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Offline OdinVanguardTopic starter

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Nec-Chronometer | Nec-Chronome https://elementscommunity.org/forum/index.php?topic=63393.msg1249183#msg1249183
« on: October 17, 2016, 05:37:08 pm »
NAME:
Nec-chronometer
ELEMENT:
Death
COST:
3 :death
TYPE:
Permanent
ATK|HP:

TEXT:
:time :time : Draw a card. If it has non-zero ATK, absorb up to equal :death to deal 1 poison to a target per 2 :death absorbed.
NAME:
Nec-chronome
ELEMENT:
Death
COST:
4 :death
TYPE:
Permanent
ATK|HP:

TEXT:
:time :time : Draw a card. If it has non-zero ATK, absorb up to equal :death to deal 1 poison to a target per :death absorbed.

ART:
Original art links:  dead bird - http://www.freeimages.com/photo/a-clump-of-feathers-2-1576489 Metronome art created by OdinVanguard using Bryce7, Hexagon, and GIMP
IDEA:
OdinVanguard
NOTES:
"Today, the old must give way to the new"

"Even the mightiest of foes shall eventually succumb to the ravages of time. Use IT!"

A twist on the hourglass card from the time element.
In this case, it interacts specially with creatures, providing a significant offensive capability at the cost of a somewhat inefficient quanta cost (compare poison dealt per quanta via poison and deadly poison).

If the player does not have enough :death quanta, then all of their :death quanta gets absorbed and they deal that much poison.
SERIES:


Spoiler for Old Version:
NAME:
Nec-chronometer
ELEMENT:
Death
COST:
3 :death
TYPE:
Permanent
ATK|HP:

TEXT:
:time : Draw a card. If it has non-zero ATK, absorb up to 50% as much :death to deal 1 poison to a target per :death absorbed.
NAME:
Nec-chronome
ELEMENT:
Death
COST:
4 :death
TYPE:
Permanent
ATK|HP:

TEXT:
:time :time : Draw a card. If it has non-zero ATK, absorb up to equal :death to deal 1 poison to a target per :death absorbed.

ART:
Original art links:  dead bird - http://www.freeimages.com/photo/a-clump-of-feathers-2-1576489 Metronome art created by OdinVanguard using Bryce7, Hexagon, and GIMP
IDEA:
OdinVanguard
NOTES:
"Today, the old must give way to the new"

"Even the mightiest of foes shall eventually succumb to the ravages of time. Use IT!"

A twist on the hourglass card from the time element.
In this case, it interacts specially with creatures, providing a significant offensive capability at the cost of a somewhat inefficient quanta cost (compare poison dealt per quanta via poison and deadly poison).

If the player does not have enough :death quanta, then all of their :death quanta gets absorbed and they deal that much poison.
SERIES:

« Last Edit: October 18, 2016, 04:25:44 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline Manuel

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Re: Nec-Chronometer | Nec-Chronome https://elementscommunity.org/forum/index.php?topic=63393.msg1249185#msg1249185
« Reply #1 on: October 17, 2016, 05:42:14 pm »
can u please post the full edited art? it's really awesome

later i will look at the card lol

Offline OdinVanguardTopic starter

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Re: Nec-Chronometer | Nec-Chronome https://elementscommunity.org/forum/index.php?topic=63393.msg1249190#msg1249190
« Reply #2 on: October 17, 2016, 06:22:48 pm »
can u please post the full edited art? it's really awesome

later i will look at the card lol
Enjoy! If you want to use it for your own idea, be sure to include the credits from this card's art section since I made use of an image from 'freeimages.com' (aka sxc.hu)

These are the largest I have... I typically only render at about 300 x 300, maybe as much as 400 or 512. Mainly because my laptop is a bit pressed for space and this hobby tends to hog that up fast. lol.
« Last Edit: October 18, 2016, 04:28:04 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline dragtom

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Re: Nec-Chronometer | Nec-Chronome https://elementscommunity.org/forum/index.php?topic=63393.msg1249191#msg1249191
« Reply #3 on: October 17, 2016, 06:35:30 pm »
I assume you target right when you activate the ability.
Is the attack rounded up or down?
Do only creatures trigger on creatures, or also on weapons (or even some spells).
what about +|+ creatures?
can players be targeted?

also, I think the unupped is a stronger (but duo-element) version of hourglass.
that is assuming the poison part is not negative.
Considering it only requires 1 card for many poison counters I think it is.
be quick- time is quanta.

