*Author

Offline Terroking

  • Legendary Member
  • ******
  • Posts: 2166
  • Reputation Power: 29
  • Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.
  • The best practice is experience.
  • Awards: Silver DonorSlice of Elements 4th Birthday Cake5th Trials - Master of Earth2nd Trials - Master of Earth1st Trials - Master of EarthWeekly Tournament WinnerChampionship League 1/2010 2nd Place9th Tournament 1st PlaceDesign A Quest 1st PlaceSS competition #1 2ndHalfblood Recruiter
My card ideas. https://elementscommunity.org/forum/index.php?topic=533.msg5379#msg5379
« Reply #12 on: December 15, 2009, 10:09:55 pm »

why not make voodoo reverse the attack/defence for each monster? be fun to use it on a spark or fate egg...

and upped momentum is only one gravity, and i', pretty sure it doesn't get any lower than that, unless of course it starts at 1 aether and ups to one colorless
I ask nothing of humanity but fairness in all things, but I do not expect even that.

Scaredgirl

  • Guest
My card ideas. https://elementscommunity.org/forum/index.php?topic=533.msg5380#msg5380
« Reply #13 on: December 15, 2009, 10:09:55 pm »

why not make voodoo reverse the attack/defence for each monster?
Flying Voodoo Titans anyone? :)

Evil Hamster

  • Guest
My card ideas. https://elementscommunity.org/forum/index.php?topic=533.msg5381#msg5381
« Reply #14 on: December 15, 2009, 10:09:55 pm »

why not make voodoo reverse the attack/defence for each monster?
Flying Voodoo Titans anyone? :)
It would VERY quickly end the rainbow dominance  ;D

My card ideas. https://elementscommunity.org/forum/index.php?topic=533.msg5382#msg5382
« Reply #15 on: December 15, 2009, 10:09:55 pm »

why not make voodoo reverse the attack/defence for each monster?
Flying Voodoo Titans anyone? :)
How many cards have been sugested that would make Titan overpowered?


It would VERY quickly end the rainbow dominance  ;D
And make gravity/darkness the new rainbow, or not work at all, because there isn't any dark/gravity linkage.

Offline Terroking

  • Legendary Member
  • ******
  • Posts: 2166
  • Reputation Power: 29
  • Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.
  • The best practice is experience.
  • Awards: Silver DonorSlice of Elements 4th Birthday Cake5th Trials - Master of Earth2nd Trials - Master of Earth1st Trials - Master of EarthWeekly Tournament WinnerChampionship League 1/2010 2nd Place9th Tournament 1st PlaceDesign A Quest 1st PlaceSS competition #1 2ndHalfblood Recruiter
My card ideas. https://elementscommunity.org/forum/index.php?topic=533.msg5383#msg5383
« Reply #16 on: December 15, 2009, 10:09:55 pm »

Voodoo is entropy... anyways, i wasn't thinking of that, or how well gemini could abuse that if he were smarter and had animate in his deck

Only real balance to put on that is that it only affects your opponents monsters, and for one turn, so there would be no way to do it/ it would take a complete and utter idiot to use it when they have titans out. Or massive drags for that matter.

But then it might be too underpowered if it only worked for one turn.

ah well

I ask nothing of humanity but fairness in all things, but I do not expect even that.

Scaredgirl

  • Guest
My card ideas. https://elementscommunity.org/forum/index.php?topic=533.msg5384#msg5384
« Reply #17 on: December 15, 2009, 10:09:55 pm »

why not make voodoo reverse the attack/defence for each monster?
Flying Voodoo Titans anyone? :)
How many cards have been sugested that would make Titan overpowered?
I have no clue. What does that have to do with anything?

Scaredgirl

  • Guest
My card ideas. https://elementscommunity.org/forum/index.php?topic=533.msg5385#msg5385
« Reply #18 on: December 15, 2009, 10:09:55 pm »

Voodoo is entropy... anyways, i wasn't thinking of that, or how well gemini could abuse that if he were smarter and had animate in his deck

Only real balance to put on that is that it only affects your opponents monsters, and for one turn, so there would be no way to do it/ it would take a complete and utter idiot to use it when they have titans out. Or massive drags for that matter.

But then it might be too underpowered if it only worked for one turn.

ah well

Switching attack and HP is actually a good idea but unfortunately it would require some serious balancing which I doubt will happen.

My card ideas. https://elementscommunity.org/forum/index.php?topic=533.msg5386#msg5386
« Reply #19 on: December 15, 2009, 10:09:55 pm »

How many cards have been sugested that would make Titan overpowered?
I have no clue. What does that have to do with anything?

A fair few cards have been suggested that would switch attack and HP - and they kind of died after Titan was mentioned. I'm not saying this should be cast aside because of that, just that it has been talked about before.

Genomax

  • Guest
My card ideas. https://elementscommunity.org/forum/index.php?topic=533.msg5633#msg5633
« Reply #20 on: December 15, 2009, 10:09:56 pm »

Voodoo, Telekinesis, Rewind and Kraken all seem pretty powerful.

Voodoo - This card seems to just add fuel to the Sundial hype - if you use this, your opponent'll just use sundial to stall for two turns and render your voodoo useless. And forcing monsters to damage their masters for two turns at the cost of three entropy seems pretty powerful. On the other hand, having cards like this would make the game more interesting, and stop people overextending (by swarming the field full of monsters)

Telekinesis - Taking control of a monster for a measly 3 gravity? That's sort of unfair, when you think about the fact that Lightning does 5 damage for 3 aether.

Rewind - Not sure about this one...the ability to counter two turns of quantum collecting, whilst simultaneously stopping your opponent from gaining quantum during those two turns, sounds pretty overpowered. And it only costs 2 time!

Kraken - Not so sure about this one, but being able to reduce your opponent's quantum generation by 3 at the cost of one water quantum is pretty powerful. With a couple of these on the field, your opponent would be hard put to do anything.

Updraft - Could you specify what percentage chance there would be of the opponent having damage reflected back on them please?

These cards are all pretty neat though. You might want to consider raising the costs on some of them, like I suggested above, but I love your ideas. And your images :)

UPRC

  • Guest
My card ideas. https://elementscommunity.org/forum/index.php?topic=533.msg5634#msg5634
« Reply #21 on: December 15, 2009, 10:09:56 pm »

Bored at work again today.



I'm kind of torn on this one.

My card ideas. https://elementscommunity.org/forum/index.php?topic=533.msg5635#msg5635
« Reply #22 on: December 15, 2009, 10:09:56 pm »

Ooh! Life-death link!

Are there any other cards that link with their opposite elements? I can't think of any...

There should be some, I think.

UPRC

  • Guest
My card ideas. https://elementscommunity.org/forum/index.php?topic=533.msg5636#msg5636
« Reply #23 on: December 15, 2009, 10:09:56 pm »

Yeah, I was thinking back to when I used to play Magic: The Gathering. I loved mixing Black/Green and Black/White.

Kind of the opposite of the Armagio.


 

anything
blarg: