*Author

dragonhuman

  • Guest
Mortal Coils l Mortal Coils https://elementscommunity.org/forum/index.php?topic=7448.msg81669#msg81669
« on: June 04, 2010, 07:46:26 am »
NAME:
Mortal Coils
ELEMENT:
Darkness
COST:
:darkness :darkness :darkness :darkness :darkness
TYPE:
Permanent
ATK|HP:
N/A
ABILITY:
Whenever a creature dies, instead replace them with a ghost
NAME:
Mortal Coils
ELEMENT:
Darkness
COST:
:darkness :darkness :darkness :darkness
TYPE:
Permanent
ATK|HP:
N/A
ABILITY:
Whenever a creature dies, instead replace them with a ghost
ART:
IDEA:
dragonhuman
NOTES:
a ghost has the same health as the max hp of the creature that died and created it and no attack (attack cannot be buffed), ghosts cannot be produced from ghosts/ skeletons and they will die normally
a ghost has the ability haunt: Haunts target creature, that creature takes 1 damage per turn (same as infection but it is special), haunt can only be used once and a creature may only be haunted once
when a creature dies due to haunt the ghost and the creature that died from haunt are removed from play (does not trigger any death triggers)
Mortal COils does not stack
SERIES:
everlasting life
So an idea for darkness to replace deaths with ghost that can take revenge on the enemy, note it affects your opponent so they get ghosts also and haunt is free to activate

Glaviga

  • Guest
Re: Mortal Coils l Mortal Coils https://elementscommunity.org/forum/index.php?topic=7448.msg83385#msg83385
« Reply #1 on: June 06, 2010, 12:14:16 am »
Are the ghosts death creatures? This seems a little OP through. This card would make have great synergy with boneyard/eclipse.

dragonhuman

  • Guest
Re: Mortal Coils l Mortal Coils https://elementscommunity.org/forum/index.php?topic=7448.msg83556#msg83556
« Reply #2 on: June 06, 2010, 02:57:27 am »
Are the ghosts death creatures? This seems a little OP through. This card would make have great synergy with boneyard/eclipse.
ghosts do not trigger death effects when they die or when they kill something
also this card replaces the death effect so boneyard would be useless with this card out

I suppose i could make there stats unbuffable and I guess the ghost is a darkness creature

falconbane

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Re: Mortal Coils l Mortal Coils https://elementscommunity.org/forum/index.php?topic=7448.msg83561#msg83561
« Reply #3 on: June 06, 2010, 03:03:08 am »
In short you made a card that only counters graveyard in every possible way, making graveyard next to useless? 

No, definitely against this.

dragonhuman

  • Guest
Re: Mortal Coils l Mortal Coils https://elementscommunity.org/forum/index.php?topic=7448.msg83674#msg83674
« Reply #4 on: June 06, 2010, 06:16:40 am »
In short you made a card that only counters graveyard in every possible way, making graveyard next to useless? 

No, definitely against this.
my ideas for the 'everlasting life' series was mostly extending survivability and changing death effects into something useable by both players

and since it replaces death effects it offers a new sense of creature control, it doesn't just counter graveyard


maybe it should cost darkness quantums to use the haunt ability?

 

anything
blarg: