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Offline Rutarete

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Re: Mycelium | Mycelia https://elementscommunity.org/forum/index.php?topic=43219.msg538651#msg538651
« Reply #12 on: September 03, 2012, 05:03:41 am »
Does the unupped heal hp or increase max? Or both?
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Offline artimies7Topic starter

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Re: Mycelium | Mycelia https://elementscommunity.org/forum/index.php?topic=43219.msg539322#msg539322
« Reply #13 on: September 05, 2012, 09:56:24 pm »
Sorry I'm late. It seems the general consensus is that this card is OP. True?

So then perhaps it might give some other bonus to creatures other than just +stats.
Discuss.
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Offline jawdirk

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Re: Mycelium | Mycelia https://elementscommunity.org/forum/index.php?topic=43219.msg539581#msg539581
« Reply #14 on: September 06, 2012, 11:04:41 pm »
You could make it creatures with more than 1 hp gain +1|2.
« Last Edit: September 06, 2012, 11:06:36 pm by jawdirk »

Offline OldTrees

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Re: Mycelium | Mycelia https://elementscommunity.org/forum/index.php?topic=43219.msg539714#msg539714
« Reply #15 on: September 07, 2012, 05:02:25 am »
Have the hp gain trigger on the permanent's turn after it tries to drain quanta.
This means creatures must survive their first player turn (not creature turn) before they get the benefit.
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Offline artimies7Topic starter

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Re: Mycelium | Mycelia https://elementscommunity.org/forum/index.php?topic=43219.msg540623#msg540623
« Reply #16 on: September 09, 2012, 07:04:22 pm »
Have the hp gain trigger on the permanent's turn after it tries to drain quanta.
This means creatures must survive their first player turn (not creature turn) before they get the benefit.

I get what you're saying, but would this require new text in the card or just a bit in the extras text box in the table?
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Re: Mycelium | Mycelia https://elementscommunity.org/forum/index.php?topic=43219.msg540651#msg540651
« Reply #17 on: September 09, 2012, 08:15:40 pm »
Have the hp gain trigger on the permanent's turn after it tries to drain quanta.
This means creatures must survive their first player turn (not creature turn) before they get the benefit.

I get what you're saying, but would this require new text in the card or just a bit in the extras text box in the table?
Nothing new needed. However "Mycelium gives each creature on your field 2 HP per turn. Drain  :life each turn." would be an improvement.
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Offline artimies7Topic starter

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Re: Mycelium | Mycelia https://elementscommunity.org/forum/index.php?topic=43219.msg540933#msg540933
« Reply #18 on: September 10, 2012, 09:59:57 pm »
Have the hp gain trigger on the permanent's turn after it tries to drain quanta.
This means creatures must survive their first player turn (not creature turn) before they get the benefit.

I get what you're saying, but would this require new text in the card or just a bit in the extras text box in the table?
Nothing new needed. However "Mycelium gives each creature on your field 2 HP per turn. Drain  :life each turn." would be an improvement.
As in one permanent buff or a buff a turn?

EDIT: Oh yeah, one-thousandth post!
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Offline OdinVanguard

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Re: Mycelium | Mycelia https://elementscommunity.org/forum/index.php?topic=43219.msg540944#msg540944
« Reply #19 on: September 10, 2012, 10:57:42 pm »
If it drained  :life per creature given +1|+1 that should keep it from being OP as a stackable I think. Even fractal spark might be ok then, since you would be paying :life to keep each one alive.

... Could make for an interesting deck idea actually: Mito-fracta Ball Lightnings :D
« Last Edit: September 10, 2012, 11:01:01 pm by OdinVanguard »
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Offline artimies7Topic starter

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Re: Mycelium | Mycelia https://elementscommunity.org/forum/index.php?topic=43219.msg540951#msg540951
« Reply #20 on: September 10, 2012, 11:21:21 pm »
If it drained  :life per creature given +1|+1 that should keep it from being OP as a stackable I think. Even fractal spark might be ok then, since you would be paying :life to keep each one alive.

Tentatively considering this with the +2 HP. OT, is this an acceptable/better replacement for what you've suggested?
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Re: Mycelium | Mycelia https://elementscommunity.org/forum/index.php?topic=43219.msg540971#msg540971
« Reply #21 on: September 11, 2012, 01:09:46 am »
Have the hp gain trigger on the permanent's turn after it tries to drain quanta.
This means creatures must survive their first player turn (not creature turn) before they get the benefit.

I get what you're saying, but would this require new text in the card or just a bit in the extras text box in the table?
Nothing new needed. However "Mycelium gives each creature on your field 2 HP per turn. Drain  :life each turn." would be an improvement.
As in one permanent buff or a buff a turn?

EDIT: Oh yeah, one-thousandth post!
"per turn" would be a buff per turn. Remove the "per turn" if you want a renewed one time buff. (I am unsure which you are intending)

Be careful not to underestimate the absorb cost.  :life per +2hp is not worth it.
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Offline artimies7Topic starter

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Re: Mycelium | Mycelia https://elementscommunity.org/forum/index.php?topic=43219.msg1000248#msg1000248
« Reply #22 on: September 16, 2012, 11:46:51 pm »
Spoiler for not double posting anymore:
Spoiler for Hidden:
Have the hp gain trigger on the permanent's turn after it tries to drain quanta.
This means creatures must survive their first player turn (not creature turn) before they get the benefit.

I get what you're saying, but would this require new text in the card or just a bit in the extras text box in the table?
Nothing new needed. However "Mycelium gives each creature on your field 2 HP per turn. Drain  :life each turn." would be an improvement.
As in one permanent buff or a buff a turn?

EDIT: Oh yeah, one-thousandth post!
"per turn" would be a buff per turn. Remove the "per turn" if you want a renewed one time buff. (I am unsure which you are intending)

Be careful not to underestimate the absorb cost.  :life per +2hp is not worth it.

Ok, wordings cleared. I intended for a one time buff, but that may not work, as you said.
But on the other hand, if you have eight creatures on your field,  :life per turn for buffing your entire field is somewhat cheap in comparison to, say, momentum.

Wait, I gotta math.
Spoiler for math:
Nightfall | Eclipse: 3 | 4  :darkness
+ 1 | 1 || 2 | 1

Mycelium | Mycelia: 3 | 2 :life
+ 2 hp (single use)
:life drain

Momentum | Overdrive : 2 | 1  :gravity
+ 1 | 1
Ignores shields.

It does seem a bit underpowered.
So this card could potentially be boosted in one of four ways as I see it.
- Just make the buff in question a vulnerable extended stacking buff. (Adds +2hp || +1 | 1 per turn, but all of its buffs are removed if all of your copies of Mycelium are destroyed.)
- Lower casting cost.
- Greater HP buff/extended healing.
- Stackability. (Would probably require some additional modifications; see OdinVanguard's post that I quoted.)

Updated. Going to post in the crucible tomorrow if nobody has any more major objections.
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