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Offline LegitTopic starter

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Natural Disaster | Nature's Wrath https://elementscommunity.org/forum/index.php?topic=34306.msg432648#msg432648
« on: November 30, 2011, 04:02:45 am »
NAME:
Natural Disaster
ELEMENT:
Air
COST:
4
TYPE:
Spell
ATK|HP:
TEXT:
Destroy target permanent if mark is :air, :life, or :water. Destroy opponent's shield if your deck is exclusively :air, :life, or :water.
NAME:
Nature's Wrath
ELEMENT:
Air
COST:
3
TYPE:
Spell
ATK|HP:
TEXT:
Destroy target permanent if mark is :air, :life, or :water. Destroy opponent's shield if your deck is exclusively :air, :life, or :water.
ART:
http://www.sxc.hu/photo/907248 Edited by me
IDEA:
Legit
NOTES:
This card gives three elements permanent control. Air, life, and water are all known to be vulnerable to permanents because of their lack of PC. This card gives these elements a much needed buff and allows monos to compete with other decks.

How this card was made:
- The cost is other for two reasons. First, I wanted to give three elements access to this card, so I couldn't make the cost a single element. I then added the mark restriction to keep the strength of this card mostly reserved to the three elements. The other reason is to counter Discord. Although not a hard counter by any means, the ability to use any quanta (assumed a mono deck's quanta scrambled by Discord) is a step in the right direction to reduce Discord's effectiveness against non-rainbow decks.
- The second effect of this card (destroy shield) is there to give an extra boost to mono air, life, or water decks. Note: Your deck must be ONLY ONE of the three element mentioned. If your deck is a duo of air and life, you will not get the bonus. You MUST have a mono deck.

Thanks to Xenoncidious for the text wording.
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Offline Xenocidius

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Re: Natural Disaster | Nature's Wrath https://elementscommunity.org/forum/index.php?topic=34306.msg432651#msg432651
« Reply #1 on: November 30, 2011, 04:13:06 am »
Who's Xenoncidious? ::)

Initially I didn't think much of it because of the complex mechanics. However, now that I think of it, this addresses four main issues:
    The lack of permanent control in the gameThe weakness of the Air, Life and Water elementsThe large weakness of Air, Life and Water mono decksThe power of Discord against mono decks
The cost seems balanced, as it will mostly be used in monos and duos, rather than in rainbows where other cost cards can become OP (after all, how many rainbows do you see with Life, Water or Air marks?).

As for the destroy shield effect, can it destroy immaterial shields?

All in all, I like the idea. It has my vote in the Crucible.

tl;dr: This card is legit.
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Offline moomoose

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Re: Natural Disaster | Nature's Wrath https://elementscommunity.org/forum/index.php?topic=34306.msg432658#msg432658
« Reply #2 on: November 30, 2011, 04:24:42 am »
considering neither card costs specific quanta, this is an 'other' card and not an 'air' card.  if either the basic or upgraded card uses a specific quanta type, then it would be an elemental card
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Offline Xenocidius

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Re: Natural Disaster | Nature's Wrath https://elementscommunity.org/forum/index.php?topic=34306.msg432661#msg432661
« Reply #3 on: November 30, 2011, 04:27:45 am »
No. This is an Air card, because it has an Air background and belongs to the Air element. Also, its theme fits Air much better than Other.
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Offline ddevans96

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Re: Natural Disaster | Nature's Wrath https://elementscommunity.org/forum/index.php?topic=34306.msg432663#msg432663
« Reply #4 on: November 30, 2011, 04:27:56 am »
considering neither card costs specific quanta, this is an 'other' card and not an 'air' card.  if either the basic or upgraded card uses a specific quanta type, then it would be an elemental card
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Offline moomoose

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Re: Natural Disaster | Nature's Wrath https://elementscommunity.org/forum/index.php?topic=34306.msg432668#msg432668
« Reply #5 on: November 30, 2011, 04:34:54 am »
No. This is an Air card, because it has an Air background and belongs to the Air element. Also, its theme fits Air much better than Other.
background is irrelevant, could be any element if that was a qualifier.  it is just as much :life and :water as :air by design, and as a result is none of them, especially without quanta cost as a tie in.  if not 'other', it seems more suited for a psuedoquanta mix than to be labeled as 'air' and cost :rainbow quanta in both cards

Luciferin.
considering Luciferin | Luciferase 's quanta production being tied to :light in a similar vein to towers, that is a firm link.  this card does not share such a connection with :air, as it does not result in quanta production.
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Offline Naesala

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Re: Natural Disaster | Nature's Wrath https://elementscommunity.org/forum/index.php?topic=34306.msg432670#msg432670
« Reply #6 on: November 30, 2011, 04:37:15 am »
Love it, needs added asap
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Offline NikaZaslavsky

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Re: Natural Disaster | Nature's Wrath https://elementscommunity.org/forum/index.php?topic=34306.msg432677#msg432677
« Reply #7 on: November 30, 2011, 04:58:34 am »
Moomoose has a point, luciferin can be light because of the quanta production, but does the element matter that much? I mean, if Zanz decided to use this, he would choose the best element for it if he didn't like the current one. Of course that doesn't mean people can just make everything other and expect it to be fixed later on. I think that if we have a general idea of the element it should be in (which is either air or other for now), we can leave that alone and focus on the card mechanics and all that.

I don't dislike the card, but it seems to be too obvious. IMO it's like saying 'these elements need pc, so this card destroys a permanent if you're using those elements."
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Offline Hyroen

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Re: Natural Disaster | Nature's Wrath https://elementscommunity.org/forum/index.php?topic=34306.msg432689#msg432689
« Reply #8 on: November 30, 2011, 05:23:50 am »
If you don't like it, you don't vote for it.

A card's theme is one of the main factors that determines its elemental categorization or lack thereof.

As for the card itself, it seems like a good idea and hypothetical mechanic, but I fear the coding might be a bit of a hassle. I'm not a coder myself, but I imagine this card would ask to check each card's elemental category and then act accordingly.

Personally not a fan of this card only because I'm sure the elements listed can receive interesting permanent control keeping in mind the theme of each element. Creating new and fresh mechanics within each element is a challenge to each card creator and in my opinion, this card doesn't bring much of that, at least nothing that's hasn't already been suggested. Of course, there's always room for modification.

Nothing against you though Legit, don't get offended and leave the community. xD

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Re: Natural Disaster | Nature's Wrath https://elementscommunity.org/forum/index.php?topic=34306.msg432933#msg432933
« Reply #9 on: November 30, 2011, 07:36:34 pm »
I'm not a big fan of card ideas that are limited to only certain element or elements. Not only does this card force you to use a mark from one of those 3 elements, it also semi-forces you to use a mono deck of those elements. This is bad for deckbuilding because it limits my options dramatically. I like ideas that are more flexible, like instead of listing specific elements, they use "element of your mark", "element of your opponents mark", etc.

Offline ZephyrPhantom

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Re: Natural Disaster | Nature's Wrath https://elementscommunity.org/forum/index.php?topic=34306.msg432957#msg432957
« Reply #10 on: November 30, 2011, 08:38:47 pm »
IMHO, I dislike this card because it's a copy of Explosion in a different element. The "element-specific" mechanic is interesting (it's been suggested before in different ways), but I feel the effect could be a bit more original than "Explosion when you have X Mark." While I'm not sure what other effects you could come up with, I'm sure  :life:water:air probably deserve something more unique.

Offline LegitTopic starter

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Re: Natural Disaster | Nature's Wrath https://elementscommunity.org/forum/index.php?topic=34306.msg433014#msg433014
« Reply #11 on: November 30, 2011, 11:04:10 pm »
This card is actually more versatile than almost every other card in the game. The restrictions are explicitly stated; however it can be used in more decks because it is not bound by a single element. For example, the card Sky Blitz can only be used in any decks that use Air (mono Air, any element/Air duo, etc). This card can be used in any deck that uses Air, Life, OR Water mark, (mono Air/life/water, and any duo that uses any of the three element assuming it has the mark). Of course the mark is a somewhat limiting factor but the amount of decks this card will fit in outnumbers the deck any other single-element card can fit into.

I agree that this card is not very original and that the three element could use a more thematic card, but the fact is that these elements are lacking something that puts them into a lower tier than other elements. I’ve been through (almost) three wars and played this game long enough to know that some element combinations and deck archetypes have ruled the battlefield for too long and this needs to be balanced out to keep the game fresh. Decks like Discord/EQ and Bonebolt are inherently stronger than other decks and therefore are used more often, but there comes a time when you realize that the ENTIRETY of other elements cannot compete with the strength of, say, Entropy. I’ve had enough of the same decks and elements dominating others and I wanted to change this.

This card is just an attempt to balance out the game, giving PC to three subpar elements. It’s not original, it’s not creative, but it IS effective in what I’m trying to do. I will rework this idea so people will actually like it, but the point is that I’m increasingly annoyed of the game imbalance, and nothing is being done. There comes a time when fixing the game is more important than creating a card following the strict and binding rules of the community.

 

anything
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