokinesis|Necrokinesis
https://elementscommunity.org/forum/index.php?topic=12466.msg157661#msg157661
«
Reply #11 on:
September 13, 2010, 03:57:31 am »
It's actually a bit more complicated than that. Check out the topic on "Creature Card Cost Mechanics" in the Design Theory subsection. But I agree that the cost is better now.
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