ART: | ***Insert artist name***
| IDEA: | Dramore
| NOTES: | Frist off for anyone who does not know what "Murphy's Law" is. Murphy's Law noun If it can go wrong it will go wrong. Also called (Brit) Sod's Law. Meaning:[noncount] —used to refer to the humorous statement that if it is possible for something to go wrong then it will go wrong called also (Brit) Sod's Law The ability of Murphy / Evil God Murphy
Murphy's Law This skill is like a limited mass lobo. that also hits your permanents. This means that there is a chance (non stackable) that each time an active skill would either trigger or be triggered it may fail to happen. Like when you click on a creature then cancel that act. The quanta is already spent but nothing happens.(I.E. When you try to devour but their is no target so you cancel. You do not get a refund of that quanta and the skill is used until next turn.) Note: This does not totaly cancel any skill. It only has a chance of said skill failing to work. Or activate. Also this has no effect on quanta production as that is a passive skill(or at least to me it should be a passive skill). Tho there would be a chance that pendulums would not switch over between the 2 types of quanta they could produce. I.E. Gravity mark, Fire pendulums. Turn 1 :fire ,turn 2 :gravity . With this skill the switching is the active part and may fail to happen at the end of the turn so you may get the same type of quanta 2 or more turns in a row.
This affects every active skill/ability that any creature or permanent has. I.E. Growth, Draw(permanent effect), Firewall(This means that on each attack a creature does. The creature may not take any damage) Scavenger(This means that when a creature dies a scavenger may not get the +1|+1 that normaly happens.)
I'm thinking that Immortal creatures and Protected permanents would not be affected by this ability but am not sure.
| SERIES: | ***Insert series name and link to series page (if any)***
|
|