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Offline SnoWeb

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Re: Zombie | Elite Zombie https://elementscommunity.org/forum/index.php?topic=13807.msg174984#msg174984
« Reply #12 on: October 12, 2010, 12:02:38 pm »
I would not add either devour or scavenger. I think the idea of a poisoned cheap middle range death creature will generate plenty of new strategies already by itself. To render it more complicated will probably diminish its playability.
Good work.

Offline karisTopic starter

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Re: Zombie | Elite Zombie https://elementscommunity.org/forum/index.php?topic=13807.msg174986#msg174986
« Reply #13 on: October 12, 2010, 12:04:24 pm »
if it be with fractal ball lightning,  i'm sure elite zombie is better!  (if i'm add scarvenger)

vulture cost 3 :death no matter what but ez. use only 2 :death   easily to use with fractal.

btw. my word 'weakling' mean zombie in bio-hazard, l4d or whatever.

and for me it's very hard to believe that mass product like zombie can eat they enemy so easy.  :P

Offline moomoose

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Re: Zombie | Elite Zombie https://elementscommunity.org/forum/index.php?topic=13807.msg175194#msg175194
« Reply #14 on: October 12, 2010, 09:18:26 pm »
im just saying that scavenger would be potentially more powerful as it can be triggered several times per turn, devour a max of once and it is a choice and not compulsory.  and i wouldnt worry about :earth adding hp, that would be a trio- assuming devour costs :gravity like scarabs and otys.  but with devour being a duo ability, there is no real cost change associated with it (+1 ability, -1 duo ability = 0 net change in card cost).  i'd lower the initial hp to 4 so it will tick down to 3 at the start of the turn in which it can use its ability, and it will be limited to eating weak creatures.  if nightfall/eclipse it played it would buff the eating ability of the zombie.

but if you dont put devour on it, thats fine, ill see what i can think up for my own card :)
moose dont say moo.

Offline Kuroaitou

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Re: Zombie | Elite Zombie https://elementscommunity.org/forum/index.php?topic=13807.msg180411#msg180411
« Reply #15 on: October 20, 2010, 11:33:30 am »
For the mental well-being of the Card Curators I suggest you post mostly where you got the art from, as opposed to a direct link to the picture.
Thanks for the help Hyroen. :D


CURATOR COMMENT
-Fix the Text for the table for the upgraded card (It should be "Elite Zombie... etc.")
-You need to change the artwork unfortunately (the person was paid quite an amount of money for that zombie art tutorial, meaning that it's a commercial (purchasable-only) picture for consumption)



Like others have said, the simplicity of the card makes it fairly realistic - this might be the new mid-ranged attacker assuming people are arachnophobia... ^^;

Xrbeta

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Re: Zombie | Elite Zombie https://elementscommunity.org/forum/index.php?topic=13807.msg182133#msg182133
« Reply #16 on: October 22, 2010, 09:17:05 pm »
Hmm this card could actually make it into the game but maybe lower the hp to like 4 or 3? so it can be a bit more balanced otherwise this plus fractal will be a little OP

Offline karisTopic starter

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Re: Zombie | Elite Zombie https://elementscommunity.org/forum/index.php?topic=13807.msg182140#msg182140
« Reply #17 on: October 22, 2010, 09:21:52 pm »
@xrbeta

ever thing something like that  but when i'm see elite antlion with 4/4 and cost 2 like this card....

i'm erase that think instant.  :P

Offline karisTopic starter

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Re: Zombie | Elite Zombie https://elementscommunity.org/forum/index.php?topic=13807.msg185094#msg185094
« Reply #18 on: October 26, 2010, 09:20:12 am »
have anyone can help me about art?

 

blarg: