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QuantumT

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Mud Golem | Mud Golem https://elementscommunity.org/forum/index.php?topic=20764.msg264067#msg264067
« on: February 04, 2011, 11:01:48 am »
NAME:
Mud Golem
ELEMENT:
Water
COST:
:water 3
TYPE:
Creature
ATK|HP:
1|3
TEXT:
:earth  Augment : Gain +x|+2, where x = 4 - # of opponent's pillars.
NAME:
Mud Golem
ELEMENT:
Water
COST:
:water 3
TYPE:
Creature
ATK|HP:
2|5
TEXT:
:earth  Augment : Gain +x|+2, where x = 4 - # of opponent's pillars.
ART:
http://hawanja.deviantart.com/gallery/#/d2hnc3g

This is close, but in my head I have this image of something between the pokemon Grimer and a standard golem. Somewhere in between being a blob of mud and being humanoid.
IDEA:
QuantumT and Plastiqe
NOTES:
x can't drop below 0

Card that works nicely with Trident, but doesn't require it to function.
SERIES:
N/A
Version Notes:
Version 1 ability- Augment : Gain +x|+x, where x is how many more pillars you have than your opponent. Max of 3.

Offline plastiqe

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Re: Mud Golem|Mud Golem https://elementscommunity.org/forum/index.php?topic=20764.msg264070#msg264070
« Reply #1 on: February 04, 2011, 11:05:26 am »
[09:47:34] plastiqe: or like steam machine and not +hp
[09:47:45] QuantumT: and is a water creature presumably?
[09:47:59] QuantumT: if it's like steam machine you buff it's hp obv
[09:48:01] plastiqe: I dunno, just spitballin
[09:48:20] QuantumT: hmm
[09:48:42] plastiqe: the power/toughness could be bassed on pillar differential
[09:48:48] QuantumT: or you make it dependent on how many pillars they opponent has
[09:49:17] xn0ize: ;o
[09:49:19] QuantumT: like gain 3-x, where x is the number of pillars your opponent has
[09:49:50] xn0ize: that's bit wierd
[09:50:12] QuantumT: your's works too plastiqe
[09:50:53] QuantumT: it's stats are x|x+1 where x is your pillars minus your opponents
[09:51:15] plastiqe: k, then also an activated growth abilty based on pillars?
[09:51:24] QuantumT: though my concern there is you run a pillar heavy deck just to buff him more
[09:51:31] QuantumT: nah one or the other i think
[09:51:50] plastiqe: I like the 3-x style better
[09:52:12] QuantumT: both because you can't really fit both on a card and it would be too strong
[09:52:31] QuantumT: does it have to be an activated ability necessarily?
[09:52:46] QuantumT: could it just trigger at end of turn possibly?
[09:52:56] plastiqe: how would you word it if the ability was gain up to +3/+3 but only if you had at least 3 more pillars then the opponent?
[09:53:07] plastiqe: activated cause it should be a duo element
[09:53:11] plastiqe: earth + water
[09:53:28] QuantumT: what's the up to part
[09:53:42] QuantumT: tell me how much you gain for different quanta numbers
[09:53:58] plastiqe: cause like if you had 6 pillars and they had five pillars you only get +1 +1
[09:54:13] plastiqe: but if you have 12 pillars and they have 2 pillars you get max +3 +3
[09:54:15] QuantumT: k
[09:54:26] QuantumT: so you gain the difference
[09:54:28] QuantumT: up to 3
[09:54:32] plastiqe: yes
[09:54:48] plastiqe: not so OP against a pillarless that way I think
[09:54:54] QuantumT: let me pull up the card creator
[09:54:59] plastiqe: but synergy with eq/trident
[09:55:07] QuantumT: i think a limit is good
[09:55:19] QuantumT: 3 is probably right
[09:55:38] QuantumT: that way it's bigger than growth but only if you keep their pillars down
[09:55:49] plastiqe: yes exact
[09:56:05] plastiqe: probably start it really small like forest spirit
[09:56:15] plastiqe: Mud Golem?
[09:56:44] QuantumT: sure but i'm just trying to see what fits for now
[09:56:53] QuantumT: so i can see how to word it
[09:57:11] QuantumT: i also like the harpy card
[09:57:32] plastiqe: yeah once vrt makes the art it's guaranteed lol
[09:58:35] QuantumT: Ability : Gain +x|+x, where x is how many more pillars you have than your opponent. Max of 3.
[09:59:33] QuantumT: that fits on the card
[10:00:01] zyz1: lol anyone wanna hear some abilities i came up with
[10:00:26] plastiqe: sounds good

skyreal

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Re: Mud Golem|Mud Golem https://elementscommunity.org/forum/index.php?topic=20764.msg264072#msg264072
« Reply #2 on: February 04, 2011, 11:15:35 am »
I like the idea of clay soldiers ^^ but I dislike complicated equations >_<
Why not a growth ability (+2/+2) if you have more pillars than opponent? (indeed +2/+2 is the average of +1/+1 and +3/+3)

Ah and -1 cost by the way.

Offline Jappert

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Re: Mud Golem|Mud Golem https://elementscommunity.org/forum/index.php?topic=20764.msg264077#msg264077
« Reply #3 on: February 04, 2011, 11:20:23 am »
It's not that complicated imo. This would be a unique way of growing creatures, while novabows and pillarless rushes don't have the profit other decks would have.

I like it alot. But it's hard to predict how good it's going to be without testing it. I imagine it would be more of a PvP creature then anti FG. FG's and Halfbloods tend to have alot of towers, while PvP opponents generally have much less. One question: I assume pendulums count aswell?

Great job!

Offline DevilLoss

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Re: Mud Golem | Mud Golem https://elementscommunity.org/forum/index.php?topic=20764.msg268671#msg268671
« Reply #4 on: February 11, 2011, 05:57:27 am »
i like it now if we cna add a -1 qauntam for tridents ability and it be much easier to use along with this card
The Devil what more is there to say.

Offline OldTrees

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Re: Mud Golem | Mud Golem https://elementscommunity.org/forum/index.php?topic=20764.msg268680#msg268680
« Reply #5 on: February 11, 2011, 06:45:30 am »
I am unsure if the complexity is worth it.

However it looks balanced.
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QuantumT

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Re: Mud Golem | Mud Golem https://elementscommunity.org/forum/index.php?topic=20764.msg268687#msg268687
« Reply #6 on: February 11, 2011, 07:15:54 am »
I am unsure if the complexity is worth it.

However it looks balanced.
Any ideas on how to phrase it better?

Offline plastiqe

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Re: Mud Golem | Mud Golem https://elementscommunity.org/forum/index.php?topic=20764.msg268689#msg268689
« Reply #7 on: February 11, 2011, 07:30:30 am »
The wording should be:

:earth :augment
Gain +X/+2 where X is
4 minus the number of
opponents pillars.

Offline OldTrees

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Re: Mud Golem | Mud Golem https://elementscommunity.org/forum/index.php?topic=20764.msg268691#msg268691
« Reply #8 on: February 11, 2011, 07:38:01 am »
I am unsure if the complexity is worth it.

However it looks balanced.
Any ideas on how to phrase it better?
I was not referring to the wording.
Plastiqe's wording looks great.
But the problem that the mechanic might be unnecessarily complex still remains.

To be specific:
This mechanic seems to be too similar to Growth to be worth the added complexity since X will stabilize. I would recommend making this effect diverge from Growth some more to reduce the unnecessary complexity. (make it more complex to make it less unnecessarily complex)
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