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Offline plastiqeTopic starter

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M:tG Cards That Would Make Good Elements Cards https://elementscommunity.org/forum/index.php?topic=1104.msg10584#msg10584
« on: December 15, 2009, 10:10:19 pm »

What cards would you like to see xeroxed from Magic into Element cards?

Here's two I made:


YoYoBro

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M:tG Cards That Would Make Good Elements Cards https://elementscommunity.org/forum/index.php?topic=1104.msg10585#msg10585
« Reply #1 on: December 15, 2009, 10:10:19 pm »

These two cards are far far far too OP. You just use 6 light quanta to destroy, after 6 turns (if you don't want to waste pillars and you only have light mark) ALL the towers/pillars your opponent has?

And the second one is far too strong for a small creatures deck. Just too strong.

bobcamel

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M:tG Cards That Would Make Good Elements Cards https://elementscommunity.org/forum/index.php?topic=1104.msg10586#msg10586
« Reply #2 on: December 15, 2009, 10:10:19 pm »

This MtG thing must have an abundance of free-go creatures, if you want to be sacrificing them in such a careless way.

NO

breach

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M:tG Cards That Would Make Good Elements Cards https://elementscommunity.org/forum/index.php?topic=1104.msg10587#msg10587
« Reply #3 on: December 15, 2009, 10:10:19 pm »

MTG handless mana differently; in MTG a high price is 5-6 mana since mana does not culminate. (and even mana burns)

but quanta gathers, and I think that if such cards would be introduced, their prices should be 20.
I'd be cool to add high-costing spells for each color to give Mono decks some room in competitive playing.

M:tG Cards That Would Make Good Elements Cards https://elementscommunity.org/forum/index.php?topic=1104.msg10588#msg10588
« Reply #4 on: December 15, 2009, 10:10:19 pm »

MTG handless mana differently; in MTG a high price is 5-6 mana since mana does not culminate. (and even mana burns)

but quanta gathers, and I think that if such cards would be introduced, their prices should be 20.
I'd be cool to add high-costing spells for each color to give Mono decks some room in competitive playing.
I like this idea, but my reason for posting is slightly off topic. :3 Mana burn is no longer in the game. It was removed when the new rules were added last June.

YoYoBro

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M:tG Cards That Would Make Good Elements Cards https://elementscommunity.org/forum/index.php?topic=1104.msg10589#msg10589
« Reply #5 on: December 15, 2009, 10:10:19 pm »

I used to play MtG and I must say mana burn is one of the rules that pissed me off the most. I'm happy the big guys finally decided to eliminate it :)

But I'm going OT.

Anyway, I agree with breach and I think magic cards just have a different mana/power/metagame balance compared to element ones. And if you change all these elements, you aren't using a MtG card idea anymore :)

Offline plastiqeTopic starter

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M:tG Cards That Would Make Good Elements Cards https://elementscommunity.org/forum/index.php?topic=1104.msg10590#msg10590
« Reply #6 on: December 15, 2009, 10:10:19 pm »

Whatever, haters.   : P



YoYoBro

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M:tG Cards That Would Make Good Elements Cards https://elementscommunity.org/forum/index.php?topic=1104.msg10591#msg10591
« Reply #7 on: December 15, 2009, 10:10:19 pm »

Ok, now I don't want to talk about the first 2 cards, but Black Vise is JUST PLAIN underpowered :P think to the best scenario: 7 cards in hand, 3 dmg for 3 mana. Thunderbolt: 5 dmg for 1 mana. Fire lance? Same in worst scenario for 1 mana.

M:tG Cards That Would Make Good Elements Cards https://elementscommunity.org/forum/index.php?topic=1104.msg10592#msg10592
« Reply #8 on: December 15, 2009, 10:10:19 pm »

Ok, now I don't want to talk about the first 2 cards, but Black Vise is JUST PLAIN underpowered :P think to the best scenario: 7 cards in hand, 3 dmg for 3 mana. Thunderbolt: 5 dmg for 1 mana. Fire lance? Same in worst scenario for 1 mana.
Perhaps Black Vise is a permanent, then? Like, it could happen at the end of each turn...and since it's not a weapon, you could have more than one in play, lol. Though really, it wouldn't be much better than playing a creature, except that it's harder to kill...though it's damage is conditional...meh.

Evil Hamster

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M:tG Cards That Would Make Good Elements Cards https://elementscommunity.org/forum/index.php?topic=1104.msg10593#msg10593
« Reply #9 on: December 15, 2009, 10:10:19 pm »

The one card this game needs most-

Millstone!

M:tG Cards That Would Make Good Elements Cards https://elementscommunity.org/forum/index.php?topic=1104.msg10594#msg10594
« Reply #10 on: December 15, 2009, 10:10:19 pm »

The one card this game needs most-

Millstone!
I completely agree! ;D

bobcamel

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M:tG Cards That Would Make Good Elements Cards https://elementscommunity.org/forum/index.php?topic=1104.msg10595#msg10595
« Reply #11 on: December 15, 2009, 10:10:19 pm »

Meekstone not only it is sort of OP, it is also useless - Otyughs and Graviton Fire Eaters will lose their possiblities after 2 turns.

Stormbind should be free for that. Or waaaaaaaay stronger.  You must have way more cards in your decks, MtGians.

Black Vise also should be either stronger or working every turn, and hen it starts being good idea.

 

blarg: