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Offline CalambarTopic starter

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Re: Mud Eater | Grand Mud Eater https://elementscommunity.org/forum/index.php?topic=52829.msg1115831#msg1115831
« Reply #12 on: December 17, 2013, 07:28:32 am »
how about changing it to only reduce spell damage?
That way, this card doesn't make a combo with GP.

It will give some problems with warden, though. Is that physical or spell damage?
In my opinion Wardens deal physical damage, but it does not really matter as Mud Crust protects from both psysical and spell damage.
Have you read the rest of my post?
I am saying that, if mud crusts only protect from spell damage, this is a problem.
You gave an answer to it, though.

I think good decision would be changing it to reducing all spell and weapon damage. It will prevent GP abuse.
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Offline Terran 3

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Re: Mud Eater | Grand Mud Eater https://elementscommunity.org/forum/index.php?topic=52829.msg1115849#msg1115849
« Reply #13 on: December 17, 2013, 10:37:00 am »
How about adding a passive that would remove status effects (such as GPull, Momentum, Adrenaline, Poison) after 1 turn? You'd need to play GP each turn for it to be abusable.

I suggest calling it "Slick".
« Last Edit: December 17, 2013, 10:53:04 am by Terran 3 »
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Offline CalambarTopic starter

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Re: Mud Eater | Grand Mud Eater https://elementscommunity.org/forum/index.php?topic=52829.msg1115852#msg1115852
« Reply #14 on: December 17, 2013, 11:58:11 am »
How about adding a passive that would remove status effects (such as GPull, Momentum, Adrenaline, Poison) after 1 turn? You'd need to play GP each turn for it to be abusable.

I suggest calling it "Slick".

Thanks for the suggestion! I have applied some changes :) Please read EDIT in NOTES (in original post).
« Last Edit: December 17, 2013, 11:59:59 am by Krzysiekxd »
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Offline Terran 3

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Re: Mud Eater | Grand Mud Eater https://elementscommunity.org/forum/index.php?topic=52829.msg1115860#msg1115860
« Reply #15 on: December 17, 2013, 01:46:32 pm »
There could still be a problem where you stack up a high amount of Mud Crust, then apply GPull to it.

My suggestion was passive, so GPull would slide off after 1 turn, but even with your change as I understand it, GPull would still be quite effective.
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Offline CalambarTopic starter

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Re: Mud Eater | Grand Mud Eater https://elementscommunity.org/forum/index.php?topic=52829.msg1127632#msg1127632
« Reply #16 on: February 26, 2014, 07:20:25 am »
This idea has been almost unnoticed. Bumping it and asking if it is ready and worthy enough for Crucible?
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Offline Zawadx

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Re: Mud Eater | Grand Mud Eater https://elementscommunity.org/forum/index.php?topic=52829.msg1127659#msg1127659
« Reply #17 on: February 26, 2014, 11:33:11 am »
There could still be a problem where you stack up a high amount of Mud Crust, then apply GPull to it.

My suggestion was passive, so GPull would slide off after 1 turn, but even with your change as I understand it, GPull would still be quite effective.

^This. And maybe change the wording to something like "Damage dealt to Target creature reduced by 1. Cumulative. Removes GP and Adrenaline."
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