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mono cards (i may add, remove or change some cards, so be regular) ^_^ https://elementscommunity.org/forum/index.php?topic=1251.msg11878#msg11878
« on: December 15, 2009, 10:10:30 pm »

card name: strange universe
card type: permanent
element:entropy
cost 3 entropy mana
effect: all entropy type monsters gain 2/1

card name: gravity controller
card type: permanent
element: gravity
cost: 7 gravity mana (or higher, idk how to balance it)
effect: all gravity monsters that dont have an activation effect gain dive (dive will cost 2 grav mana)

card name: combustion
card type: spell
element: fire
cost: all fire mana (you have to have at least 20)
effect: kills all opponents creatures regardless of effect or health

card name: flash
card type: permanent
element: light
cost: 10 light
effect: all light creatures gain 5/5 for the next 2 turns

card name: bone collector
card type: creature
element: death
stats: 1/5
cost: i cant think of a balanced cost. please leave ideas (maybe 6-7)
effect: gains 1/0 for every death card on the field

card name: health factory
card type: permanent
element: none
cost: 6 random mana
effect: gain 2 health for every creature on the field that has the same element as your mark

card name: X bombarder
card type: creature
element: (any of the elements)
stats: 1/4
cost: 5 X quantum
effect: deal 4 damage to opponent (not as an attack)
(X = the element it is) (can be a rare [havent decided yet])

please leave ideas on what they should be when it comes to rare/upped/nonuppped, that would be very helpful.
this thread is still in construction
this will be the ONLY thread i make that involves mono only cards. i will make a thread fire rainbow only cards and cards that can fit in both

bobcamel

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mono cards (i may add, remove or change some cards, so be regular) ^_^ https://elementscommunity.org/forum/index.php?topic=1251.msg11988#msg11988
« Reply #1 on: December 15, 2009, 10:10:31 pm »

SU: Good idea. Entorpy creatures usually have low stats.

GC: I'd change this to "not have ability". Spam of diving Elite Chargers would be rather deadly. Also, Dive is an ability that costs 2 Air, how is this Mono?

Comb: Too costly for that kind of thing, and drains your Firelances/Fahrenheits out of fuel, but can be crucial and so on. Fine.

Flash: May be a tad strong conjoined with Pegasii, but aside from that a real good idea.

Bone collector: Good idea, symbiotic with the Skeleton spam from multiple boneyards. 6 Death could be a good cost, or 7.

Health Factory: While I doubt "6 of same as your mark" is programmable, it isn't needed, as the effect is enough of a non-mono prevention, and the idea itself is BRILLIANT


Overally, GOOD JOB THAR PAL. SRSLY.



mono cards (i may add, remove or change some cards, so be regular) ^_^ https://elementscommunity.org/forum/index.php?topic=1251.msg11989#msg11989
« Reply #2 on: December 15, 2009, 10:10:31 pm »

"the effect is enough of a non-mono prevention"
idk what that means, it lost me.
and ty for the great feedback

bobcamel

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mono cards (i may add, remove or change some cards, so be regular) ^_^ https://elementscommunity.org/forum/index.php?topic=1251.msg11990#msg11990
« Reply #3 on: December 15, 2009, 10:10:31 pm »

I mean that if someone tried to use quanta not the same as his mark to summon the Health Factory, he wouldn't be using creatures same as his mark too,so it would be still useless.

mono cards (i may add, remove or change some cards, so be regular) ^_^ https://elementscommunity.org/forum/index.php?topic=1251.msg11991#msg11991
« Reply #4 on: December 15, 2009, 10:10:31 pm »

so your saying take out the "same as mark" thing? and leave it as any mana will do?

bobcamel

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mono cards (i may add, remove or change some cards, so be regular) ^_^ https://elementscommunity.org/forum/index.php?topic=1251.msg11992#msg11992
« Reply #5 on: December 15, 2009, 10:10:31 pm »

Yes.

As long as not "any creatures" will do, "any mana" will do.

Just, please, quanta, not mana. This not MtG.

mono cards (i may add, remove or change some cards, so be regular) ^_^ https://elementscommunity.org/forum/index.php?topic=1251.msg11993#msg11993
« Reply #6 on: December 15, 2009, 10:10:31 pm »

but they arent any creatures. its for your element. thats the balancing part. without that all it is is just another rainbow card. and thats what im trying to avoid

PuppyChow

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mono cards (i may add, remove or change some cards, so be regular) ^_^ https://elementscommunity.org/forum/index.php?topic=1251.msg11994#msg11994
« Reply #7 on: December 15, 2009, 10:10:31 pm »

The combustion thing is OP.

*Has board full of immortal eternities, dragons, and a few anubises, RTing everything you play*
*You play combustion*
*You win*

*Has board full of flying glories*
*You play combustion*
*You win*

*Has board full of shriekers*
*You play combustion*
*You win*

Yeah. Anything that basically results in a win when played late game is OP.

sillyking14

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mono cards (i may add, remove or change some cards, so be regular) ^_^ https://elementscommunity.org/forum/index.php?topic=1251.msg11995#msg11995
« Reply #8 on: December 15, 2009, 10:10:31 pm »

thats rediculous. any deck with good stall cards. I.E. phase shield, sundial, or anything similar would still allow you too pull a win out. the situations you sited are generally used in rush decks, which generally have problems against rainbow anyway. and besides, if your using shriekers, then how the crud are you gonan build up 20 fire quanta, same with morning glory (thats light), and the first one, i don't know what exactly situation your talking about but you have at least time and aether there, adding fire would create problems, sure combustion might need tweaking but its not OP completely.

Offline Terroking

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mono cards (i may add, remove or change some cards, so be regular) ^_^ https://elementscommunity.org/forum/index.php?topic=1251.msg11996#msg11996
« Reply #9 on: December 15, 2009, 10:10:31 pm »

i think he means "opponent plays combustion", or that "has" implies that it is not the person using combustion
I ask nothing of humanity but fairness in all things, but I do not expect even that.

sillyking14

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mono cards (i may add, remove or change some cards, so be regular) ^_^ https://elementscommunity.org/forum/index.php?topic=1251.msg11997#msg11997
« Reply #10 on: December 15, 2009, 10:10:31 pm »

ooooohhhhh, right that makes sense. still i don't think its OP. but i'm too tired to write out why.

bobcamel

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mono cards (i may add, remove or change some cards, so be regular) ^_^ https://elementscommunity.org/forum/index.php?topic=1251.msg11998#msg11998
« Reply #11 on: December 15, 2009, 10:10:31 pm »

but they arent any creatures. its for your element. thats the balancing part. without that all it is is just another rainbow card. and thats what im trying to avoid
That's what I said.

 

anything
blarg: