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NAME: | Push | ELEMENT: | Gravity | COST: | 4 | TYPE: | Spell | ATK|HP: | | TEXT: | Target creature gains status Fallen: Lose one attack every turn and cannot be targeted or target. Airbornes immune. |
| NAME: | Push | ELEMENT: | Gravity | COST: | 3 | TYPE: | Spell | ATK|HP: | | TEXT: | Target creature gains status Fallen: Lose one attack every turn and cannot be targeted or target. Airbornes immune. |
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ART: | Annele, background is modified momentum | IDEA: | Annele | NOTES: | When I think of Gravity, I think of an infinite cravass that creatures fall into for the rest of time. As they fall, they get further away and deal less damage. Positive attacks gain -1/-0 until it reaches 0. Negative attacks gain +1/+0 until it reaches 0. They cannot be targeted, so far down in the crevass. They cannot target, but can grow. Fallen is a status like poison. | SERIES: | |
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This is my first card!!!
Please tell me if you hate it, and any ways you think it could be improved.
If I shouldn't be posting yet, I apologise. I have been around the forums for ages although I only turned 13 on the 18th.