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how about changing it to only reduce spell damage?i was going to say that, agreed
That way, this card doesn't make a combo with GP.
Same here.how about changing it to only reduce spell damage?i was going to say that, agreed
That way, this card doesn't make a combo with GP.
Same here.how about changing it to only reduce spell damage?i was going to say that, agreed
That way, this card doesn't make a combo with GP.
It's still weak to poison, freeze and shockwave combo, RT, and big monsters.
I think it is fine as is. If this inspired a water, earth, gravity deck I'd be happy.
It's still weak to poison, freeze and shockwave combo, RT, and big monsters.
I think it is fine as is. If this inspired a water, earth, gravity deck I'd be happy.
Also, Otys.
Does Rage Pots / Overdrive count as damage? I don't think they should since you are applying counters to a creature.
It will give some problems with warden, though. Is that physical or spell damage?
Have you read the rest of my post?how about changing it to only reduce spell damage?In my opinion Wardens deal physical damage, but it does not really matter as Mud Crust protects from both psysical and spell damage.
That way, this card doesn't make a combo with GP.
It will give some problems with warden, though. Is that physical or spell damage?
Have you read the rest of my post?how about changing it to only reduce spell damage?In my opinion Wardens deal physical damage, but it does not really matter as Mud Crust protects from both psysical and spell damage.
That way, this card doesn't make a combo with GP.
It will give some problems with warden, though. Is that physical or spell damage?
I am saying that, if mud crusts only protect from spell damage, this is a problem.
You gave an answer to it, though.
How about adding a passive that would remove status effects (such as GPull, Momentum, Adrenaline, Poison) after 1 turn? You'd need to play GP each turn for it to be abusable.
I suggest calling it "Slick".
There could still be a problem where you stack up a high amount of Mud Crust, then apply GPull to it.
My suggestion was passive, so GPull would slide off after 1 turn, but even with your change as I understand it, GPull would still be quite effective.