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Deedle

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Morph, Shape Shifter, more https://elementscommunity.org/forum/index.php?topic=4313.msg42636#msg42636
« on: March 23, 2010, 01:32:29 am »
Type: Other
Cost (4)
0/5 Creature
2: Shape shifter turns into target creature until end of turn.

Upped
Cost (4)
2/6 Creature
2: Shape Shifter turns into target creature until end of turn.

Morph
Type Other
Cost (7)
0/5 creature
3: morph into morphling of your mark.

Upped
Cost (5)
0/5 creature
3: morph into (upped) morphling of your mark

Morphlings (not stand alone cards)

:Aether Morphling
Creature
cost 8 :aether (both unupped/upped)
8/3, 10/3 upped
Immaterial

:air Morphling
Creature
Cost 8 :air
5/5
:air :air Dive (:air upped)

:darkness morphling
Creature
Cost 8 :darkness
2/6, (4/6)
:darkness Drain 1 health from target creature, gain 1 health.

:death Morphling
Creature
cost 8  :death
2/5
:death Generate Skeleton (upped generate elite skeleton)
 
:earth Morphling
Creature
cost 8  :earth
9/5, 11/5(upped)
:earth Burrow 
 
:entropy Morphling
Creature
cost 8 :entropy
3/5
:entropy Chaos seed, Chaos power (upped)
 
:fire Morphling
Creature
cost 8 :fire
1/5, 2/6
 :fire :fire :fire destroy target permanent
 
:gravity Morphling
cost 8 :gravity
8/50, 10/50(upped)
Momentum
 
:life Morphling
cost 8 :life
3/5, 4/7
:life :life gain 5 life

:light Morphling
cost 8  :light
5/6, 7/5(upped)
Reflect all damage delt to Light Morphling to opponent
 
:time Morphling
Cost  8 :time
4/5, 6/6
:time : put target Creature in time bubble.
 
:water Morphling
Cost 8 :water
7/7, 8/8
 :water flood reduce opponents quanta by 1 per element. 

working on art for all the morphlings/morph at the moment


dustnapyle

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Re: Morph, Shape Shifter, more https://elementscommunity.org/forum/index.php?topic=4313.msg43016#msg43016
« Reply #1 on: March 23, 2010, 11:14:39 pm »
good ideas.  The light morphing would be great if you tossed a gravity pull on it, a bit too powerful almost i think.

Oooh Muffin

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Re: Morph, Shape Shifter, more https://elementscommunity.org/forum/index.php?topic=4313.msg43341#msg43341
« Reply #2 on: March 24, 2010, 08:38:31 pm »
good ideas.  The light morphing would be great if you tossed a gravity pull on it, a bit too powerful almost i think.
that wouldn't be possibly, as it would be reflected, whatever that means

Mono other will now be possible to play!

Deedle

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Re: Morph, Shape Shifter, more https://elementscommunity.org/forum/index.php?topic=4313.msg43368#msg43368
« Reply #3 on: March 24, 2010, 10:31:00 pm »
good ideas.  The light morphing would be great if you tossed a gravity pull on it, a bit too powerful almost i think.
that wouldn't be possibly, as it would be reflected, whatever that means

Mono other will now be possible to play!
I really think their should be "other cards"

Jub

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Re: Morph, Shape Shifter, more https://elementscommunity.org/forum/index.php?topic=4313.msg43439#msg43439
« Reply #4 on: March 25, 2010, 01:04:09 am »
good ideas.  The light morphing would be great if you tossed a gravity pull on it, a bit too powerful almost i think.
that wouldn't be possibly, as it would be reflected, whatever that means

Damage would be reflected, not spells, by the current wording. So you could target it with Gravity Pull and have your opponent kill himself. The only things that could affect it would be non-damage spells and abilities; devour, freeze, lobotomize, mutate, etc. Probably too overpowered. Maybe make it something like, "recovers all health at end of turn", so you'd have to kill it in one go.

Fire Morphling should have its stats reversed to 5/1 -> 6/2. Fire shouldn't have health higher than damage.

Deedle

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Re: Morph, Shape Shifter, more https://elementscommunity.org/forum/index.php?topic=4313.msg43488#msg43488
« Reply #5 on: March 25, 2010, 03:25:43 am »
good ideas.  The light morphing would be great if you tossed a gravity pull on it, a bit too powerful almost i think.
that wouldn't be possibly, as it would be reflected, whatever that means

Damage would be reflected, not spells, by the current wording. So you could target it with Gravity Pull and have your opponent kill himself. The only things that could affect it would be non-damage spells and abilities; devour, freeze, lobotomize, mutate, etc. Probably too overpowered. Maybe make it something like, "recovers all health at end of turn", so you'd have to kill it in one go.

Fire Morphling should have its stats reversed to 5/1 -> 6/2. Fire shouldn't have health higher than damage.
Gravity Pull I believe would take the place of the reflect as a skill.

And Fire morphling is that way for a reason rage potion/elixir   (which his stats need to be 1/6, 2/7 actually)

Offline tyranim

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Re: Morph, Shape Shifter, more https://elementscommunity.org/forum/index.php?topic=4313.msg43490#msg43490
« Reply #6 on: March 25, 2010, 03:27:36 am »
good cards, but nerf a few of the more powerful ones and theyll all be good
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

Deedle

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Re: Morph, Shape Shifter, more https://elementscommunity.org/forum/index.php?topic=4313.msg43667#msg43667
« Reply #7 on: March 25, 2010, 06:19:54 pm »
good ideas.  The light morphing would be great if you tossed a gravity pull on it, a bit too powerful almost i think.
that wouldn't be possibly, as it would be reflected, whatever that means

Damage would be reflected, not spells, by the current wording. So you could target it with Gravity Pull and have your opponent kill himself. The only things that could affect it would be non-damage spells and abilities; devour, freeze, lobotomize, mutate, etc. Probably too overpowered. Maybe make it something like, "recovers all health at end of turn", so you'd have to kill it in one go.

Fire Morphling should have its stats reversed to 5/1 -> 6/2. Fire shouldn't have health higher than damage.
Gravity Pull I believe would take the place of the reflect as a skill.

And Fire morphling is that way for a reason rage potion/elixir   (which his stats need to be 1/6, 2/7 actually)
Maybe the light morphling should actually state "Any damage dealt to Light Morphling is redirected to source of damage"

Robsta43

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Re: Morph, Shape Shifter, more https://elementscommunity.org/forum/index.php?topic=4313.msg43753#msg43753
« Reply #8 on: March 25, 2010, 11:10:05 pm »
Earth Morphling: sounds just like a stronger garboid or antlion, earth has enough such creatures.  Perhaps  :earth harden: gain +0/+3

Entropy: sounds more powerful then the other morphlings, it's ability should cost more to activate, probably 2 quanta. 

Fire: Its health should not be higher then its attack, I like Jub's idea, 5/1 -> 6/2.  Ability cost is too high when taking Deflagration, steal and pulverise abilities, should be 2 fire, especially if its health is reduced. 

Gravity: stats are better then a gravity dragon and the cost is the same (or as my suggestion, less), not to mention it comes already with momentum, perhaps if you lowered it's attack power.  Suggested-> 5/40, 6/50.

Light: gravity pull is a status effect (such as momentum, adrenaline and poison), not an ability (such as destroy, vamarpic, devour), and will therefore not override the ability of the creature.  If the morphling still took the damage it reflected it would not be OP.  (aka if you delt 10 damage to it with a dragon, it would die but deal 10 damage to you). 

Water: I love it. 

All the morphlings (with a couple exceptions as noted above) sound rather over-priced when you consider it takes 10 quanta to get one unupped.  I'd suggest costs along the lines of Morph: 5 quanta +2 to activate, upgraded 4 quanta +2 to activate. 

Deedle

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Re: Morph, Shape Shifter, more https://elementscommunity.org/forum/index.php?topic=4313.msg43790#msg43790
« Reply #9 on: March 26, 2010, 12:36:23 am »
Earth Morphling: sounds just like a stronger garboid or antlion, earth has enough such creatures.  Perhaps  :earth harden: gain +0/+3

Entropy: sounds more powerful then the other morphlings, it's ability should cost more to activate, probably 2 quanta. 

Fire: Its health should not be higher then its attack, I like Jub's idea, 5/1 -> 6/2.  Ability cost is too high when taking Deflagration, steal and pulverise abilities, should be 2 fire, especially if its health is reduced. 

Gravity: stats are better then a gravity dragon and the cost is the same (or as my suggestion, less), not to mention it comes already with momentum, perhaps if you lowered it's attack power.  Suggested-> 5/40, 6/50.

Light: gravity pull is a status effect (such as momentum, adrenaline and poison), not an ability (such as destroy, vamarpic, devour), and will therefore not override the ability of the creature.  If the morphling still took the damage it reflected it would not be OP.  (aka if you delt 10 damage to it with a dragon, it would die but deal 10 damage to you). 

Water: I love it. 

All the morphlings (with a couple exceptions as noted above) sound rather over-priced when you consider it takes 10 quanta to get one unupped.  I'd suggest costs along the lines of Morph: 5 quanta +2 to activate, upgraded 4 quanta +2 to activate.
The reason I think Morphs cost should be high is a Nova can get him out, and still have the quanta to morph him next turn, so could a ROL/Cremation if anything Its possible it might need to cost more.

The fire morphling was meant so it can be Raged and destroy permanents, like Arctic Squid cost 3 to congeal when congeal only cost 1 by the card, It would be way to OPed if it was only 1 :fire to destroy permanents, I tried to stick to the Theme Ideas but a little unique.

The  :water was possibly the hardest morphling to think of as its a fairly bland element.   Thats actually the first Artwork I have up will be posting soon.

Robsta43

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Re: Morph, Shape Shifter, more https://elementscommunity.org/forum/index.php?topic=4313.msg43807#msg43807
« Reply #10 on: March 26, 2010, 01:01:14 am »
hmm it is true... you picked any quanta instead of a specific quanta, I woulda liked it if it costs less but had to be your mark's quanta, though this would be harder to implement. 

I agree, 1 :fire would be OP, that's why I chose 2 :fire for my suggested cost. 

Arctic squid's ability is more powerful in squid:feeze ratio then fire morph would be in morph:deflag ratio because after a point in most games with pulverisor or a creature with destroy, all your enemies permanents are destroyed or protected, not so with freeze.  Even if you can feeze all your opponent's creatures you still need to keep using the ability, therefore the ability to keep using it is worth more. 

 

anything
blarg: