Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Card Ideas and Art => Topic started by: Calambar on December 12, 2013, 02:31:29 am

Title: Mud Eater | Grand Mud Eater
Post by: Calambar on December 12, 2013, 02:31:29 am
(http://i.imgur.com/7BG3pOL.png)
(http://i.imgur.com/woXFrhI.png)
NAME:
Mud Eater
ELEMENT:
Earth
COST:
5 :earth
TYPE:
Creature
ATK|HP:
2 | 6
TEXT:
:water :water : Mud Crust
Target creature - its damage  reduced by 1. Cummulative. Removes GP and Adrenaline.
NAME:
Grand Mud Eater
ELEMENT:
Earth
COST:
5 :earth
TYPE:
Creature
ATK|HP:
3 | 7
TEXT:
:water :water : Mud Crust
Target creature - its damage  reduced by 1. Cummulative. Removes GP and Adrenaline.
ART:
http://commons.wikimedia.org/wiki/File:Yorkshire_pigs_at_animal_sanctuary.jpg (Edited in  Sumopaint (http://www.sumopaint.com/app/) by Krzysiekxd)
IDEA:
Krzysiekxd, EmeraldTiger (ability effect)
NOTES:
In other words target creature gains Mud Crust that reduces physical and spell damage by 1. It stacks = if you target creature with this ability 5 times for 5 turns, it is invincible to lightning. Warden with 5 attack cannot do nothing as well and so on and so forth. However, such the buffed creature is still vulnerable to poison and any spell that does not deal damage.

EDIT: Did not think about gravity pull before. That might be OP with this effect. That's why I changed the ability a little adding that it removes GP. I added also adrenaline removal as I imagine it would be hard for a creature to attack many times with such the mud crust ;] I hope this card is now more balanced.

Feedback greatly appreciated :)
SERIES:

Title: Re: Mud Eater | Grand Mud Eater
Post by: EmeraldTiger on December 12, 2013, 02:46:56 am
following.
Title: Re: Mud Eater | Grand Mud Eater
Post by: dragtom on December 12, 2013, 09:57:35 am
how about changing it to only reduce spell damage?
That way, this card doesn't make a combo with GP.
It will give some problems with warden, though. Is that physical or spell damage?

also, as for the unupped, compare to anubis.
This card takes a longer time to prevent any damage,
and doesn't protect from no-damage cc.
It does allow you to buff your creatures, but in an :aether- :time duo, you don't want to buff them anyway (unless with SoW).
That said, anubis costs more to create.
Title: Re: Mud Eater | Grand Mud Eater
Post by: andretimpa on December 12, 2013, 12:09:55 pm
The combo with GP would be fine. It requires 3 elements to pull off and a lot of time to set up. SoFo + GP is way stronger and is a mono (and also blows your opponent stuff).
Title: Re: Mud Eater | Grand Mud Eater
Post by: iskelion on December 12, 2013, 04:24:42 pm
how about changing it to only reduce spell damage?
That way, this card doesn't make a combo with GP.
i was going to say that, agreed
Title: Re: Mud Eater | Grand Mud Eater
Post by: MuxDen on December 12, 2013, 07:32:47 pm
how about changing it to only reduce spell damage?
That way, this card doesn't make a combo with GP.
i was going to say that, agreed
Same here.
Title: Re: Mud Eater | Grand Mud Eater
Post by: Calambar on December 12, 2013, 09:23:38 pm
how about changing it to only reduce spell damage?
That way, this card doesn't make a combo with GP.
i was going to say that, agreed
Same here.

I'll consider that. Waiting for more feedback and suggestions.
Title: Re: Mud Eater | Grand Mud Eater
Post by: foofatron on December 12, 2013, 10:00:09 pm
It's still weak to poison, freeze and shockwave combo, RT, and big monsters.

I think it is fine as is. If this inspired a water, earth, gravity deck I'd be happy.
Title: Re: Mud Eater | Grand Mud Eater
Post by: andretimpa on December 12, 2013, 11:17:58 pm
It's still weak to poison, freeze and shockwave combo, RT, and big monsters.

I think it is fine as is. If this inspired a water, earth, gravity deck I'd be happy.

Also, Otys.

