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Offline tintinwongTopic starter

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Necromancer | Necromancer https://elementscommunity.org/forum/index.php?topic=42945.msg535311#msg535311
« on: August 21, 2012, 08:27:26 am »
NAME:
Necromencer
ELEMENT:
Darkness
COST:
7 :darkness
TYPE:
Creature
ATK|HP:
2 | 3
TEXT:
:death :death :death :death Raise: The last creature that died is revived with 0 hp. Necromancer loses 1 hp
NAME:
Necromencer
ELEMENT:
Darkness
COST:
:darkness
TYPE:
Creature
ATK|HP:
2 | 5
TEXT:
:death :death :death Raise: The last creature that died is revived with 0 hp. Necromancer loses 1 hp

ART:

IDEA:
tintinwong
NOTES:
I know there is quite a lot of revival stuff around here
Revived creature cannot be targeted with buffs
Revived creature will go to owner's side of the field
A creature can only be revived once
Necromancer cannot be revived
If there is no creature to be revived, it just eats your quanta
now its no more you only live once. Its you only die twice :)
Are there any more situations i need to list?
SERIES:


Offline AnonymousRevival

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Re: Necromancer | Necromancer https://elementscommunity.org/forum/index.php?topic=42945.msg535313#msg535313
« Reply #1 on: August 21, 2012, 08:38:13 am »
Ignotum venit retro vivere. :aether :light

Offline tintinwongTopic starter

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Re: Necromancer | Necromancer https://elementscommunity.org/forum/index.php?topic=42945.msg535314#msg535314
« Reply #2 on: August 21, 2012, 08:40:06 am »
The term 'Necromancer' has already been used.

http://elementscommunity.org/forum/index.php/topic,5353.0/topicseen.html

ooh... now what lol. should have done my research before posting this.

Offline AnonymousRevival

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Re: Necromancer | Necromancer https://elementscommunity.org/forum/index.php?topic=42945.msg535315#msg535315
« Reply #3 on: August 21, 2012, 08:41:14 am »
I also wouldn't recommend this mechanism. In all of EtG, you should notice that none of them deals with the graveyard, as it is extremely difficult to code.
Ignotum venit retro vivere. :aether :light

Offline EmeraldTiger

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Re: Necromancer | Necromancer https://elementscommunity.org/forum/index.php?topic=42945.msg535369#msg535369
« Reply #4 on: August 21, 2012, 02:25:22 pm »
All I think a Necromancer could do in ETG is, generate undead creatures or boost their stats in someway.
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
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Re: Necromancer | Necromancer https://elementscommunity.org/forum/index.php?topic=42945.msg535376#msg535376
« Reply #5 on: August 21, 2012, 03:15:20 pm »
I also wouldn't recommend this mechanism. In all of EtG, you should notice that none of them deals with the graveyard, as it is extremely difficult to code.

iirc, in the past zanz has said he doesnt want to have a card graveyard (a system to keep track of which cards have been removed from play)
moose dont say moo.

Offline furballdn

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Re: Necromancer | Necromancer https://elementscommunity.org/forum/index.php?topic=42945.msg535394#msg535394
« Reply #6 on: August 21, 2012, 05:02:41 pm »
No graveyard mechanics allowed. Zanz didn't want any.

 

anything
blarg: