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Pilchard123

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Multi-mark cards (multicolor) the can produce combos https://elementscommunity.org/forum/index.php?topic=1129.msg10841#msg10841
« Reply #12 on: December 15, 2009, 10:10:20 pm »

Unless it's expensive, and that's what I think that we need. More expensive, powerful, mono-color cards. If they can be used in rainbow, then maybe they're either not expensive enough, or the rainbow wil have to be biased towards a certain element.

cipher_nemo

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Multi-mark cards (multicolor) the can produce combos https://elementscommunity.org/forum/index.php?topic=1129.msg10842#msg10842
« Reply #13 on: December 15, 2009, 10:10:20 pm »

Unless it's expensive, and that's what I think that we need. More expensive, powerful, mono-color cards. If they can be used in rainbow, then maybe they're either not expensive enough, or the rainbow wil have to be biased towards a certain element.
Well, this thread is about multi-color, not mono-color, though everyone and their dead relatives keep bringing that topic in here.

As for how multi-color balances out to make sure Rainbow doesn't get any stronger, that's never going to happen. Same with mono colored cards, regardless of how expensive they are. Decks with 10 or more Quantum Pillars/Towers can generate massive amounts of quanta near end-game of any match. You can't prevent Rainbow from being powerful in Elements due to the Quantum Pillars/Towers.

It's the same for MTG with colorless decks. They have land cards that give 1 colorless mana for each of the same land you control. If you have 6 out, you really get 36 colorless mana. And for MTG, 36 mana is a huge amount.

Scaredgirl

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Multi-mark cards (multicolor) the can produce combos https://elementscommunity.org/forum/index.php?topic=1129.msg10843#msg10843
« Reply #14 on: December 15, 2009, 10:10:20 pm »

As for how multi-color balances out to make sure Rainbow doesn't get any stronger, that's never going to happen. Same with mono colored cards, regardless of how expensive they are. Decks with 10 or more Quantum Pillars/Towers can generate massive amounts of quanta near end-game of any match. You can't prevent Rainbow from being powerful in Elements due to the Quantum Pillars/Towers.

That is incorrect.

If you increase the cost of a card (while at the same time making it more powerful) it makes mono-decks stronger and rainbows weaker.

Lets say Otyugh cost 10 quantum, and was 0/10. It would still be a great card for mono-Gravity because you might be able to play it on turn 2, but it wouldn't be that great for a rainbow deck because collecting that 10 Gravity quantum takes a long time, and there would be no way of being able to play it during early rounds.

Good rainbow decks are based on cheap powerful cards and balanced quantum usage. This ensures that you can play those cards fast. Go make a rainbow deck with dragons only and you will see my point. By the time you have enough quantum to actually play those dragons, you are already close to death because your mono-deck opponent played creatures from turn 1.


It's the same for MTG with colorless decks. They have land cards that give 1 colorless mana for each of the same land you control. If you have 6 out, you really get 36 colorless mana. And for MTG, 36 mana is a huge amount.
This is not MtG.

cipher_nemo

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Multi-mark cards (multicolor) the can produce combos https://elementscommunity.org/forum/index.php?topic=1129.msg10844#msg10844
« Reply #15 on: December 15, 2009, 10:10:20 pm »

That is incorrect.

If you increase the cost of a card (while at the same time making it more powerful) it makes mono-decks stronger and rainbows weaker.

Lets say Otyugh cost 10 quantum, and was 0/10. It would still be a great card for mono-Gravity because you might be able to play it on turn 2, but it wouldn't be that great for a rainbow deck because collecting that 10 Gravity quantum takes a long time, and there would be no way of being able to play it during early rounds.

Good rainbow decks are based on cheap powerful cards and balanced quantum usage. This ensures that you can play those cards fast. Go make a rainbow deck with dragons only and you will see my point. By the time you have enough quantum to actually play those dragons, you are already close to death because your mono-deck opponent played creatures from turn 1.


This is not MtG.
That is an opinion of yours, not all factual (though under certain conditions it is). Just like it's my opinion that any good card, even if expensive, has the potential to increase the power of Rainbow decks as well as mono decks. Why? Take Annubis for example. 8 quanta for a creature is not cheap. Even if it was 12 quanta, it would still be in many Rainbow decks. If the card serves some purpose that is unique or highly desired, it will most likely be useful in a Rainbow deck. Now there is some limit. For example, a 20 quanta card would be questionable. It would have to serve as a match's end-game lock to be worthwhile in a rainbow deck.

Of course an expensive card has a varying degree of usefulness in a Rainbow. A simple quanta-expensive dragon with no special abilities is obviously not going to be that useful in a Rainbow deck. So for those instances, yes, it would only help mono decks.

It is the opposite for MTG, as expensive mono cards are almost never useful in Rainbow decks. MTG doesn't have anywhere near the type of mana generation as Elements has quanta generation. So for MTG, expensive mono cards help mono decks more than Rainbow decks. That's not necessarily true in Elements.

So take for example that Otyugh example you brought up. If an Elite Otyugh costs 10 Gravity quanta, it would still be in many Rainbow decks. The Rainbow decks would compensate, and we'd see these decks with more Parallel Universe and Super Nova cards, while may be only 1 Elite Otyugh. The Otyugh ability is still unique for a card (obviously not unique for mutated creatures). 10 quanta near the end of a match isn't that big of a deal for Rainbow decks.

Scaredgirl

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Multi-mark cards (multicolor) the can produce combos https://elementscommunity.org/forum/index.php?topic=1129.msg10845#msg10845
« Reply #16 on: December 15, 2009, 10:10:20 pm »

That is an opinion of yours, not all factual (though under certain conditions it is). Just like it's my opinion that any good card, even if expensive, has the potential to increase the power of Rainbow decks as well as mono decks.
Card costs and game balance are not really a matter of opinion because we are talking about mathematics. If someone says that in their opinion Otyugh is not overpowered, then sure it's their opinion. But his opinion does not change the fact that when compared to other (same cost) cards in the game, Otyugh is potentially much more powerful, therefore the card is overpowered.

Sure rainbow decks can in some cases effectively play cards with 10+ cost but they cannot play those cards early in the game and THAT is the difference because mono-deck can play them early in the game!


Take Annubis for example. 8 quanta for a creature is not cheap. Even if it was 12 quanta, it would still be in many Rainbow decks. If the card serves some purpose that is unique or highly desired, it will most likely be useful in a Rainbow deck. Now there is some limit. For example, a 20 quanta card would be questionable. It would have to serve as a match's end-game lock to be worthwhile in a rainbow deck.
You sure about that? I personally would never ever ever ever ever ever ever ever take Anubis in my rainbow deck if it cost 12 quantum. Never. I find even 8 quantums to be too much because I need that Time quantum for Hourglasses and maybe Eternity.

20 quantum card questionable?! How about "never in a million years"?


It is the opposite for MTG, as expensive mono cards are almost never useful in Rainbow decks. MTG doesn't have anywhere near the type of mana generation as Elements has quanta generation. So for MTG, expensive mono cards help mono decks more than Rainbow decks. That's not necessarily true in Elements.
This is not MtG.


So take for example that Otyugh example you brought up. If an Elite Otyugh costs 10 Gravity quanta, it would still be in many Rainbow decks. The Rainbow decks would compensate, and we'd see these decks with more Parallel Universe and Super Nova cards, while may be only 1 Elite Otyugh. The Otyugh ability is still unique for a card (obviously not unique for mutated creatures). 10 quanta near the end of a match isn't that big of a deal for Rainbow decks.
Right now most rainbow decks have 2-3 Otyughs simply because it's one of the most powerful cards in the game and getting one on the table early is a huge advantage.

In your example, you only took 1 Otyugh because of increased cost. You don't see the MASSIVE difference between the effectiveness of a rainbow deck if you go from 2-3 Otyughs to only one?

Like you said "10 quanta near the end of a match isn't that big of a deal for Rainbow decks", but with Otyugh, you really need to get him to the table as soon as possible. Otherwise you have no creature control and any mono-speed deck will easily destroy you..


In conclusion:
With high cost cards, mono-decks have the advantage because they can play those cards early in the game while rainbow deck cannot.

cipher_nemo

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Multi-mark cards (multicolor) the can produce combos https://elementscommunity.org/forum/index.php?topic=1129.msg10846#msg10846
« Reply #17 on: December 15, 2009, 10:10:20 pm »

Card costs and game balance are not really a matter of opinion because we are talking about mathematics. If someone says that in their opinion Otyugh is not overpowered, then sure it's their opinion. But his opinion does not change the fact that when compared to other (same cost) cards in the game, Otyugh is potentially much more powerful, therefore the card is overpowered.
We're talking about whether future mono cards could help only mono decks or if they would help rainbow decks as well. That's a talk about balance, about the power of a card, whether it's balanced, underpowered, or overpowered. At some point, that talk is opinion, not fact. ;) You just backed up my argument about that by stating that talking about overpowered cards is based on opinion. :)

But I would agree that at some point: a card with no unique ability compared to other cards, would be a matter of mathematics as you describe it.

