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zhen_rogue

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Mortality https://elementscommunity.org/forum/index.php?topic=2250.msg18364#msg18364
« on: January 18, 2010, 03:19:47 pm »
Mortality
Death card (non-permanent)

COST: (6)? Death quanta
EFFECT: Target creature gets -1/-0 and  loses all abilities (including immortality).

Essentially, this is a card-version of the lobotomy effect - except that it can also strip immortality.
I got the idea with all the recent discussion surrounding Fire Buckler v. Immortal creatures.
Instead of a "workaround" solution to immortal creatures that also kills them directly, why not make the "official" counter a card version that doesn't kill the creatures off.

Opinions appreciated.

Delreich

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Re: Mortality https://elementscommunity.org/forum/index.php?topic=2250.msg18366#msg18366
« Reply #1 on: January 18, 2010, 03:34:45 pm »
I sense a "you can't target them" coming from a certain someone, so I'll be preemptive here:
If it can strip critters of their immaterial status, it is obviously an exception to the rule.

Seems OK to me.

Offline coinich

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Re: Mortality https://elementscommunity.org/forum/index.php?topic=2250.msg18367#msg18367
« Reply #2 on: January 18, 2010, 03:35:12 pm »
Affects their stats AND makes them vulnerable?  I'm not to sure on this card.  Cost doesn't seem too bad though.

Hehehe, you sense rightly, I was going to bring that up.

bobcamel

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Re: Mortality https://elementscommunity.org/forum/index.php?topic=2250.msg18368#msg18368
« Reply #3 on: January 18, 2010, 03:44:23 pm »
NO FLOCKING EXCEPTIONS.

Okay, it can strip immortality. It can't target them immortals, though.

zhen_rogue

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Re: Mortality https://elementscommunity.org/forum/index.php?topic=2250.msg18369#msg18369
« Reply #4 on: January 18, 2010, 03:53:14 pm »
@coinich
Honestly, the -1/-0 isn't a terrible hit to stats, I slipped that in as I thought it was more in keeping with the 'forced mortality' death theme (e.g. the critter gets a bit weaker).
However, i'd be fine with losing the stat modification and just focusing on the ability/immortality wipe.

@bobcamel
The non-single-targetable issue is a valid argument, maybe the card becomes a global effect instead, kinda like an Eclipse.

Mortality
Death card (permanent)

COST: (10?) Death quanta
EFFECT: All immortal creatures currently in play are now targetable.

This way, the immortality issue could simply be an on/off toggle when the permanent is in play.
The counter-counter is now to remove the Mortality permanent, making immortal creatures untargetable again.

bobcamel

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Re: Mortality https://elementscommunity.org/forum/index.php?topic=2250.msg18381#msg18381
« Reply #5 on: January 18, 2010, 05:17:01 pm »
Rain of Fire targets all enemy creatures, doesn't hit Immaterial.

Global effects target everything on the field, doesn't hit Immaterial.


zhen_rogue

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Re: Mortality https://elementscommunity.org/forum/index.php?topic=2250.msg18387#msg18387
« Reply #6 on: January 18, 2010, 05:30:51 pm »
Rain of Fire targets all enemy creatures, doesn't hit Immaterial.

Global effects target everything on the field, doesn't hit Immaterial.
Are you saying that because those other cards don't currently affect immortals, no other card should be able to (ever)?
Or are you saying that due to how you think the coding works for global effects, that this type of change might be too much work for the development team?
I'm not sure what angle you're coming from, so I don't know how to respond yet.
Remember: my goal here is to suggest an alternative (better?) way to counter an immortal other than fire shield (which I currently don't like the mechanics of).

This discussion just also made me think:
If you have a darkness or death creature in play, and then play an eclipse, and then immortalize said creature, does it retain the eclipse bonus?
Also, if you have a darkness or death creature in play, then immortalize it, then play the eclipse, does the immortalized dark/death creature get the bonus?

Delreich

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Re: Mortality https://elementscommunity.org/forum/index.php?topic=2250.msg18391#msg18391
« Reply #7 on: January 18, 2010, 05:42:39 pm »
Nightfall goes through immaterialness. Always has (at least from 1.14 on), if you equate burrowedness with immaterialness (and probably even if you don't, but I doubt anyone's gone mutants and nightfalls to test this back then).
Hadn't thought of that... So there already is one exception, with another halfway in.

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Re: Mortality https://elementscommunity.org/forum/index.php?topic=2250.msg18456#msg18456
« Reply #8 on: January 19, 2010, 01:26:00 am »
A word of advice here: Bobcamel REALLY doesn't like effects that remove Immortality. He will bash anyone who suggest it. Personally, I don't really like it either.

Hmm... I don't remember him bashing me when I made that "Curse" card that removes Immortality on Kongregate. But that was a long while ago.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Daxx

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Re: Mortality https://elementscommunity.org/forum/index.php?topic=2250.msg18469#msg18469
« Reply #9 on: January 19, 2010, 01:53:08 am »
A word of advice here: Bobcamel REALLY doesn't like effects that remove Immortality. He will bash anyone who suggest it.
The secret, of course, is to ignore him.

Offline Kamietsu

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Re: Mortality https://elementscommunity.org/forum/index.php?topic=2250.msg18489#msg18489
« Reply #10 on: January 19, 2010, 05:51:15 am »
Shrapnel (Cost 3 gravity)
Permanent
When a creature is destroyed, a random creature receives +0/-1

This way, immortals aren't the target of anything specific. They are simply in the wrong place at the wrong time to be hit by flying debris from the destroyed creature. And it's random, so it could be an opponents creature, and opponents immortal, or one of your own.

But still, with the Fire Buckler update, I don't think Immortals really need a second way of being possibly destroyed. I do think that the card Immortal should get a slight HP buff, maybe to just 2 or 3. But that's just my own tiny opinion.
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zhen_rogue

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Re: Mortality https://elementscommunity.org/forum/index.php?topic=2250.msg18531#msg18531
« Reply #11 on: January 19, 2010, 03:04:01 pm »
But still, with the Fire Buckler update, I don't think Immortals really need a second way of being possibly destroyed.
As stated above, the idea was to find an alternate to the Fire Buckler issue, not an additional counter.

Nightfall goes through immaterialness. Always has (at least from 1.14 on), if you equate burrowedness with immaterialness (and probably even if you don't, but I doubt anyone's gone mutants and nightfalls to test this back then).
Hadn't thought of that... So there already is one exception, with another halfway in.
More thinking-
Does a creature with "ablaze" or "growth" still get to keep increasing its stats after a quintessence has been used on it?
Also, otyughs increase in stats even after quint has been used.
Technically, you have to target the 'immaterial' creature to use its ability, so I think these are additional loopholes.

 

blarg: