Aha. In that case, it's way underpowered.
Unless your opponent doesn't have a shield (or only has Turtle Shield, I suppose), it is little to no use. This would be most useful for decks that take a long time to set up and need an anti deckout strat, yet if the game goes on long enough where you're at risk for decking out the opponent will likely have a shield that can reduce one point of damage, meaning Boomerang won't complete and attack and won't fulfill its purpose.
Unless we get momentum on a stick, it's not very good as is.
If you were to give it momentum on its own, it would become a staple in every rainbow. 1 random instead of 3 time each turn to prevent deckout in rainbows which value
greatly? It could cost way more AND require
, and it would still be a staple in rainbows because they're usually light on
usage (unless you run Air Nymph instead of Elite Queen) and very heavy on