Does Rage Pots / Overdrive count as damage? I don't think they should since you are applying counters to a creature.
Title: Re: Mud Eater | Grand Mud Eater
Post by: Calambar on December 12, 2013, 11:37:07 pm
It's still weak to poison, freeze and shockwave combo, RT, and big monsters.

I think it is fine as is. If this inspired a water, earth, gravity deck I'd be happy.

Also, Otys.

Does Rage Pots / Overdrive count as damage? I don't think they should since you are applying counters to a creature.

I think Rage Pots, as they are instantenous, can be considered as spell causing damage. Overdrive is different in nature imo...

It will give some problems with warden, though. Is that physical or spell damage?

In my opinion Wardens deal physical damage, but it does not really matter as Mud Crust protects from both psysical and spell damage.

Title: Re: Mud Eater | Grand Mud Eater
Post by: rob77dp on December 13, 2013, 12:14:05 am
Instead of 'spell' vs 'non-spell' damage, could it be more clearly separated as direct and in-direct damage?

GP the spell targets but does no damage, so the damage taken on a GP'd creature is 'indirect'.
Acceleration targets the Mud Eater but does no direct damage, so the -1 each turn is 'indirect'.
Poisoning Mud Eater is not directly damaging so it is 'indirect'.
All these and similarly 'indirect' damages can affect through any crusts.

Lighting, Shockwave, OE ability, Wardens-damage (not the delay portion), Rage Pot/Elix, and similarly 'directly damagin' effects/spells would be affected by crusts.

That is my input for suggestions, at least. :D
Title: Re: Mud Eater | Grand Mud Eater
Post by: dragtom on December 13, 2013, 12:17:13 am
how about changing it to only reduce spell damage?
That way, this card doesn't make a combo with GP.

It will give some problems with warden, though. Is that physical or spell damage?
In my opinion Wardens deal physical damage, but it does not really matter as Mud Crust protects from both psysical and spell damage.
Have you read the rest of my post?
I am saying that, if mud crusts only protect from spell damage, this is a problem.
You gave an answer to it, though.
Title: Re: Mud Eater | Grand Mud Eater
Post by: Calambar on December 17, 2013, 07:28:32 am
how about changing it to only reduce spell damage?
That way, this card doesn't make a combo with GP.

It will give some problems with warden, though. Is that physical or spell damage?
In my opinion Wardens deal physical damage, but it does not really matter as Mud Crust protects from both psysical and spell damage.
Have you read the rest of my post?
I am saying that, if mud crusts only protect from spell damage, this is a problem.
You gave an answer to it, though.

I think good decision would be changing it to reducing all spell and weapon damage. It will prevent GP abuse.
Title: Re: Mud Eater | Grand Mud Eater
Post by: Terran 3 on December 17, 2013, 10:37:00 am
How about adding a passive that would remove status effects (such as GPull, Momentum, Adrenaline, Poison) after 1 turn? You'd need to play GP each turn for it to be abusable.

I suggest calling it "Slick".
Title: Re: Mud Eater | Grand Mud Eater
Post by: Calambar on December 17, 2013, 11:58:11 am
How about adding a passive that would remove status effects (such as GPull, Momentum, Adrenaline, Poison) after 1 turn? You'd need to play GP each turn for it to be abusable.

I suggest calling it "Slick".

Thanks for the suggestion! I have applied some changes :) Please read EDIT in NOTES (in original post).
Title: Re: Mud Eater | Grand Mud Eater
Post by: Terran 3 on December 17, 2013, 01:46:32 pm
There could still be a problem where you stack up a high amount of Mud Crust, then apply GPull to it.

My suggestion was passive, so GPull would slide off after 1 turn, but even with your change as I understand it, GPull would still be quite effective.
Title: Re: Mud Eater | Grand Mud Eater
Post by: Calambar on February 26, 2014, 07:20:25 am
This idea has been almost unnoticed. Bumping it and asking if it is ready and worthy enough for Crucible?
Title: Re: Mud Eater | Grand Mud Eater
Post by: Zawadx on February 26, 2014, 11:33:11 am
There could still be a problem where you stack up a high amount of Mud Crust, then apply GPull to it.

My suggestion was passive, so GPull would slide off after 1 turn, but even with your change as I understand it, GPull would still be quite effective.

^This. And maybe change the wording to something like "Damage dealt to Target creature reduced by 1. Cumulative. Removes GP and Adrenaline."
blarg: