I believe that many of us wanted to make new elements in this game. Well, if you want to add a new element to the game, this is the thread to talk about it. You can give a description of what your element is about, a list of cards that belong to that element, etc. When suggesting new cards for your proposed elements, please keep all contents related to that element in one post.
I know that to add a new element, the game graphics must be drastically changed. However, I propose that whatever new element we create, the quanta of that element you possess is shown on the picture of the pillar. This could be problematic, if the pillar cluster is destroyed... Another solution could be, if there is only a single 13th element, the quanta is shown on your Mark.
I'll start with my own element. My new element is Divine.
Divine is the element of the Gods, and it is something that cannot be described, something that is entirely outside of the realm of the 12 material elements. The element of Divine is the essence in which the Gods are created, and this very element is the thing that marks the difference between Gods and mortals.
All Divine cards are rare, and cannot be bought at the Bazaar. They can only be won from fighting the Gods themselves. To all people who know me on Kongregate: no, this is not the Avatar/Relic/Taboo/Demigod idea I was suggesting on Kong.
One Divine quantum is equivalent to three random quanta from other elements. For example, you can summon a Divine Dragon using 30 random quanta, or you can summon a Firefly Queen (6 Air) using 2 Divine quanta.
Divine Pillar: Permanent (0 Divine)
Generate 1 Divine every turn.
Divine Dragon: 15/15 (10 Divine)
Excalibur: Weapon (7 Divine)
Deal 0 damage per turn.
Divine Blade (2 Divine): The effect of this ability depends on who you target.
Target your creature to give it +2/+2.
Target enemy creature to give it -2/-2.
Target yourself to heal for 10 HP.
Target opponent to deal 10 damage.
Aegis: Shield (7 Divine)
All damage dealt to you are halved, then reduced by 1.
Momentum cannot bypass this shield.
Spells are reflected against your opponent.
Divine Wrath: Spell (7 Divine)
Instantly destroy the target creature or permanent.
Divine Protection: Spell (2 Divine)
The target creature or permanent gain +1 Revive.
+X Revive: Status
For X times, if the creature/permanent is killed/destroyed, it is instead returned to the condition when it was summoned.
Divine Intervention: Permanent (13 Divine)
All your creatures and permanents gain +1 Revive when they're played.
Divine Cleric: 5/5 (5 Divine)
Restore (2 Divine): The target creature is returned to the condition when it was summoned.
Divine Link: Permanent (7 Divine)
This card applies to all your creatures.
If the creature has higher ATK than HP, then it gains +1/+1 for your every 10% HP below 50%.
If the creature has higher HP than ATK, then it gains +1/+1 for your every 10% HP above 50%.
For example, if you have a Crimson Dragon, and your HP was 40, your dragon gains +1/+1 because your HP was 10 below 50; if you have a Firefly Queen and you're at 80 HP, your FFQ gains +3/+3 because your HP was 30 above 50.
Shard of Divinity and Shard of Gratitude should also be changed to Divine cards.
Just those for now... I'll come back and add more cards later.