Offline OdinVanguardTopic starter

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Re: Nec-Chronometer | Nec-Chronome https://elementscommunity.org/forum/index.php?topic=63393.msg1249203#msg1249203
« Reply #4 on: October 17, 2016, 10:01:23 pm »
I assume you target right when you activate the ability.
Is the attack rounded up or down?
Do only creatures trigger on creatures, or also on weapons (or even some spells).
what about +|+ creatures?
can players be targeted?

also, I think the unupped is a stronger (but duo-element) version of hourglass.
that is assuming the poison part is not negative.
Considering it only requires 1 card for many poison counters I think it is.
-Rounding down seems to be standard in EtG so ATK will be rounded down (E.g. 1 ATK creatures have no effect)

-Weapons have an ATK stat so they will count.

-Spells do not have an ATK stat, nor do non-weapon permanents, so they will not count.

-Only 'base' stats are counted so any "N, *, etc" in the ATK listing of a creature would be ignored.

-Players can be targeted

... Unupgraded may need some tweaking. If it seems too potent I can change it to absorb :death equal to ATK and inflict 1 poison per 2 :death absorbed. That way it is half as efficient as upgraded.
(e.g. ' :time : Draw a card. If it has non-zero ATK, absorb up to equal :death to deal 1 poison to a target per 2 :death absorbed.'

The poison is a tricky thing to balance, but this card is less efficient than just about any other poison source in terms of quanta efficiency.

This card rewards decks that rely on high ATK (and thus probably high cost) creatures because the efficiency increases proportional to ATK. I'm hoping that this will inherently balance out with the fact that packing many high cost creatures leaves you vulnerable to quanta control and hand clogging tactics.
« Last Edit: October 17, 2016, 10:10:51 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline dragtom

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Re: Nec-Chronometer | Nec-Chronome https://elementscommunity.org/forum/index.php?topic=63393.msg1249271#msg1249271
« Reply #5 on: October 18, 2016, 02:23:21 pm »
The poison is a tricky thing to balance, but this card is less efficient than just about any other poison source in terms of quanta efficiency.
Perhaps the poison isn't very efficient quanta wise - but it is repeatable, and targetable on both creatures and players, making it never a dead effect.
also, it can be combo'd with soul catcher (though that probably doesn't make it OP)

the real problem is the card advantage it gives.
for example, take a look at this old war deck.
Replacing the hourglasses with with the unupped makes the total quanta cost lower, only 2 times draining 2 :death quanta for extra poison.
« Last Edit: October 18, 2016, 02:47:21 pm by dragtom »
be quick- time is quanta.

Offline OdinVanguardTopic starter

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Re: Nec-Chronometer | Nec-Chronome https://elementscommunity.org/forum/index.php?topic=63393.msg1249280#msg1249280
« Reply #6 on: October 18, 2016, 04:21:09 pm »
Hmmm... I'll rework the unupgraded a little bit then.

The poison is a tricky thing to balance, but this card is less efficient than just about any other poison source in terms of quanta efficiency.
Perhaps the poison isn't very efficient quanta wise - but it is repeatable, and targetable on both creatures and players, making it never a dead effect.
also, it can be combo'd with soul catcher (though that probably doesn't make it OP)

the real problem is the card advantage it gives.
for example, take a look at this old war deck.
Replacing the hourglasses with with the unupped makes the total quanta cost lower, only 2 times draining 2 :death quanta for extra poison.
So now it has the same card draw efficiency as the unupgraded hourglass in both cases, but the unupgraded version now always absorbs :death for non-zero attack cards, but only applies 1 poison for every 2 :death absorbed.
So upgrading basically increases poison efficiency.

This should make it, at best, no more efficient than unupgraded hourglass as a card draw in both cases, and in practice, much less efficient when used to draw creatures (due to potentially very heavy :death absorption)

Is this sufficient or is an activation / casting cost bump still warranted (I do have enough space to bump to 3 :time activation cost)
« Last Edit: October 18, 2016, 04:33:08 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

blarg: