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Offline Tiscooler

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Re: Nature's Harmony | Nature's Harmony https://elementscommunity.org/forum/index.php?topic=40742.msg506705#msg506705
« Reply #24 on: June 01, 2012, 11:50:49 pm »
In which case, the card is effectively useless. Since you only can gain three attack, this is, as you point out, just as useless as blessing, the only difference is it is slightly less useful to actually include. Trying to force adrenaline on a monster means you are trying to shoehorn an off element to fill the role of another, and to do so you have to waste another cardslot when you could have simply used one. This is the kind of card you'd have to build an entire deck around, and it's not even that useful.

The reason the card is useless is it is more efficient to put the right monster in your deck to take advantage of adrenaline sweet spots the first time rather than force another monster to try to fill that role. At best, it's a boring buff to egg decks with green nymphs. At worst, it's completely useless.


Offline storyteller

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Re: Nature's Harmony | Nature's Harmony https://elementscommunity.org/forum/index.php?topic=40742.msg506779#msg506779
« Reply #25 on: June 02, 2012, 04:10:37 am »
I think its a much more useful card if it raises to 3, 8, 15 and have cards over a certain amount go back to 3. It can buff cards well but also able to be used as CC. Have it raise up to a tier then if its higher than that go back down. This is an odd card the way its turning out.

Offline AP579

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Re: Nature's Harmony | Nature's Harmony https://elementscommunity.org/forum/index.php?topic=40742.msg506796#msg506796
« Reply #26 on: June 02, 2012, 05:58:07 am »
Needs to fit thematically.
Furballdn already said that bringing a 16 ATK creature down to 3 does not fit thematically. That's probably very, very overpowered too, for only 3 :life and if it was, it would need its cost to be increased to antimatter-level.
I only haz green.

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Offline furballdnTopic starter

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Re: Nature's Harmony | Nature's Harmony https://elementscommunity.org/forum/index.php?topic=40742.msg506800#msg506800
« Reply #27 on: June 02, 2012, 06:09:51 am »
If I go the route of changing atk closer to 3, 8 or 15, should the cost be lowered? I feel 2|1 :life would be better since it allows for a cheaper combo with epi as well as a cheaper form of control/boost.

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Re: Nature's Harmony | Nature's Harmony https://elementscommunity.org/forum/index.php?topic=40742.msg506888#msg506888
« Reply #28 on: June 02, 2012, 03:05:10 pm »
I think so, because it is strictly worse than blessing except for adrenaline synergy/CC for >15 ATK creatures (Which, mind you, happens only against lava golems in almost any circumstance)
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Offline Baubble

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Re: Nature's Harmony | Nature's Harmony https://elementscommunity.org/forum/index.php?topic=40742.msg506954#msg506954
« Reply #29 on: June 02, 2012, 06:05:49 pm »
I do hope I'm not breaking any rules of etiquette, but I have a suggestion that goes in a bit of a different direction.

As it is this card would possibly be too overpowered.  If you say 3, 8, or 15, that's a 2/3 chance of getting a decent-game ending attack.  If you wanted to keep it as a spell I would suggest either having conditions for the value that is set, such as the amount of damage taken or the current HP of the creature.  (as the hp decreases the attk power increases).

My main suggestion would be to make it a creature with a self-targeting active ability.  The ability would randomize the attk power based on the creatures current hp.  It would have to cost three life quanta but that would provide synergy with Photosynthesis.

Although, now that I think about it, that would fit more with the theme of Entropy
« Last Edit: June 02, 2012, 06:07:24 pm by Baubble »

Offline OldTrees

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Re: Nature's Harmony | Nature's Harmony https://elementscommunity.org/forum/index.php?topic=40742.msg506959#msg506959
« Reply #30 on: June 02, 2012, 06:21:30 pm »
Comment about the old version

Note: This is upgraded cards. Remember that hidden upgrade cost reduction per card.
Lava Destroyer (7|1 for 5 :fire + 1 card)
+Growth (9|3 for 5 :fire + 1 :earth + 1 card)
+Nature's Harmony
   9 attack increases to 15 attack
   9attack -> 15 attack = +6 attack
   9|1 +6|+6 -> 15|7 for 5 :fire + 1 :earth + 2 :life + 2 cards

Ruby Dragon (15|2 for 12 :fire + 1 card)

Note: Unupped cards
Cockatrice (4|4 for 3 :life + 1 card)
+Nature's Harmony
   4 attack increases to 8 attack
   4attack -> 8 attack = +4 attack
   4|4 +4|+4 -> 8|8 for 7 :life + 2 cards
+Adrenaline (17 damage per turn|8hp for 11 :life + 3 cards

Adrenal Horned Frog (12 damage per turn|3hp for 6 :life + 2 cards)

Comment about the new version:
3, 8, 15
-5, 6-11, 12+
So it
Reduces the attack of any creature with more than 15 attack to 15 (until regained by the growth mechanism that all have except chimera)
Reduces 9-11 attack by -1|-1 to -3|-3
Reduces 4-5 attack by -1|-1 to -2|-2
Never buffs more than +3|+3

I think the old version was more useful. The new version is only useful as CC. (not very useful at that either)
« Last Edit: June 02, 2012, 06:31:00 pm by OldTrees »
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Offline Annele

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Re: Nature's Harmony | Nature's Harmony https://elementscommunity.org/forum/index.php?topic=40742.msg507098#msg507098
« Reply #31 on: June 03, 2012, 05:11:37 am »
Spoiler for Old Tree's reasoning:
Comment about the old version

Note: This is upgraded cards. Remember that hidden upgrade cost reduction per card.
Lava Destroyer (7|1 for 5 :fire + 1 card)
+Growth (9|3 for 5 :fire + 1 :earth + 1 card)
+Nature's Harmony
   9 attack increases to 15 attack
   9attack -> 15 attack = +6 attack
   9|1 +6|+6 -> 15|7 for 5 :fire + 1 :earth + 2 :life + 2 cards

Ruby Dragon (15|2 for 12 :fire + 1 card)

Note: Unupped cards
Cockatrice (4|4 for 3 :life + 1 card)
+Nature's Harmony
   4 attack increases to 8 attack
   4attack -> 8 attack = +4 attack
   4|4 +4|+4 -> 8|8 for 7 :life + 2 cards
+Adrenaline (17 damage per turn|8hp for 11 :life + 3 cards

Adrenal Horned Frog (12 damage per turn|3hp for 6 :life + 2 cards)

Comment about the new version:
3, 8, 15
-5, 6-11, 12+
So it
Reduces the attack of any creature with more than 15 attack to 15 (until regained by the growth mechanism that all have except chimera)
Reduces 9-11 attack by -1|-1 to -3|-3
Reduces 4-5 attack by -1|-1 to -2|-2
Never buffs more than +3|+3

I think the old version was more useful. The new version is only useful as CC. (not very useful at that either)

I agree. Though I think that if it's over 15, it is decreased. And if changed back, may need a cost increase.
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Re: Nature's Harmony | Nature's Harmony https://elementscommunity.org/forum/index.php?topic=40742.msg507124#msg507124
« Reply #32 on: June 03, 2012, 06:41:08 am »
Spoiler for Old Tree's reasoning:
Comment about the old version

Note: This is upgraded cards. Remember that hidden upgrade cost reduction per card.
Lava Destroyer (7|1 for 5 :fire + 1 card)
+Growth (9|3 for 5 :fire + 1 :earth + 1 card)
+Nature's Harmony
   9 attack increases to 15 attack
   9attack -> 15 attack = +6 attack
   9|1 +6|+6 -> 15|7 for 5 :fire + 1 :earth + 2 :life + 2 cards

Ruby Dragon (15|2 for 12 :fire + 1 card)

Note: Unupped cards
Cockatrice (4|4 for 3 :life + 1 card)
+Nature's Harmony
   4 attack increases to 8 attack
   4attack -> 8 attack = +4 attack
   4|4 +4|+4 -> 8|8 for 7 :life + 2 cards
+Adrenaline (17 damage per turn|8hp for 11 :life + 3 cards

Adrenal Horned Frog (12 damage per turn|3hp for 6 :life + 2 cards)

Comment about the new version:
3, 8, 15
-5, 6-11, 12+
So it
Reduces the attack of any creature with more than 15 attack to 15 (until regained by the growth mechanism that all have except chimera)
Reduces 9-11 attack by -1|-1 to -3|-3
Reduces 4-5 attack by -1|-1 to -2|-2
Never buffs more than +3|+3

I think the old version was more useful. The new version is only useful as CC. (not very useful at that either)

I agree. Though I think that if it's over 15, it is decreased. And if changed back, may need a cost increase.
Thanks.

Currently all creatures with 16 or more attack either have a growth mechanic or are chimera.
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Offline Annele

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Re: Nature's Harmony | Nature's Harmony https://elementscommunity.org/forum/index.php?topic=40742.msg507127#msg507127
« Reply #33 on: June 03, 2012, 06:43:35 am »
Spoiler for Old Tree's reasoning:
Comment about the old version

Note: This is upgraded cards. Remember that hidden upgrade cost reduction per card.
Lava Destroyer (7|1 for 5 :fire + 1 card)
+Growth (9|3 for 5 :fire + 1 :earth + 1 card)
+Nature's Harmony
   9 attack increases to 15 attack
   9attack -> 15 attack = +6 attack
   9|1 +6|+6 -> 15|7 for 5 :fire + 1 :earth + 2 :life + 2 cards

Ruby Dragon (15|2 for 12 :fire + 1 card)

Note: Unupped cards
Cockatrice (4|4 for 3 :life + 1 card)
+Nature's Harmony
   4 attack increases to 8 attack
   4attack -> 8 attack = +4 attack
   4|4 +4|+4 -> 8|8 for 7 :life + 2 cards
+Adrenaline (17 damage per turn|8hp for 11 :life + 3 cards

Adrenal Horned Frog (12 damage per turn|3hp for 6 :life + 2 cards)

Comment about the new version:
3, 8, 15
-5, 6-11, 12+
So it
Reduces the attack of any creature with more than 15 attack to 15 (until regained by the growth mechanism that all have except chimera)
Reduces 9-11 attack by -1|-1 to -3|-3
Reduces 4-5 attack by -1|-1 to -2|-2
Never buffs more than +3|+3

I think the old version was more useful. The new version is only useful as CC. (not very useful at that either)

I agree. Though I think that if it's over 15, it is decreased. And if changed back, may need a cost increase.
Thanks.

Currently all creatures with 16 or more attack either have a growth mechanic or are chimera.

Perfect!
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