Sure rainbow decks can in some cases effectively play cards with 10+ cost but they cannot play those cards early in the game and THAT is the difference because mono-deck can play them early in the game!
Hmm, really? Let's see. I have to call BS on that one. ;) If I have my starting hand as 5 Super Novas, 1 Quantum Tower, and a creature with a cost of 10, I could play that creature on the first turn if I was lucky with the Quantum Tower and it gave me at least 2 Entropy quanta when I played it. And that still leaves 1 free card drawn if I didn't go first. Of course the chances of that happening are rare, but it's still possible. And even without this rare situation, it's certainly possible to get that 10 cost creature out in the first few turns. That's the problem with Elements: it can be very unbalanced. But that's also what makes it interesting.

You sure about that? I personally would never ever ever ever ever ever ever ever take Anubis in my rainbow deck if it cost 12 quantum. Never. I find even 8 quantums to be too much because I need that Time quantum for Hourglasses and maybe Eternity.
Yup. Why? It's the only card that can make itself other creatures immortal. Without it, we're taking chances or dooming our creatures if the opponent has ways to do damage, devour, mutate, lobotomize, or congeal them. I would still run it in my Rainbow deck because it's an end-game lock game. Once I get it down and can make it immortal, I can make anything else I play immortal (1 played creature per turn, 1 ability per turn from the Annubis). And if I run Parallel Universe in my deck with it? Easy, drop the first creature to duplicate, use Parallel Universe on it, make any of the two immortal with Annubis, then bounce the second one back with an Eternity.

20 quantum card questionable?! How about "never in a million years"?
You exaggerate... we're talking possibilities here. A Rainbow deck can play a 20 quanta card without breaking a sweat. Under ideal conditions, that card could be played in a few turns. Under more average conditions, it would be end game after 8 or more Quantum Pillars/Towers are out, along with a few Nova/Super Novas. And nothing is stopping a Rainbow deck from using Quantum Towers with other mono towers to get out expensive cards of a specific color even faster. Let's say one of your "Hero" fantasy cards that costs 20 quanta (from this thread (http://elementstheforum.smfforfree3.com/index.php/topic,444.0.html)) were actually created in Elements. Specifically "The Clockmaker" or "The Joker". Those would be incredibly power cards for end-match in many Rainbow decks. I could picture an Entrophy mark deck with Super Novas and Quantum Towers casting "The Joker" once without having to mess around with Fallen Druids. And "The Clockmaker" could easily be used in a Time mark Rainbow deck for end-match to lock-up a game. Just add several Time Towers and an Enternity in that deck and you have a lock or extremely slowed down opponent many times over.

Right now most rainbow decks have 2-3 Otyughs simply because it's one of the most powerful cards in the game and getting one on the table early is a huge advantage.

In your example, you only took 1 Otyugh because of increased cost. You don't see the MASSIVE difference between the effectiveness of a rainbow deck if you go from 2-3 Otyughs to only one?
That ranges from 1-6, and you can't really say most had 2-3, but that's besides the point. It all depends upon your opponent. I can win against many false god decks without any Otyughs, though it's obviously not as easy. It's much more crucial in PvP. But I've also seen Rainbow Scarab decks in place of Otyughs that do pretty well.

As for 1 vs. 2-3 Otyughs if they cost more, it obviously makes a difference, but in all honest, you only need 1. Did you forget about Parallel Universe and being able to mutate creatures to have the devour ability?

Like you said "10 quanta near the end of a match isn't that big of a deal for Rainbow decks", but with Otyugh, you really need to get him to the table as soon as possible. Otherwise you have no creature control and any mono-speed deck will easily destroy you..
Agian, it depends on what you're using your Rainbow deck for. With Sun Dials and some shields, it's easy enough to lock up an opponent (AI or PvP) until you can trigger your combos. Of course that's not true against every type of deck. That can vary. But even if you have multiple Otyughs in your deck, there's always the chance of having them wind up at the bottom of your deck. And even then, it's still possible to win if you have some control.

In conclusion:
With high cost cards, mono-decks have the advantage because they can play those cards early in the game while rainbow deck cannot.
Wrong. As I've demonstrated with my 5 Super Nova, 1 Quantum Tower, and 1 high cost card, it's possible to get those out early in Rainbow decks too. The only advantage is luck of the draw here and averages. Sure, on average, a mono deck is going to be able to play expensive cards sooner. But it's not about averages, it's about possibilities, especially if that expensive mono card is powerful enough for Rainbow decks to have a strong desire to adopt (ie: some of your proposed "Hero" cards).

Scaredgirl

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Multi-mark cards (multicolor) the can produce combos https://elementscommunity.org/forum/index.php?topic=1129.msg10847#msg10847
« Reply #18 on: December 15, 2009, 10:10:20 pm »

Hmm, really? Let's see. I have to call BS on that one. ;) If I have my starting hand as 5 Super Novas, 1 Quantum Tower, and a creature with a cost of 10, I could play that creature on the first turn if I was lucky with the Quantum Tower and it gave me at least 2 Entropy quanta when I played it. And that still leaves 1 free card drawn if I didn't go first. Of course the chances of that happening are rare, but it's still possible. And even without this rare situation, it's certainly possible to get that 10 cost creature out in the first few turns. That's the problem with Elements: it can be very unbalanced. But that's also what makes it interesting.
That starting had you talk about there.. do you have any idea how unlikely it is for you to draw that exact starting hand AND get those 2 Entropy? (less than 1%)

Now compare that likelihood to mono-deck having 10 quantum on turn two (probably something like 30%+).

I'm not talking about whether Rainbow can play that 10 quantum card. Anything is possible. IN the right circumstances rainbow deck can even play a card with a cost of 100 quantum, but that's not the point. I'm talking about probabilities and speed here. And math says that mono-decks have a HUGE advantage in those two areas.


Yup. Why? It's the only card that can make itself other creatures immortal. Without it, we're taking chances or dooming our creatures if the opponent has ways to do damage, devour, mutate, lobotomize, or congeal them. I would still run it in my Rainbow deck because it's an end-game lock game. Once I get it down and can make it immortal, I can make anything else I play immortal (1 played creature per turn, 1 ability per turn from the Annubis). And if I run Parallel Universe in my deck with it? Easy, drop the first creature to duplicate, use Parallel Universe on it, make any of the two immortal with Annubis, then bounce the second one back with an Eternity.
Players who get all excited about immortality are all ex-MtG players. There is no blocking in Elements! Rules that apply in MtG might not apply in Elements. All veteran players know that immortality, while great in some situations, is not an instant win.

And if we talk about Anubis specifically, it's very important to get it out to the table as fast as possible. Who cares if you get your creatures immortal during the last round because you are already dead. Having table full of immortal creatures means nothing if your HP is zero.


You exaggerate... we're talking possibilities here. A Rainbow deck can play a 20 quanta card without breaking a sweat. Under ideal conditions, that card could be played in a few turns.
What?! I don't even know what to reply to that.. lol. :)

I think the main problem here is that you have not yet understood the importance of SPEED in this game. You somehow think that saving a card and playing it later in the game is just as good as playing it on turn one. Maybe it's a MtG thing.


That ranges from 1-6, and you can't really say most had 2-3, but that's besides the point. It all depends upon your opponent. I can win against many false god decks without any Otyughs, though it's obviously not as easy. It's much more crucial in PvP. But I've also seen Rainbow Scarab decks in place of Otyughs that do pretty well.
Why can't I say that? It's true. Have you looked at the decks on this forum or in top-50?

Most anti-False God decks have 2-3 Otyughs. I've seen some that have only 1 or as high 4, but I don't think I've ever seen one that had 5 or 6.

Sure you can win without playing a single Otyughs. That's not the point. The point is that with multiple Otyughs it's easier, therefore you deck is more powerful.


As for 1 vs. 2-3 Otyughs if they cost more, it obviously makes a difference, but in all honest, you only need 1. Did you forget about Parallel Universe and being able to mutate creatures to have the devour ability?
Yeah, sometimes you only need one but the problem is that you need it early in the game. This is why people pack more than one Otyugh. Having only 1 in your deck is way too unreliable.


Wrong. As I've demonstrated with my 5 Super Nova, 1 Quantum Tower, and 1 high cost card, it's possible to get those out early in Rainbow decks too. The only advantage is luck of the draw here and averages. Sure, on average, a mono deck is going to be able to play expensive cards sooner. But it's not about averages, it's about possibilities, especially if that expensive mono card is powerful enough for Rainbow decks to have a strong desire to adopt (ie: some of your proposed "Hero" cards).
What does that even mean? Of course it's about averages! Wtf?

If I had a deck that won 1% of matches in 3 turns with elemental victory, but lost the other 99%, would you call that deck great because of the "possibility" of winning EM in 3 turns. Of course not.

Possibilities mean nothing in CCG's. It's the averages that make or break a deck. Averages are what deck building is based on.

rawr

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Multi-mark cards (multicolor) the can produce combos https://elementscommunity.org/forum/index.php?topic=1129.msg10848#msg10848
« Reply #19 on: December 15, 2009, 10:10:20 pm »

"You agree, through your use of this forum, that you will not post any material which is false, defamatory, inaccurate, abusive, vulgar, hateful, harassing, obscene, profane, sexually oriented, threatening, invasive of a person's privacy, adult material, or otherwise in violation of any International or United States Federal law."

Cut the name calling. If you don't want to discuss the topic then don't post

--EH

bobcamel

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Multi-mark cards (multicolor) the can produce combos https://elementscommunity.org/forum/index.php?topic=1129.msg10849#msg10849
« Reply #20 on: December 15, 2009, 10:10:20 pm »

It's not SD, it's SG. Short for ScaredGirl Strategy Guide.



cipher_nemo

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Multi-mark cards (multicolor) the can produce combos https://elementscommunity.org/forum/index.php?topic=1129.msg10850#msg10850
« Reply #21 on: December 15, 2009, 10:10:20 pm »

That starting had you talk about there.. do you have any idea how unlikely it is for you to draw that exact starting hand AND get those 2 Entropy? (less than 1%)
But you said...

Sure rainbow decks can in some cases effectively play cards with 10+ cost but they cannot play those cards early in the game and THAT is the difference because mono-deck can play them early in the game!
So do you care to retract your statement of "cannot"? Or replace it with something that means "typically don't"?

Careful when you state absolutes. Even though I agree with you about the poor odds of a Rainbow deck playing expensive cards early on, stating they "cannot" is wrong.

Anything is possible. IN the right circumstances rainbow deck can even play a card with a cost of 100 quantum, but that's not the point.
That's a better statement. It was the point of my reply though since you stated they "cannot" in an earlier post. ;)

Players who get all excited about immortality are all ex-MtG players. There is no blocking in Elements! Rules that apply in MtG might not apply in Elements. All veteran players know that immortality, while great in some situations, is not an instant win.

And if we talk about Anubis specifically, it's very important to get it out to the table as fast as possible. Who cares if you get your creatures immortal during the last round because you are already dead. Having table full of immortal creatures means nothing if your HP is zero.
I certainly agree with your statement of not caring if you get immortal out late and already have a sealed win. No argument there. But in many Rainbow decks that use Sun Dials (and possibly shields), things might not happen until the middle or end of the match any ways. If you get Annubis out on say anything from turn 10 to turn 20, it is still a game winning card in many games. Who's to say your opponent doesn't have creature removal spells ready to draw, in hand, or in play? (ie: enough to damage an Annubis, but not enough to take him out in one turn). If you're without the Annubis in these situations, putting down Otyughs and Fallen Druids (if you couldn't before) would be sending them in to die.

I think the main problem here is that you have not yet understood the importance of SPEED in this game. You somehow think that saving a card and playing it later in the game is just as good as playing it on turn one. Maybe it's a MtG thing.
A deck in Elements can be built and used to control a game and keep the opponent from killing you for a long time. Sure, if I'm playing a Miracle or Incarnate false god, I'm going to be putting out my Otyugh and other creatures first. If I'm playing an opponent that targets creatures frequently, I'm going to hold them until either 1.) They have a slow point with little in hand and/or little in play that can harm them, or 2.) Until I have Annubis out and can protect them.

Let's say you have two Otyughs in your Rainbow deck. If you played them early and the were wiped only a few turns later, you're left with no Otyughs left in your deck. And in Elements, there is no way to get them from your graveyard. So you're screwed if you rely upon Otyughs to take out their creatures. You can also resort to your other strategies for securing a win, but your odds of winning are now drastically reduced. That wouldn't have been a problem with an Annubis out first.

Why can't I say that? It's true. Have you looked at the decks on this forum or in top-50?
I assume that's a rhetorical question and you're playing stupid with condescending remarks like that. Hello, of course I have if I'm here debating end-game strategy with end-game decks.

Most anti-False God decks have 2-3 Otyughs. I've seen some that have only 1 or as high 4, but I don't think I've ever seen one that had 5 or 6.
I've never seen one with 5 or 6 either. In fact, I've never seen one with 4. I use between 1 and 2 in my decks (except for my mono Gravity deck in which I use 4). It doesn't mean someone can't make a successful Rainbow deck with 4 to 6 of them (or even 1, which is very efficient for decks that lock a win condition before playing them).

Sure you can win without playing a single Otyughs. That's not the point. The point is that with multiple Otyughs it's easier, therefore you deck is more powerful.
While I certainly use and encourage the use of Otyughs in decks for end-game, it's not the only answer for a good deck. :)

Yeah, sometimes you only need one but the problem is that you need it early in the game. This is why people pack more than one Otyugh. Having only 1 in your deck is way too unreliable.
Again, depends on who your opponent is. There is no "one size fits all" for Elements and any card strategy. If I'm playing PvP, I'm going to be running 2-3. If I'm playing the false god Miracle, Incarnate, Fire Queen, Morte, Chaos Lord, or Graviton, multiple would be great. For Hermes, Seism, and Rainbow, early Otyughs isn't a good idea unless you have an Annubis out to protect them. And for Gemini, it's a mixed bag. Good to take out the 7/2 creatures, bad for immortal creatures, and bad for the 8/30 dragons unless you have your Fallen Druid(s) out too (or other creatures/spells to mutate). For top 50 decks, same as PvP, where many early are good since you can only guess what you're facing at any moment, even though you have a good idea what cards are in most of those top 50 decks.

What does that even mean? Of course it's about averages! Wtf?
You said "cannot". Again, I said wrong because you stated an absolute that is wrong...

In conclusion:
With high cost cards, mono-decks have the advantage because they can play those cards early in the game while rainbow deck cannot.
It is about possibilities in response to your absolute statement of "cannot". It is about averages (as you mentioned just now) when it comes to what works well.

There is a whole lot of stupid in that post ScaredDood.  First of all, the probability of getting 10 quanta in 2 turns with a mono is about 15%.  Second of all, all your talk about speed sounds pretty retarded when we are talking about rainbow decks.  I would think, that the great and mighty ScaredDud would know about rainbow decks.  Rainbow decks have the advantage in mid to late game speed, where mono has to sacrifice something, either control, draws, powerful creatures, or all of the above.  The other advantage with rainbow is that the quanta that you spend is spread across different elements.  With rainbow, you can save cards and play them later, because you are more equipped to deal with anything.
While I agree with you, rawr, please don't insult ScaredGirl. Attack her points if you want, but no need to name call.

bobcamel

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Multi-mark cards (multicolor) the can produce combos https://elementscommunity.org/forum/index.php?topic=1129.msg10851#msg10851
« Reply #22 on: December 15, 2009, 10:10:20 pm »

I managed to get a workable Elite Otyugh on turn 1 with a Raynebow deck ONCE. And I doubt I could if it costed 10 Gravity. I mean, getting 2 Entropy from Quantum Towers AND ALSO getting 5 Supernovas is like, well, one in two million chance. Monoes are moe reliable with that, I have to vomit. This is just stati-sticks.

rawr

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Multi-mark cards (multicolor) the can produce combos https://elementscommunity.org/forum/index.php?topic=1129.msg10852#msg10852
« Reply #23 on: December 15, 2009, 10:10:20 pm »

While I agree with you, rawr, please don't insult ScaredGirl. Attack her points if you want, but no need to name call.
Posting updated, without the name calling.  I find it a bit hard to resist name calling with a guy who is so familiar with it though.

Additionally, I find it hard to find any rational debate with ScaredDude effective.  As a matter of fact, I would challenge someone to find a thread in which he isn't just flinging hate and discontent.  The signal to noise ratio for him is very very low on threads which he didn't start.  And even on those he started, the signal to noise drops off sharply after the first post.

 

blarg: