The mechanic is certainly entropic, but from an evolutionary perspective the mutation idea makes sense (obviously apart from the speed). The theme is completely Life.
some things, even if they make sense thematically, should not be taken from certain elements. other elements may come up with themes which necessitate on dead effects, but that's 's thing. mutant's are 's. if quanta is not included in the application card, it is ripping so hard on entropy's territory. but i guess people don't have a problem with that these days with so many people lacking necessary critical thinking skills of their own, so i'm sure this card will do well in the polls with this current generation of voters.
I agree. The mechanics of this card are just screaming for
. I mean if you said the mechanics only to someone and ask them to guess the element, is there a single person on earth who would say something other than
? Like moomoose said, if you really want, you can make any card fit to any element, but there is often one element where it makes most sense, and in this case it's clearly
.
Different elements should specialize in different things. This is what should be the
core of all Elements card design. There are way too many comments like "Element X does not have Y, so I made a card like that". But that's getting a bit off-topic.
As for the mechanics.. I think the idea would be much cooler if the creatures would
adapt to their situation, because evolution is not really about random things happening, it's about natural selection and survival of the fittest. Here's how I would do it:
EXAMPLE 1:Your opponent bolts down one creature. All other creatures would gain +1 HP.
EXAMPLE 2:Your opponent plays a Shield. All your creatures would gain +1 Attack.
EXAMPLE 3:Your opponent plays Dimensional Shield, all your creatures would gain Momentum.
EXAMPLE 4:Otyugh eats your creature. All other creatures would become poisonous (cause poisoning in ingested)
Something like that would fit better to evolution theme, although it would of course be a nightmare to code.