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bigreen69

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Fertilizer/Mulch https://elementscommunity.org/forum/index.php?topic=36919.msg463687#msg463687
« on: February 23, 2012, 07:50:29 am »
NAME:
Fertilizer
ELEMENT:
Life
COST:
:life
TYPE:
Spell
ATK|HP:
TEXT:
Place your hand at the bottom of your deck, then draw that many cards.
NAME:
Mulch
ELEMENT:
Life
COST:
3 :life
TYPE:
Spell
ATK|HP:
TEXT:
Place your hand at the bottom of your deck, then draw that many cards.
ART:
N/A
IDEA:
Bigreen69
NOTES:
I think this could help speed up a lot of decks.  It could help stall deck types by allowing them to dig into their deck and grab key cards.  It could also be used in rushes to refill there hand will creatures in stead of pillars and what not.
SERIES:
N/A

Offline Fireleaf

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Re: Mulch https://elementscommunity.org/forum/index.php?topic=36919.msg463718#msg463718
« Reply #1 on: February 23, 2012, 12:47:25 pm »
1. Interesting idea.
2. Not sure how it would fit into the average deck.
3. Your stack of cards not in your hand is called a 'deck' not a library.
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Re: Mulch https://elementscommunity.org/forum/index.php?topic=36919.msg463735#msg463735
« Reply #2 on: February 23, 2012, 03:33:40 pm »
Definitely an interesting concept. Could definitely be very useful to multi color decks which often have trouble with draws.
It would need to be a little less expensive for use in rush decks, but otherwise looks pretty cool.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
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bigreen69

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Re: Mulch https://elementscommunity.org/forum/index.php?topic=36919.msg463971#msg463971
« Reply #3 on: February 24, 2012, 08:00:07 am »
i think it could fit into an average deck pretty easily.
take the normal Life rush decks they normally only need about 3 or 4 pillars to empty their hand. 
Instead of playing extra pillars the player could leave those pillars in their hand.  Then that player could send them to the bottom of their deck and have a chane to draw more creatures.

The reason it is so costly is because it would be pretty leathal in a speed bow with shard of serendipity. 


Offline Drake_XIV

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Re: Mulch https://elementscommunity.org/forum/index.php?topic=36919.msg464156#msg464156
« Reply #4 on: February 24, 2012, 11:42:44 pm »
Definitely an interesting concept. Could definitely be very useful to multi color decks which often have trouble with draws.
It would need to be a little less expensive for use in rush decks, but otherwise looks pretty cool.
The only problem with that is that if you have a hard time playing something, where are you getting the 4 :life  to play this card?  I suggest dropping the costs by two for both cards.

Offline Pineapple

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Re: Fertilizer/Mulch https://elementscommunity.org/forum/index.php?topic=36919.msg464160#msg464160
« Reply #5 on: February 24, 2012, 11:52:36 pm »
As noted, the concerns are Serendipity, along with Fractal and maybe Mindgate.

Without those two/three cards, Fertilizer | Mulch may as well be free. (Using 3 :life for a mulligan is a bit too much. For the "Put-Pillars-Into-Your-Deck" Strategy, you're increasing the chance of drawing Pillars during your regular draw and Mulch is pretty useless after the first turn.)

Offline Drake_XIV

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Re: Fertilizer/Mulch https://elementscommunity.org/forum/index.php?topic=36919.msg464162#msg464162
« Reply #6 on: February 24, 2012, 11:56:07 pm »
Or maybe have it affect both players.

Offline OdinVanguard

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Re: Fertilizer/Mulch https://elementscommunity.org/forum/index.php?topic=36919.msg464165#msg464165
« Reply #7 on: February 25, 2012, 12:11:36 am »
Here's an odd idea. Have it's cost be colorless and produce  :life for each card recycled. That certainly fits the "mulch" theme :D
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

anything
blarg: